示例#1
0
        public Projectile(float x, float y, Tank.Tank originTank) : base(x, y)
        {
            DegOrientation = originTank.Rotation;
            OriginTank     = originTank;
            Weapon         = originTank.Weapon;

            //define this entity as part of the game pause group
            Group = (int)PauseGroups.NotMenu;
        }
示例#2
0
文件: Weapon.cs 项目: JOCP9733/tank
 public Weapon(Tank.Tank t)
 {
     ProjectileKind = new List <ProjectileDecorators>();
     _originTank    = t;
 }
示例#3
0
文件: Weapon.cs 项目: JOCP9733/tank
 public Weapon(Tank.Tank t)
 {
     ProjectileKind = new List<ProjectileDecorators>();
     _originTank = t;
 }