public void RedrawStatusbarTetrominoBitmaps(IStateOwner Owner, GameplayGameState State, SKRect Bounds) { if (CalledRedraw) { ; } CalledRedraw = true; lock (LockTetImageRedraw) { State.SetTetrominoSKBitmaps(TetrisGame.GetTetrominoBitmapsSK(Bounds, State.PlayField.Theme, State.GameHandler, State.PlayField, (float)Owner.ScaleFactor)); } }