public frmItems() { InitializeComponent(); this.Text = this.Text + CommonTools.Gui.LoginData.ApplicationVersion; listEditors = new System.Collections.Generic.Dictionary <EditorType, IEditor>(); listSearchDialogs = new Dictionary <SearchDialog, ISearchDialog>(); listSearchDialogs.Add(SearchDialog.Item, m_itemSearch); Restrictions.setRestrictions(chkTerranRest, chkJenquaiRest, chkProjenRest, raceRestrictionsLbl, chkWarriorRest, chkTraderRest, chkExplorerRest, professionRestrictionsLbl); TableIO itemsTableIO = initializeItems(); TableIO ammoTableIO = initializeItemAmmo(); TableIO beamTableIO = initializeItemBeam(); TableIO projectileTableIO = initializeProjectile(); TableIO missileTableIO = initializeMissile(); TableIO deviceTableIO = initializeDevice(); TableIO engineTableIO = initializeEngine(); TableIO reactorTableIO = initializeReactor(); TableIO shieldTableIO = initializeShield(); TableIO manufacturingTableIO = initializeItemManufacturing(m_itemSearch); manufacturingTableIO.setRecordOptional(); // Ungrouped tables m_tableEditor.add(SingleTableEditor.Manufacturing, manufacturingTableIO); // Ammo ItemEditor itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabAmmo, ammoTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Ammo, itemEditor); // Beam itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabBeam, beamTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Beam, itemEditor); // Projectile itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabProjectile, projectileTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Projectile, itemEditor); // Missile itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabMissile, missileTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Missile, itemEditor); // Device itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabDevice, deviceTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Device, itemEditor); // Engine itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabEngine, engineTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Engine, itemEditor); // Reactor itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabRS, reactorTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Reactor, itemEditor); // Shield itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(tabRS, shieldTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items_Shield, itemEditor); // Component itemEditor = new ItemEditor(m_itemSearch); itemEditor.addTableHandler(tabBase, itemsTableIO); itemEditor.addTableHandler(null, manufacturingTableIO); listEditors.Add(EditorType.Items, itemEditor); // Select the default editor setEditor(EditorType.Items, true); }