public TextKeyTranslateView(TextKey sourcekey, TextKey translatekey)
            {
                this.SourceKey    = sourcekey;
                this.TranslateKey = translatekey;

                ColumnDefinitions.Add(1, GridUnitType.Star);
                ColumnDefinitions.Add(1, GridUnitType.Star);

                _LblSource = new Label()
                {
                    Column = 0, Text = SourceKey.Value
                };
                _LblTranslate = new Label()
                {
                    Column = 1, Text = TranslateKey.Value
                };
                _TxtTranslate = new UI.PasteTextField()
                {
                    Column = 1, Visibility = Skill.Framework.UI.Visibility.Hidden
                };
                _TxtTranslate.TextField.Text = TranslateKey.Value;

                this.Controls.Add(_LblSource);
                this.Controls.Add(_LblTranslate);
                this.Controls.Add(_TxtTranslate);

                _TxtTranslate.TextField.TextChanged += _TxtTranslate_TextChanged;

                this.Margin = new Thickness(0, 0, 17, 0);
            }
        private void Save()
        {
            if (_Translate != null && _IsChanged)
            {
                if (_SelectedView != null)
                {
                    _SelectedView.Selected = false;
                }

                TextKey[] keys = new TextKey[_ListBox.Controls.Count];
                for (int i = 0; i < _ListBox.Controls.Count; i++)
                {
                    keys[i] = ((TextKeyTranslateView)_ListBox.Controls[i]).TranslateKey;
                }

                _Translate.SetKeys(keys);
                UnityEditor.EditorUtility.SetDirty(_Translate);

                if (_SelectedView != null)
                {
                    _SelectedView.Selected = true;
                }

                SetChanged(false);
            }
        }
示例#3
0
 public bool IsLicensed()
 {
     if (TextKey.Equals(OriginKey) && !Expire)
     {
         return(true);
     }
     return(false);
 }
示例#4
0
            public static string GetText(TextKey textKey, params object[] args)
            {
                if (!TryGetTerm(CurrentLanguage, textKey, out var term))
                {
                    TryGetTerm(FallBackLang, textKey, out term);
                }

                return(string.Format(term, args));
            }
示例#5
0
 private bool ViewExist(TextKey k)
 {
     foreach (var item in _List)
     {
         if (k == item.Key)
         {
             return(true);
         }
     }
     return(false);
 }
示例#6
0
 private void Save()
 {
     if (_Dictionary != null && _IsChanged)
     {
         TextKey[] keys = new TextKey[_ListBox.Controls.Count];
         for (int i = 0; i < _ListBox.Controls.Count; i++)
         {
             keys[i] = ((TextKeyView)_ListBox.Controls[i]).Key;
         }
         _Dictionary.SetKeys(keys);
         UnityEditor.EditorUtility.SetDirty(_Dictionary);
         SetChanged(false);
     }
 }
示例#7
0
        public string GetText(TextKey textKey)
        {
            switch (CurrentLanguage)
            {
            case Language.English:
                return(_textsEN[textKey]);

            case Language.German:
                return(_textsDE[textKey]);

            default:
                throw new ArgumentOutOfRangeException(nameof(CurrentLanguage), CurrentLanguage, null);
            }
        }
示例#8
0
        public static string GetText(TextKey key)
        {
            try
            {
                if ((int)key < maxLength)
                {
                    return(ListText[(int)key]);
                }
            }
            catch (Exception e)
            {
                Debug.LogError($"Text not exits key: {key} => err: {e}");
            }

            return(key.ToString());
        }
示例#9
0
        /// <summary>
        /// 绘制包含中文字的文字
        /// </summary>
        /// <param name="text">要绘制的文字</param>
        /// <param name="scrnPos">绘制的屏幕位置</param>
        /// <param name="rota">旋转角</param>
        /// <param name="scale">缩放比</param>
        /// <param name="color">颜色</param>
        /// <param name="layerDepth">绘制深度</param>
        /// <param name="fontName">字体名称</param>
        public void WriteText(string text, Vector2 scrnPos, float rota, float scale, Color color, float layerDepth, string fontName)
        {
            Texture2D texture;

            TextKey key = new TextKey(text, fontName);

            if (cache.ContainsKey(key))
            {
                texture = cache[key];
            }
            else
            {
                texture = BuildTexture(text, fontName);
            }

            engine.SpriteMgr.alphaSprite.Draw(texture, scrnPos, null, color, rota, new Vector2(0, 0), scale, SpriteEffects.None, layerDepth);
        }
示例#10
0
        public Texture GetTextTexture(string text, Font font, TextAlignment textAlignment, RgbaFloat color, Vector2 size)
        {
            var key = new TextKey
            {
                Text      = text,
                Font      = font,
                Alignment = textAlignment,
                Color     = color,
                Size      = size
            };

            if (!_cache.TryGetValue(key, out var result))
            {
                _cache.Add(key, result = AddDisposable(CreateTexture(key)));
            }

            return(result);
        }
示例#11
0
        /// <summary>
        /// 建立贴图并添加到缓冲中。
        /// 尽量在第一次绘制之前调用该函数,这样可以避免建立贴图的过程造成游戏的停滞
        /// </summary>
        /// <param name="text">要创建的字符串</param>
        /// <param name="fontName">字体</param>
        /// <returns></returns>
        public Texture2D BuildTexture(string text, string fontName)
        {
            TextKey key = new TextKey(text, fontName);

            if (cache.ContainsKey(key))
            {
                return(null);
            }

            if (!fonts.ContainsKey(fontName))
            {
                Log.Write("error fontName used in BuildTexture");
                return(null);
            }

            System.Drawing.Font font = fonts[fontName];

            System.Drawing.SizeF size = mesureGraphics.MeasureString(text, font);
            int texWidth  = (int)size.Width;
            int texHeight = (int)size.Height;

            System.Drawing.Bitmap   textMap     = new System.Drawing.Bitmap(texWidth, texHeight);
            System.Drawing.Graphics curGraphics = System.Drawing.Graphics.FromImage(textMap);
            curGraphics.DrawString(text, font, System.Drawing.Brushes.White, new System.Drawing.PointF());

            Texture2D texture = new Texture2D(engine.Device, texWidth, texHeight, 1, TextureUsage.None, SurfaceFormat.Color);

            Microsoft.Xna.Framework.Graphics.Color[] data = new Microsoft.Xna.Framework.Graphics.Color[texWidth * texHeight];
            for (int y = 0; y < texHeight; y++)
            {
                for (int x = 0; x < texWidth; x++)
                {
                    data[y * texWidth + x] = ConvertHelper.SysColorToXNAColor(textMap.GetPixel(x, y));
                }
            }

            texture.SetData <Microsoft.Xna.Framework.Graphics.Color>(data);

            cache.Add(key, texture);

            curGraphics.Dispose();

            return(texture);
        }
示例#12
0
        /// <summary>
        /// Replaces the text key's prefix with a different value, also for all children.
        /// </summary>
        /// <param name="oldKey">Old text key prefix to delete.</param>
        /// <param name="newKey">New text key prefix to insert.</param>
        /// <param name="textKeys">Text keys dictionary to update.</param>
        /// <returns>Number of affected keys.</returns>
        private int ReplaceKeyRecursive(string oldKey, string newKey, Dictionary <string, TextKeyViewModel> textKeys)
        {
            string oldTextKey = TextKey;

            TextKey = TextKey.ReplaceStart(oldKey, newKey);
            OnPropertyChanged("TextKey");
            if (textKeys.ContainsKey(oldTextKey))
            {
                textKeys.Remove(oldTextKey);
                textKeys.Add(TextKey, this);
            }
            int affectedKeys = IsFullKey ? 1 : 0;

            foreach (TextKeyViewModel child in Children)
            {
                affectedKeys += child.ReplaceKeyRecursive(oldKey, newKey, textKeys);
            }
            return(affectedKeys);
        }
示例#13
0
        public TextKeyView(TextKey key, DictionaryEditorWindow owner)
        {
            this._OwnerEditor = owner;
            this.Key          = key;
            ColumnDefinitions.Add(1, GridUnitType.Star);
            ColumnDefinitions.Add(2, GridUnitType.Star);

            _LblName = new Label()
            {
                Column = 0
            };
            _LblValue = new Label()
            {
                Column = 1
            };

            this.Controls.Add(_LblName);
            this.Controls.Add(_LblValue);

            UpdateTexts();
        }
 private void Rebuild()
 {
     Clear();
     if (_Source != null && _Translate != null)
     {
         if (_Source.Keys != null)
         {
             foreach (var sKey in _Source.Keys)
             {
                 TextKey tKey = GetKeyInTranslate(sKey.Key);
                 if (tKey != null)
                 {
                     TextKeyTranslateView view = new TextKeyTranslateView(sKey, tKey);
                     view.Changed += view_Changed;
                     _ListBox.Controls.Add(view);
                 }
             }
         }
     }
     SetChanged(false);
     _ListBox.SelectedIndex = -1;
 }
        private void CopyKeys()
        {
            bool change = false;

            if (_Translate != null && _Source != null)
            {
                List <TextKey> textList = new List <TextKey>();
                if (_Translate.Keys != null)
                {
                    foreach (var tKey in _Translate.Keys)
                    {
                        textList.Add(tKey);
                    }
                }
                if (_Source.Keys != null)
                {
                    foreach (var sKey in _Source.Keys)
                    {
                        TextKey tKey = GetKeyInTranslate(sKey.Key);
                        if (tKey == null)
                        {
                            tKey = new TextKey()
                            {
                                Key = sKey.Key, Comment = sKey.Comment, Value = string.Empty
                            };
                            textList.Add(tKey);
                            change = true;
                        }
                    }
                }
                _Translate.SetKeys(textList.ToArray());
                Rebuild();
                if (change)
                {
                    SetChanged(true);
                }
            }
        }
 public MessageBoxResult Show(TextKey message, TextKey title, MessageBoxAction action = MessageBoxAction.Confirm, MessageBoxIcon icon = MessageBoxIcon.Information, IWindow parent = null)
 {
     return(Show(text.Get(message), text.Get(title), action, icon, parent));
 }
示例#17
0
 public static string RetornaFraseDoIdioma(TextKey chave)
 {
     return(falacoesComChave[linguaChave][chave][0]);
 }
示例#18
0
 public static List <string> RetornaListaDeTextoDoIdioma(TextKey chave)
 {
     return(falacoesComChave[linguaChave][chave]);
 }
示例#19
0
 public void ChangeTalkKey(TextKey chave)
 {
     conversa = TextBank.RetornaListaDeTextoDoIdioma(chave).ToArray();
 }
示例#20
0
 public void Pick(TextKey pickedKey)
 {
     Subtitle.TitleKey = pickedKey.Key;
     _LblTitle.Text    = pickedKey.Value;
     Editor.Editor.SetDirty2();
 }
示例#21
0
        private unsafe Texture CreateTexture(TextKey key)
        {
            var size       = key.Size;
            var actualFont = key.Font;

            var image = _textImagePool.Acquire(new ImageKey
            {
                Width  = (int)Math.Ceiling(size.X),
                Height = (int)Math.Ceiling(size.Y)
            });

            // Clear image to transparent.
            // TODO: Don't need to do this for a newly created image.
            fixed(void *pin = &image.DangerousGetPinnableReferenceToPixelBuffer())
            {
                Unsafe.InitBlock(pin, 0, (uint)(image.Width * image.Height * 4));
            }

            image.Mutate(x =>
            {
                var location = new SixLabors.Primitives.PointF(0, size.Y / 2.0f);

                // TODO: Vertical centering is not working properly.
                location.Y *= 0.8f;

                var color = key.Color;

                x.DrawText(
                    new TextGraphicsOptions
                {
                    WrapTextWidth       = size.X,
                    HorizontalAlignment = key.Alignment == TextAlignment.Center
                            ? HorizontalAlignment.Center
                            : HorizontalAlignment.Left,
                    VerticalAlignment = VerticalAlignment.Center
                },
                    key.Text,
                    actualFont,
                    new Bgra32(
                        (byte)(color.R * 255.0f),
                        (byte)(color.G * 255.0f),
                        (byte)(color.B * 255.0f),
                        (byte)(color.A * 255.0f)),
                    location);
            });

            Texture texture;

            // Draw image to texture.
            fixed(void *pin = &image.DangerousGetPinnableReferenceToPixelBuffer())
            {
                texture = _graphicsDevice.ResourceFactory.CreateTexture(
                    TextureDescription.Texture2D(
                        (uint)image.Width,
                        (uint)image.Height,
                        1,
                        1,
                        PixelFormat.B8_G8_R8_A8_UNorm,
                        TextureUsage.Sampled));

                _graphicsDevice.UpdateTexture(
                    texture,
                    new IntPtr(pin),
                    (uint)(image.Width * image.Height * 4),
                    0, 0, 0,
                    texture.Width,
                    texture.Height,
                    1,
                    0,
                    0);
            }

            _textImagePool.ReleaseAll();

            return(texture);
        }
示例#22
0
        public bool Validate()
        {
            // NOTE: All checks are performed in their decreasing order of significance. The most-
            //       severe errors come first, proceeding to more informational problems. The first
            //       determined error generates the visible message and quits the method so that
            //       no other checks are performed or could overwrite the message.

            // First validate all children recursively and remember whether there was a problem
            // somewhere down the tree
            bool anyChildError = false;

            foreach (TextKeyViewModel child in Children)
            {
                if (!child.Validate())
                {
                    anyChildError = true;
                }
            }

            // Partial keys can only indicate problems in the subtree
            if (!IsFullKey)
            {
                HasOwnProblem = false;
                HasProblem    = anyChildError;
                Remarks       = null;
                return(!anyChildError);
            }

            // The Tx namespace generally has no problems
            if (TextKey.StartsWith("Tx:"))
            {
                HasOwnProblem = false;
                HasProblem    = anyChildError;
                Remarks       = null;
                return(!anyChildError);
            }

            HasOwnProblem = false;
            HasProblem    = anyChildError;
            Remarks       = null;

            // ----- Check for count/modulo errors -----

            // Check for invalid count values in any CultureText
            if (CultureTextVMs.Any(ct =>
                                   ct.QuantifiedTextVMs.Any(qt =>
                                                            qt.Count < 0 || qt.Count >= 0xFFFF)))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.invalid count"));
            }
            // Check for invalid modulo values in any CultureText
            if (CultureTextVMs.Any(ct =>
                                   ct.QuantifiedTextVMs.Any(qt =>
                                                            qt.Modulo != 0 && (qt.Modulo < 2 || qt.Modulo > 1000))))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.invalid modulo"));
            }
            // Check for duplicate count/modulo values in any CultureText
            if (CultureTextVMs.Any(ct =>
                                   ct.QuantifiedTextVMs
                                   .GroupBy(qt => qt.Count << 16 | qt.Modulo)
                                   .Any(grp => grp.Count() > 1)))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.duplicate count modulo"));
            }

            // ----- Check referenced keys -----

            if (CultureTextVMs.Any(ct =>
                                   ct.TextKeyReferences != null &&
                                   ct.TextKeyReferences.OfType <string>().Any(key => key == TextKey)))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.referenced key loop"));
            }

            if (CultureTextVMs.Any(ct =>
                                   ct.QuantifiedTextVMs.Any(qt =>
                                                            qt.TextKeyReferences != null &&
                                                            qt.TextKeyReferences.OfType <string>().Any(key => key == TextKey))))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.referenced key loop"));
            }

            if (CultureTextVMs.Any(ct =>
                                   ct.TextKeyReferences != null &&
                                   ct.TextKeyReferences.OfType <string>().Any(key => !MainWindowVM.TextKeys.ContainsKey(key))))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.missing referenced key"));
            }

            if (CultureTextVMs.Any(ct =>
                                   ct.QuantifiedTextVMs.Any(qt =>
                                                            qt.TextKeyReferences != null &&
                                                            qt.TextKeyReferences.OfType <string>().Any(key => !MainWindowVM.TextKeys.ContainsKey(key)))))
            {
                HasOwnProblem = true;
                HasProblem    = true;
                AddRemarks(Tx.T("validation.content.missing referenced key"));
            }

            // ----- Check translations consistency -----

            IsAccepted = false;

            if (CultureTextVMs.Count > 1)
            {
                string primaryText = CultureTextVMs[0].Text;

                for (int i = 0; i < CultureTextVMs.Count; i++)
                {
                    // Skip main text of primary culture, it's what we compare everything else with
                    if (i > 0)
                    {
                        string transText = CultureTextVMs[i].Text;
                        // Ignore any empty text. If that's a problem, it'll be found as missing below.
                        if (!String.IsNullOrEmpty(transText))
                        {
                            string message;
                            if (!CheckPlaceholdersConsistency(primaryText, transText, true, out message))
                            {
                                CultureTextVMs[i].IsPlaceholdersProblem = true;
                                if (CultureTextVMs[i].AcceptPlaceholders)
                                {
                                    IsAccepted = true;
                                }
                                else
                                {
                                    HasOwnProblem = true;
                                    HasProblem    = true;
                                    AddRemarks(message);
                                }
                            }
                            else
                            {
                                CultureTextVMs[i].IsPlaceholdersProblem = false;
                            }
                            if (!CheckPunctuationConsistency(primaryText, transText, out message))
                            {
                                CultureTextVMs[i].IsPunctuationProblem = true;
                                if (CultureTextVMs[i].AcceptPunctuation)
                                {
                                    IsAccepted = true;
                                }
                                else
                                {
                                    HasOwnProblem = true;
                                    HasProblem    = true;
                                    AddRemarks(message);
                                }
                            }
                            else
                            {
                                CultureTextVMs[i].IsPunctuationProblem = false;
                            }
                        }
                        else
                        {
                            // If there's no text, and it hasn't been checked, there is no problem
                            CultureTextVMs[i].IsPlaceholdersProblem = false;
                            CultureTextVMs[i].IsPunctuationProblem  = false;
                        }
                    }

                    foreach (var qt in CultureTextVMs[i].QuantifiedTextVMs)
                    {
                        string transText = qt.Text;
                        // Ignore any empty text for quantified texts.
                        if (!String.IsNullOrEmpty(transText))
                        {
                            string message;
                            if (!CheckPlaceholdersConsistency(primaryText, transText, false, out message))                               // Ignore count placeholder here
                            {
                                qt.IsPlaceholdersProblem = true;
                                if (qt.AcceptPlaceholders)
                                {
                                    IsAccepted = true;
                                }
                                else
                                {
                                    HasOwnProblem = true;
                                    HasProblem    = true;
                                    AddRemarks(message);
                                }
                            }
                            else
                            {
                                qt.IsPlaceholdersProblem = false;
                            }
                            if (!CheckPunctuationConsistency(primaryText, transText, out message))
                            {
                                qt.IsPunctuationProblem = true;
                                if (qt.AcceptPunctuation)
                                {
                                    IsAccepted = true;
                                }
                                else
                                {
                                    HasOwnProblem = true;
                                    HasProblem    = true;
                                    AddRemarks(message);
                                }
                            }
                            else
                            {
                                qt.IsPunctuationProblem = false;
                            }
                        }
                        else
                        {
                            // If there's no text, and it hasn't been checked, there is no problem
                            qt.IsPlaceholdersProblem = false;
                            qt.IsPunctuationProblem  = false;
                        }
                    }
                }
            }

            // ----- Check for missing translations -----

            foreach (var ctVM in CultureTextVMs)
            {
                if (ctVM.CultureName.Length == 2)
                {
                    // Check that every non-region culture has a text set
                    if (String.IsNullOrEmpty(ctVM.Text))
                    {
                        ctVM.IsMissing = true;
                        if (ctVM.AcceptMissing)
                        {
                            IsAccepted = true;
                        }
                        else
                        {
                            HasOwnProblem = true;
                            HasProblem    = true;
                            AddRemarks(Tx.T("validation.content.missing translation"));
                        }
                    }
                    else
                    {
                        ctVM.IsMissing = false;
                    }
                }
                else if (ctVM.CultureName.Length == 5)
                {
                    // Check that every region-culture with no text has a non-region culture with a
                    // text set (as fallback)
                    if (String.IsNullOrEmpty(ctVM.Text) &&
                        !CultureTextVMs.Any(vm2 => vm2.CultureName == ctVM.CultureName.Substring(0, 2)))
                    {
                        ctVM.IsMissing = true;
                        if (ctVM.AcceptMissing)
                        {
                            IsAccepted = true;
                        }
                        else
                        {
                            HasOwnProblem = true;
                            HasProblem    = true;
                            AddRemarks(Tx.T("validation.content.missing translation"));
                        }
                    }
                    else
                    {
                        ctVM.IsMissing = false;
                    }
                }

                // Also check quantified texts for missing texts
                foreach (var qt in ctVM.QuantifiedTextVMs)
                {
                    if (String.IsNullOrEmpty(qt.Text))
                    {
                        qt.IsMissing = true;
                        if (qt.AcceptMissing)
                        {
                            IsAccepted = true;
                        }
                        else
                        {
                            HasOwnProblem = true;
                            HasProblem    = true;
                            AddRemarks(Tx.T("validation.content.missing translation"));
                        }
                    }
                    else
                    {
                        qt.IsMissing = false;
                    }
                }
            }

            return(!HasProblem);
        }
示例#23
0
        /// <summary>
        /// 建立贴图并添加到缓冲中。
        /// 尽量在第一次绘制之前调用该函数,这样可以避免建立贴图的过程造成游戏的停滞
        /// </summary>
        /// <param name="text">要创建的字符串</param>
        /// <param name="fontName">字体</param>
        /// <returns></returns>
        public Texture2D BuildTexture( string text, string fontName )
        {
            TextKey key = new TextKey( text, fontName );

            if (cache.ContainsKey( key ))
                return null;

            if (!fonts.ContainsKey( fontName ))
            {
                Log.Write( "error fontName used in BuildTexture" );
                return null;
            }

            System.Drawing.Font font = fonts[fontName];

            System.Drawing.SizeF size = mesureGraphics.MeasureString( text, font );
            int texWidth = (int)size.Width;
            int texHeight = (int)size.Height;

            System.Drawing.Bitmap textMap = new System.Drawing.Bitmap( texWidth, texHeight );
            System.Drawing.Graphics curGraphics = System.Drawing.Graphics.FromImage( textMap );
            curGraphics.DrawString( text, font, System.Drawing.Brushes.White, new System.Drawing.PointF() );

            Texture2D texture = new Texture2D( engine.Device, texWidth, texHeight, 1, TextureUsage.None, SurfaceFormat.Color );
            Microsoft.Xna.Framework.Graphics.Color[] data = new Microsoft.Xna.Framework.Graphics.Color[texWidth * texHeight];
            for (int y = 0; y < texHeight; y++)
            {
                for (int x = 0; x < texWidth; x++)
                {
                    data[y * texWidth + x] = ConvertHelper.SysColorToXNAColor( textMap.GetPixel( x, y ) );
                }
            }

            texture.SetData<Microsoft.Xna.Framework.Graphics.Color>( data );

            cache.Add( key, texture );

            curGraphics.Dispose();

            return texture;
        }
示例#24
0
        /// <summary>
        /// 绘制包含中文字的文字
        /// </summary>
        /// <param name="text">要绘制的文字</param>
        /// <param name="scrnPos">绘制的屏幕位置</param>
        /// <param name="rota">旋转角</param>
        /// <param name="scale">缩放比</param>
        /// <param name="color">颜色</param>
        /// <param name="layerDepth">绘制深度</param>
        /// <param name="fontName">字体名称</param>
        public void WriteText( string text, Vector2 scrnPos, float rota, float scale, Color color, float layerDepth, string fontName )
        {
            Texture2D texture;

            TextKey key = new TextKey( text, fontName );

            if (cache.ContainsKey( key ))
            {
                texture = cache[key];
            }
            else
            {
                texture = BuildTexture( text, fontName );
            }

            engine.SpriteMgr.alphaSprite.Draw( texture, scrnPos, null, color, rota, new Vector2( 0, 0 ), scale, SpriteEffects.None, layerDepth );

        }
示例#25
0
        private void CheckNumber(IPatient patient, ILanguage language, string displayName, string dayOfWeek, int number, TextKey key)
        {
            // arrange
            var fears = new Katas.FearOfNumbers.FearOfNumbers(displayName);
            fears.AddPatient(patient);

            // act
            var actual = fears.CheckNumber(patient.Name, dayOfWeek, number);

            // assert
            Assert.Equal(language.GetText(key), actual);
        }
示例#26
0
 public IPasswordDialog CreatePasswordDialog(TextKey message, TextKey title)
 {
     return(new PasswordDialog(text.Get(message), text.Get(title), text));
 }
 private void BootstrapSequence_StatusChanged(TextKey status)
 {
     splashScreen.UpdateStatus(status, true);
 }
示例#28
0
 public string Get(TextKey key)
 {
     return(text.ContainsKey(key) ? text[key] : $"Could not find text for key '{key}'!");
 }
 public void UpdateStatus(TextKey key, bool busyIndication = false)
 {
     model.Status         = text.Get(key);
     model.BusyIndication = busyIndication;
 }
示例#30
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 private void Operations_StatusChanged(TextKey status)
 {
     splashScreen.UpdateStatus(status, true);
 }
示例#31
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 public string GetText(TextKey key)
 {
     return Messages[key];
 }
 public IPasswordDialog CreatePasswordDialog(TextKey message, TextKey title)
 {
     return(Application.Current.Dispatcher.Invoke(() => new PasswordDialog(text.Get(message), text.Get(title), text)));
 }
示例#33
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 public string Get(TextKey key)
 {
     return(cache.ContainsKey(key) ? cache[key] : $"Could not find string for key '{key}'!");
 }
 private void SessionSequence_StatusChanged(TextKey status)
 {
     runtimeWindow?.UpdateStatus(status, true);
 }
示例#35
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 public void CheckNumber_with_Upper_Lower_Strings_English(string dayOfWeek, int number, TextKey key)
 {
     CheckNumber(GetKarl(), new EnglishLanguage(), EnglishLanguage.DisplayName, dayOfWeek, number, key);
 }