public Projectile(float x, float y, Tank.Tank originTank) : base(x, y) { DegOrientation = originTank.Rotation; OriginTank = originTank; Weapon = originTank.Weapon; //define this entity as part of the game pause group Group = (int)PauseGroups.NotMenu; }
public Weapon(Tank.Tank t) { ProjectileKind = new List <ProjectileDecorators>(); _originTank = t; }
public Weapon(Tank.Tank t) { ProjectileKind = new List<ProjectileDecorators>(); _originTank = t; }