示例#1
0
 // Build 2D matrix of QR Code from "dataBits" with "ecLevel", "version" and "getMaskPattern". On
 // success, store the result in "matrix" and return true.
 public static void buildMatrix(BitVector dataBits, ErrorCorrectionLevel ecLevel, int version, int maskPattern, ByteMatrix matrix)
 {
     clearMatrix(matrix);
     embedBasicPatterns(version, matrix);
     // Type information appear with any version.
     embedTypeInfo(ecLevel, maskPattern, matrix);
     // Version info appear if version >= 7.
     maybeEmbedVersionInfo(version, matrix);
     // Data should be embedded at end.
     embedDataBits(dataBits, maskPattern, matrix);
 }
示例#2
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 public QRCode()
 {
     mode = null;
     ecLevel = null;
     version = - 1;
     matrixWidth = - 1;
     maskPattern = - 1;
     numTotalBytes = - 1;
     numDataBytes = - 1;
     numECBytes = - 1;
     numRSBlocks = - 1;
     matrix = null;
 }
示例#3
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 // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
 // penalty to them.
 public static int applyMaskPenaltyRule2(ByteMatrix matrix)
 {
     int penalty = 0;
     sbyte[][] array = matrix.Array;
     int width = matrix.Width;
     int height = matrix.Height;
     for (int y = 0; y < height - 1; ++y)
     {
         for (int x = 0; x < width - 1; ++x)
         {
             int value_Renamed = array[y][x];
             if (value_Renamed == array[y][x + 1] && value_Renamed == array[y + 1][x] && value_Renamed == array[y + 1][x + 1])
             {
                 penalty += 3;
             }
         }
     }
     return penalty;
 }
示例#4
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 // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
 // 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
 // penalties twice (i.e. 40 * 2).
 public static int applyMaskPenaltyRule3(ByteMatrix matrix)
 {
     int penalty = 0;
     sbyte[][] array = matrix.Array;
     int width = matrix.Width;
     int height = matrix.Height;
     for (int y = 0; y < height; ++y)
     {
         for (int x = 0; x < width; ++x)
         {
             // Tried to simplify following conditions but failed.
             if (x + 6 < width && array[y][x] == 1 && array[y][x + 1] == 0 && array[y][x + 2] == 1 && array[y][x + 3] == 1 && array[y][x + 4] == 1 && array[y][x + 5] == 0 && array[y][x + 6] == 1 && ((x + 10 < width && array[y][x + 7] == 0 && array[y][x + 8] == 0 && array[y][x + 9] == 0 && array[y][x + 10] == 0) || (x - 4 >= 0 && array[y][x - 1] == 0 && array[y][x - 2] == 0 && array[y][x - 3] == 0 && array[y][x - 4] == 0)))
             {
                 penalty += 40;
             }
             if (y + 6 < height && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x] == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && ((y + 10 < height && array[y + 7][x] == 0 && array[y + 8][x] == 0 && array[y + 9][x] == 0 && array[y + 10][x] == 0) || (y - 4 >= 0 && array[y - 1][x] == 0 && array[y - 2][x] == 0 && array[y - 3][x] == 0 && array[y - 4][x] == 0)))
             {
                 penalty += 40;
             }
         }
     }
     return penalty;
 }
示例#5
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 private static void embedVerticalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
 {
     // We know the width and height.
     if (VERTICAL_SEPARATION_PATTERN[0].Length != 1 || VERTICAL_SEPARATION_PATTERN.Length != 7)
     {
         throw new WriterException("Bad vertical separation pattern");
     }
     for (int y = 0; y < 7; ++y)
     {
         if (!isEmpty(matrix.get_Renamed(xStart, yStart + y)))
         {
             throw new WriterException();
         }
         matrix.set_Renamed(xStart, yStart + y, VERTICAL_SEPARATION_PATTERN[y][0]);
     }
 }
示例#6
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 private static void embedTimingPatterns(ByteMatrix matrix)
 {
     // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
     // separation patterns (size 1). Thus, 8 = 7 + 1.
     for (int i = 8; i < matrix.Width - 8; ++i)
     {
         int bit = (i + 1) % 2;
         // Horizontal line.
         if (!isValidValue(matrix.get_Renamed(i, 6)))
         {
             throw new WriterException();
         }
         if (isEmpty(matrix.get_Renamed(i, 6)))
         {
             matrix.set_Renamed(i, 6, bit);
         }
         // Vertical line.
         if (!isValidValue(matrix.get_Renamed(6, i)))
         {
             throw new WriterException();
         }
         if (isEmpty(matrix.get_Renamed(6, i)))
         {
             matrix.set_Renamed(6, i, bit);
         }
     }
 }
示例#7
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        // Embed position detection patterns and surrounding vertical/horizontal separators.
        private static void embedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
        {
            // Embed three big squares at corners.
            int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;
            // Left top corner.
            embedPositionDetectionPattern(0, 0, matrix);
            // Right top corner.
            embedPositionDetectionPattern(matrix.Width - pdpWidth, 0, matrix);
            // Left bottom corner.
            embedPositionDetectionPattern(0, matrix.Width - pdpWidth, matrix);

            // Embed horizontal separation patterns around the squares.
            int hspWidth = HORIZONTAL_SEPARATION_PATTERN[0].Length;
            // Left top corner.
            embedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
            // Right top corner.
            embedHorizontalSeparationPattern(matrix.Width - hspWidth, hspWidth - 1, matrix);
            // Left bottom corner.
            embedHorizontalSeparationPattern(0, matrix.Width - hspWidth, matrix);

            // Embed vertical separation patterns around the squares.
            int vspSize = VERTICAL_SEPARATION_PATTERN.Length;
            // Left top corner.
            embedVerticalSeparationPattern(vspSize, 0, matrix);
            // Right top corner.
            embedVerticalSeparationPattern(matrix.Height - vspSize - 1, 0, matrix);
            // Left bottom corner.
            embedVerticalSeparationPattern(vspSize, matrix.Height - vspSize, matrix);
        }
示例#8
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 private static void embedPositionDetectionPattern(int xStart, int yStart, ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_DETECTION_PATTERN[0].Length != 7 || POSITION_DETECTION_PATTERN.Length != 7)
     {
         throw new WriterException("Bad position detection pattern");
     }
     for (int y = 0; y < 7; ++y)
     {
         for (int x = 0; x < 7; ++x)
         {
             if (!isEmpty(matrix.get_Renamed(xStart + x, yStart + y)))
             {
                 throw new WriterException();
             }
             matrix.set_Renamed(xStart + x, yStart + y, POSITION_DETECTION_PATTERN[y][x]);
         }
     }
 }
示例#9
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 // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
 // vertical and horizontal orders respectively.
 private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
 {
     int penalty = 0;
     int numSameBitCells = 0;
     int prevBit = - 1;
     // Horizontal mode:
     //   for (int i = 0; i < matrix.height(); ++i) {
     //     for (int j = 0; j < matrix.width(); ++j) {
     //       int bit = matrix.get(i, j);
     // Vertical mode:
     //   for (int i = 0; i < matrix.width(); ++i) {
     //     for (int j = 0; j < matrix.height(); ++j) {
     //       int bit = matrix.get(j, i);
     int iLimit = isHorizontal?matrix.Height:matrix.Width;
     int jLimit = isHorizontal?matrix.Width:matrix.Height;
     sbyte[][] array = matrix.Array;
     for (int i = 0; i < iLimit; ++i)
     {
         for (int j = 0; j < jLimit; ++j)
         {
             int bit = isHorizontal?array[i][j]:array[j][i];
             if (bit == prevBit)
             {
                 numSameBitCells += 1;
                 // Found five repetitive cells with the same color (bit).
                 // We'll give penalty of 3.
                 if (numSameBitCells == 5)
                 {
                     penalty += 3;
                 }
                 else if (numSameBitCells > 5)
                 {
                     // After five repetitive cells, we'll add the penalty one
                     // by one.
                     penalty += 1;
                 }
             }
             else
             {
                 numSameBitCells = 1; // Include the cell itself.
                 prevBit = bit;
             }
         }
         numSameBitCells = 0; // Clear at each row/column.
     }
     return penalty;
 }
示例#10
0
        /// <returns> a byte array of horizontal pixels (0 = white, 1 = black) 
        /// </returns>
        private static ByteMatrix renderResult(sbyte[] code, int width, int height)
        {
            int inputWidth = code.Length;
            // Add quiet zone on both sides
            int fullWidth = inputWidth + (UPCEANReader.START_END_PATTERN.Length << 1);
            int outputWidth = System.Math.Max(width, fullWidth);
            int outputHeight = System.Math.Max(1, height);

            int multiple = outputWidth / fullWidth;
            int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;

            ByteMatrix output = new ByteMatrix(outputWidth, outputHeight);
            sbyte[][] outputArray = output.Array;

            sbyte[] row = new sbyte[outputWidth];

            // a. Write the white pixels at the left of each row
            for (int x = 0; x < leftPadding; x++)
            {
                row[x] = (sbyte) SupportClass.Identity(255);
            }

            // b. Write the contents of this row of the barcode
            int offset = leftPadding;
            for (int x = 0; x < inputWidth; x++)
            {
                // Redivivus.in Java to c# Porting update
                // 30/01/2010
                // type cased 0 with sbyte
                sbyte value_Renamed = (code[x] == 1) ? (sbyte)0 : (sbyte)SupportClass.Identity(255);
                for (int z = 0; z < multiple; z++)
                {
                    row[offset + z] = value_Renamed;
                }
                offset += multiple;
            }

            // c. Write the white pixels at the right of each row
            offset = leftPadding + (inputWidth * multiple);
            for (int x = offset; x < outputWidth; x++)
            {
                row[x] = (sbyte) SupportClass.Identity(255);
            }

            // d. Write the completed row multiple times
            for (int z = 0; z < outputHeight; z++)
            {
                Array.Copy(row, 0, outputArray[z], 0, outputWidth);
            }

            return output;
        }
示例#11
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        public static void encode(System.String content, ErrorCorrectionLevel ecLevel, System.Collections.Hashtable hints, QRCode qrCode)
        {
            System.String encoding = hints == null?null:(System.String) hints[EncodeHintType.CHARACTER_SET];
            if (encoding == null)
            {
                encoding = DEFAULT_BYTE_MODE_ENCODING;
            }

            // Step 1: Choose the mode (encoding).
            Mode mode = chooseMode(content, encoding);

            // Step 2: Append "bytes" into "dataBits" in appropriate encoding.
            BitVector dataBits = new BitVector();
            appendBytes(content, mode, dataBits, encoding);
            // Step 3: Initialize QR code that can contain "dataBits".
            int numInputBytes = dataBits.sizeInBytes();
            initQRCode(numInputBytes, ecLevel, mode, qrCode);

            // Step 4: Build another bit vector that contains header and data.
            BitVector headerAndDataBits = new BitVector();

            // Step 4.5: Append ECI message if applicable
            if (mode == Mode.BYTE && !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding))
            {
                CharacterSetECI eci = CharacterSetECI.getCharacterSetECIByName(encoding);
                if (eci != null)
                {
                    appendECI(eci, headerAndDataBits);
                }
            }

            appendModeInfo(mode, headerAndDataBits);

            int numLetters = mode.Equals(Mode.BYTE)?dataBits.sizeInBytes():content.Length;
            appendLengthInfo(numLetters, qrCode.Version, mode, headerAndDataBits);
            headerAndDataBits.appendBitVector(dataBits);

            // Step 5: Terminate the bits properly.
            terminateBits(qrCode.NumDataBytes, headerAndDataBits);

            // Step 6: Interleave data bits with error correction code.
            BitVector finalBits = new BitVector();
            interleaveWithECBytes(headerAndDataBits, qrCode.NumTotalBytes, qrCode.NumDataBytes, qrCode.NumRSBlocks, finalBits);

            // Step 7: Choose the mask pattern and set to "qrCode".
            ByteMatrix matrix = new ByteMatrix(qrCode.MatrixWidth, qrCode.MatrixWidth);
            qrCode.MaskPattern = chooseMaskPattern(finalBits, qrCode.ECLevel, qrCode.Version, matrix);

            // Step 8.  Build the matrix and set it to "qrCode".
            MatrixUtil.buildMatrix(finalBits, qrCode.ECLevel, qrCode.Version, qrCode.MaskPattern, matrix);
            qrCode.Matrix = matrix;
            // Step 9.  Make sure we have a valid QR Code.
            if (!qrCode.Valid)
            {
                throw new WriterException("Invalid QR code: " + qrCode.ToString());
            }
        }
示例#12
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        // Embed type information. On success, modify the matrix.
        public static void embedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();
            makeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.size(); ++i)
            {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.at(typeInfoBits.size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.set_Renamed(x1, y1, bit);

                if (i < 8)
                {
                    // Right top corner.
                    int x2 = matrix.Width - i - 1;
                    int y2 = 8;
                    matrix.set_Renamed(x2, y2, bit);
                }
                else
                {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.Height - 7 + (i - 8);
                    matrix.set_Renamed(x2, y2, bit);
                }
            }
        }
示例#13
0
        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void embedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex = 0;
            int direction = - 1;
            // Start from the right bottom cell.
            int x = matrix.Width - 1;
            int y = matrix.Height - 1;
            while (x > 0)
            {
                // Skip the vertical timing pattern.
                if (x == 6)
                {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.Height)
                {
                    for (int i = 0; i < 2; ++i)
                    {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!isEmpty(matrix.get_Renamed(xx, y)))
                        {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.size())
                        {
                            bit = dataBits.at(bitIndex);
                            ++bitIndex;
                        }
                        else
                        {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != - 1)
                        {
                            if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
                            {
                                bit ^= 0x1;
                            }
                        }
                        matrix.set_Renamed(xx, y, bit);
                    }
                    y += direction;
                }
                direction = - direction; // Reverse the direction.
                y += direction;
                x -= 2; // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.size())
            {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.size());
            }
        }
示例#14
0
        // Embed basic patterns. On success, modify the matrix and return true.
        // The basic patterns are:
        // - Position detection patterns
        // - Timing patterns
        // - Dark dot at the left bottom corner
        // - Position adjustment patterns, if need be
        public static void embedBasicPatterns(int version, ByteMatrix matrix)
        {
            // Let's get started with embedding big squares at corners.
            embedPositionDetectionPatternsAndSeparators(matrix);
            // Then, embed the dark dot at the left bottom corner.
            embedDarkDotAtLeftBottomCorner(matrix);

            // Position adjustment patterns appear if version >= 2.
            maybeEmbedPositionAdjustmentPatterns(version, matrix);
            // Timing patterns should be embedded after position adj. patterns.
            embedTimingPatterns(matrix);
        }
示例#15
0
 // Set all cells to -1.  -1 means that the cell is empty (not set yet).
 //
 // JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding
 // with the ByteMatrix initialized all to zero.
 public static void clearMatrix(ByteMatrix matrix)
 {
     matrix.clear((sbyte) (- 1));
 }
示例#16
0
 // Embed position adjustment patterns if need be.
 private static void maybeEmbedPositionAdjustmentPatterns(int version, ByteMatrix matrix)
 {
     if (version < 2)
     {
         // The patterns appear if version >= 2
         return ;
     }
     int index = version - 1;
     int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index];
     int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length;
     for (int i = 0; i < numCoordinates; ++i)
     {
         for (int j = 0; j < numCoordinates; ++j)
         {
             int y = coordinates[i];
             int x = coordinates[j];
             if (x == - 1 || y == - 1)
             {
                 continue;
             }
             // If the cell is unset, we embed the position adjustment pattern here.
             if (isEmpty(matrix.get_Renamed(x, y)))
             {
                 // -2 is necessary since the x/y coordinates point to the center of the pattern, not the
                 // left top corner.
                 embedPositionAdjustmentPattern(x - 2, y - 2, matrix);
             }
         }
     }
 }
示例#17
0
 private static int chooseMaskPattern(BitVector bits, ErrorCorrectionLevel ecLevel, int version, ByteMatrix matrix)
 {
     int minPenalty = System.Int32.MaxValue; // Lower penalty is better.
     int bestMaskPattern = - 1;
     // We try all mask patterns to choose the best one.
     for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++)
     {
         MatrixUtil.buildMatrix(bits, ecLevel, version, maskPattern, matrix);
         int penalty = calculateMaskPenalty(matrix);
         if (penalty < minPenalty)
         {
             minPenalty = penalty;
             bestMaskPattern = maskPattern;
         }
     }
     return bestMaskPattern;
 }
示例#18
0
        // Embed version information if need be. On success, modify the matrix and return true.
        // See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
        public static void maybeEmbedVersionInfo(int version, ByteMatrix matrix)
        {
            if (version < 7)
            {
                // Version info is necessary if version >= 7.
                return ; // Don't need version info.
            }
            BitVector versionInfoBits = new BitVector();
            makeVersionInfoBits(version, versionInfoBits);

            int bitIndex = 6 * 3 - 1; // It will decrease from 17 to 0.
            for (int i = 0; i < 6; ++i)
            {
                for (int j = 0; j < 3; ++j)
                {
                    // Place bits in LSB (least significant bit) to MSB order.
                    int bit = versionInfoBits.at(bitIndex);
                    bitIndex--;
                    // Left bottom corner.
                    matrix.set_Renamed(i, matrix.Height - 11 + j, bit);
                    // Right bottom corner.
                    matrix.set_Renamed(matrix.Height - 11 + j, i, bit);
                }
            }
        }
示例#19
0
 // Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
 // give penalty to them. Example: 00000 or 11111.
 public static int applyMaskPenaltyRule1(ByteMatrix matrix)
 {
     return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
 }
示例#20
0
 // The mask penalty calculation is complicated.  See Table 21 of JISX0510:2004 (p.45) for details.
 // Basically it applies four rules and summate all penalties.
 private static int calculateMaskPenalty(ByteMatrix matrix)
 {
     int penalty = 0;
     penalty += MaskUtil.applyMaskPenaltyRule1(matrix);
     penalty += MaskUtil.applyMaskPenaltyRule2(matrix);
     penalty += MaskUtil.applyMaskPenaltyRule3(matrix);
     penalty += MaskUtil.applyMaskPenaltyRule4(matrix);
     return penalty;
 }
示例#21
0
 // Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46)
 private static void embedDarkDotAtLeftBottomCorner(ByteMatrix matrix)
 {
     if (matrix.get_Renamed(8, matrix.Height - 8) == 0)
     {
         throw new WriterException();
     }
     matrix.set_Renamed(8, matrix.Height - 8, 1);
 }
示例#22
0
 private static void embedHorizontalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
 {
     // We know the width and height.
     if (HORIZONTAL_SEPARATION_PATTERN[0].Length != 8 || HORIZONTAL_SEPARATION_PATTERN.Length != 1)
     {
         throw new WriterException("Bad horizontal separation pattern");
     }
     for (int x = 0; x < 8; ++x)
     {
         if (!isEmpty(matrix.get_Renamed(xStart + x, yStart)))
         {
             throw new WriterException();
         }
         matrix.set_Renamed(xStart + x, yStart, HORIZONTAL_SEPARATION_PATTERN[0][x]);
     }
 }
示例#23
0
 // Note that we cannot unify the function with embedPositionDetectionPattern() despite they are
 // almost identical, since we cannot write a function that takes 2D arrays in different sizes in
 // C/C++. We should live with the fact.
 private static void embedPositionAdjustmentPattern(int xStart, int yStart, ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_ADJUSTMENT_PATTERN[0].Length != 5 || POSITION_ADJUSTMENT_PATTERN.Length != 5)
     {
         throw new WriterException("Bad position adjustment");
     }
     for (int y = 0; y < 5; ++y)
     {
         for (int x = 0; x < 5; ++x)
         {
             if (!isEmpty(matrix.get_Renamed(xStart + x, yStart + y)))
             {
                 throw new WriterException();
             }
             matrix.set_Renamed(xStart + x, yStart + y, POSITION_ADJUSTMENT_PATTERN[y][x]);
         }
     }
 }
示例#24
0
        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static ByteMatrix renderResult(QRCode code, int width, int height)
        {
            ByteMatrix input = code.Matrix;
            int inputWidth = input.Width;
            int inputHeight = input.Height;
            int qrWidth = inputWidth + (QUIET_ZONE_SIZE << 1);
            int qrHeight = inputHeight + (QUIET_ZONE_SIZE << 1);
            int outputWidth = System.Math.Max(width, qrWidth);
            int outputHeight = System.Math.Max(height, qrHeight);

            int multiple = System.Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
            // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
            // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
            // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
            // handle all the padding from 100x100 (the actual QR) up to 200x160.
            int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
            int topPadding = (outputHeight - (inputHeight * multiple)) / 2;

            ByteMatrix output = new ByteMatrix(outputWidth, outputHeight);
            sbyte[][] outputArray = output.Array;

            // We could be tricky and use the first row in each set of multiple as the temporary storage,
            // instead of allocating this separate array.
            sbyte[] row = new sbyte[outputWidth];

            // 1. Write the white lines at the top
            for (int y = 0; y < topPadding; y++)
            {
                setRowColor(outputArray[y], (sbyte) SupportClass.Identity(255));
            }

            // 2. Expand the QR image to the multiple
            sbyte[][] inputArray = input.Array;
            for (int y = 0; y < inputHeight; y++)
            {
                // a. Write the white pixels at the left of each row
                for (int x = 0; x < leftPadding; x++)
                {
                    row[x] = (sbyte) SupportClass.Identity(255);
                }

                // b. Write the contents of this row of the barcode
                int offset = leftPadding;
                for (int x = 0; x < inputWidth; x++)
                {
                    // Redivivus.in Java to c# Porting update - Type cased sbyte
                    // 30/01/2010
                    // sbyte value_Renamed = (inputArray[y][x] == 1)?0:(sbyte) SupportClass.Identity(255);
                    sbyte value_Renamed = (sbyte)((inputArray[y][x] == 1) ? 0 : SupportClass.Identity(255));
                    for (int z = 0; z < multiple; z++)
                    {
                        row[offset + z] = value_Renamed;
                    }
                    offset += multiple;
                }

                // c. Write the white pixels at the right of each row
                offset = leftPadding + (inputWidth * multiple);
                for (int x = offset; x < outputWidth; x++)
                {
                    row[x] = (sbyte) SupportClass.Identity(255);
                }

                // d. Write the completed row multiple times
                offset = topPadding + (y * multiple);
                for (int z = 0; z < multiple; z++)
                {
                    Array.Copy(row, 0, outputArray[offset + z], 0, outputWidth);
                }
            }

            // 3. Write the white lines at the bottom
            int offset2 = topPadding + (inputHeight * multiple);
            for (int y = offset2; y < outputHeight; y++)
            {
                setRowColor(outputArray[y], (sbyte) SupportClass.Identity(255));
            }

            return output;
        }
示例#25
0
 // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
 // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
 // -   0% => 100
 // -  40% =>  20
 // -  45% =>  10
 // -  50% =>   0
 // -  55% =>  10
 // -  55% =>  20
 // - 100% => 100
 public static int applyMaskPenaltyRule4(ByteMatrix matrix)
 {
     int numDarkCells = 0;
     sbyte[][] array = matrix.Array;
     int width = matrix.Width;
     int height = matrix.Height;
     for (int y = 0; y < height; ++y)
     {
         for (int x = 0; x < width; ++x)
         {
             if (array[y][x] == 1)
             {
                 numDarkCells += 1;
             }
         }
     }
     int numTotalCells = matrix.Height * matrix.Width;
     double darkRatio = (double) numDarkCells / numTotalCells;
     //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
     return System.Math.Abs((int) (darkRatio * 100 - 50)) / 5 * 10;
 }