//Task is read private IEnumerator ReadTask() { if (image != null) //if there is task image { if (image.enabled) //if task is not read { image.enabled = false; //hide task image yield return(taskManagement.AddUpdateTask(taskInfo, "Player", new string[] { signText })); //add task to HUD } } }
private IEnumerator UpdateTask() { yield return(taskManagement.AddUpdateTask(taskInfo, dialogue.name, dialogue.sentences)); }