public void OnClick(){ TabHandler tab = new TabHandler (); tab.tabButtonColor ("Syogu"); GameObject mainController = GameObject.Find ("GameScene"); mainController.GetComponent<NowOnButton> ().onButton = "Syogu"; if (mainController.GetComponent<NowOnButton> ().lastButton != "Syogu") { Destroy(GameObject.Find ("BusyoStatus")); Destroy(GameObject.Find ("SenpouStatus")); Destroy (GameObject.Find ("KahouStatus")); /*Busyo View*/ string busyoId = mainController.GetComponent<NowOnBusyo>().OnBusyo; //Make Syogu Status string path = "Prefabs/Busyo/SyoguMenu"; GameObject syogu = Instantiate (Resources.Load (path)) as GameObject; syogu.transform.SetParent(GameObject.Find ("CenterView").transform); syogu.transform.localScale = new Vector2 (1, 1); syogu.name = "SyoguMenu"; RectTransform syogu_transform = syogu.GetComponent<RectTransform> (); syogu_transform.anchoredPosition3D = new Vector3 (240, 31, 0); createSyoguView(busyoId); //Controller Setting mainController.GetComponent<NowOnButton> ().lastButton = "Syogu"; } }
public void OnClick () { TabHandler tab = new TabHandler (); tab.tabButtonColor ("Ronkou"); ArrayList myBusyo_list = new ArrayList (); GameObject mainController = GameObject.Find ("GameScene"); mainController.GetComponent<NowOnButton> ().onButton = "Ronkou"; string minBusyoId = ""; /*Initial Setting*/ if(mainController.GetComponent<NowOnButton> ().lastButton == ""){ minBusyoId = createScrollView(myBusyo_list,minBusyoId,mainController); } if (mainController.GetComponent<NowOnButton> ().lastButton != "Ronkou") { /*CenterView*/ //Delete Previous CenterView Destroy (GameObject.Find ("BusyoStatus")); Destroy (GameObject.Find ("SenpouStatus")); Destroy (GameObject.Find ("KahouStatus")); Destroy(GameObject.Find ("SyoguMenu")); string centerViewPath = "Prefabs/Busyo/BusyoStatus"; GameObject center = Instantiate (Resources.Load (centerViewPath)) as GameObject; center.transform.SetParent(GameObject.Find ("CenterView").transform); RectTransform center_transform = center.GetComponent<RectTransform> (); center_transform.anchoredPosition3D = new Vector3 (240, 31, 0); center.transform.localScale = new Vector2 (1, 1); center.name = "BusyoStatus"; /*Busyo View*/ string busyoId = mainController.GetComponent<NowOnBusyo>().OnBusyo; //Initial if(mainController.GetComponent<NowOnButton> ().lastButton == ""){ busyoId = minBusyoId; createBusyoView(busyoId); } /*Centeral View*/ createBusyoStatusView(busyoId); string text = GameObject.Find ("KahouAtkValue").GetComponent<Text> ().text; //Controller Setting mainController.GetComponent<NowOnButton> ().lastButton = "Ronkou"; } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); audioSources [0].Play(); TabHandler tab = new TabHandler(); tab.tabButtonColor("Senpou"); GameObject mainController = GameObject.Find("GameScene"); mainController.GetComponent <NowOnButton> ().onButton = "Senpou"; if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().lastButton != "Senpou") { /*CenterView*/ //Delete Previous View Destroy(GameObject.Find("BusyoStatus")); Destroy(GameObject.Find("KahouStatus")); Destroy(GameObject.Find("SyoguMenu")); /*Busyo View*/ string busyoId = mainController.GetComponent <NowOnBusyo>().OnBusyo; //Make Senpou Status string senpouPath = "Prefabs/Busyo/SenpouStatus"; GameObject Senpou = Instantiate(Resources.Load(senpouPath)) as GameObject; Senpou.transform.SetParent(GameObject.Find("CenterView").transform); Senpou.transform.localScale = new Vector2(1, 1); Senpou.name = "SenpouStatus"; RectTransform senpou_transform = Senpou.GetComponent <RectTransform> (); senpou_transform.anchoredPosition3D = new Vector3(240, 31, 0); /*Centeral View*/ createSenpouStatusView(busyoId); createSakuStatusView(busyoId); //Controller Setting mainController.GetComponent <NowOnButton> ().lastButton = "Senpou"; } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); audioSources [0].Play(); TabHandler tab = new TabHandler(); tab.tabButtonColor("Ronkou"); List <string> myBusyo_list = new List <string>(); GameObject mainController = GameObject.Find("GameScene"); mainController.GetComponent <NowOnButton> ().onButton = "Ronkou"; string minBusyoId = ""; /*Initial Setting*/ if (mainController.GetComponent <NowOnButton> ().lastButton == "") { minBusyoId = createScrollView(myBusyo_list, minBusyoId, mainController, true); } if (mainController.GetComponent <NowOnButton> ().lastButton != "Ronkou") { /*CenterView*/ //Delete Previous CenterView Destroy(GameObject.Find("BusyoStatus")); Destroy(GameObject.Find("SenpouStatus")); Destroy(GameObject.Find("KahouStatus")); Destroy(GameObject.Find("SyoguMenu")); string centerViewPath = "Prefabs/Busyo/BusyoStatus"; GameObject center = Instantiate(Resources.Load(centerViewPath)) as GameObject; center.transform.SetParent(GameObject.Find("CenterView").transform); RectTransform center_transform = center.GetComponent <RectTransform> (); center_transform.anchoredPosition3D = new Vector3(240, 31, 0); center.transform.localScale = new Vector2(1, 1); center.name = "BusyoStatus"; /*Busyo View*/ string busyoId = mainController.GetComponent <NowOnBusyo>().OnBusyo; //Initial if (mainController.GetComponent <NowOnButton> ().lastButton == "") { busyoId = minBusyoId; createBusyoView(busyoId); } /*Centeral View*/ createBusyoStatusView(busyoId); string text = GameObject.Find("KahouAtkValue").GetComponent <Text> ().text; //Controller Setting mainController.GetComponent <NowOnButton> ().lastButton = "Ronkou"; } if (mainController.GetComponent <NowOnButton>().lastButton == "") { firstSlot.GetComponent <BusyoView>().OnClick(); } }
public void OnClick() { TabHandler tab = new TabHandler (); tab.tabButtonColor ("Kahou"); GameObject mainController = GameObject.Find ("GameScene"); mainController.GetComponent<NowOnButton> ().onButton = "Kahou"; if (GameObject.Find ("GameScene").GetComponent<NowOnButton> ().lastButton != "Kahou") { //Delete Previous View Destroy(GameObject.Find ("BusyoStatus")); Destroy(GameObject.Find ("SenpouStatus")); //Make Kahou Status string kahouPath = "Prefabs/Busyo/KahouStatus"; GameObject kahou = Instantiate (Resources.Load (kahouPath)) as GameObject; kahou.transform.SetParent(GameObject.Find ("CenterView").transform); kahou.transform.localScale = new Vector2 (1, 1); kahou.name = "KahouStatus"; RectTransform kahou_transform = kahou.GetComponent<RectTransform> (); kahou_transform.anchoredPosition = new Vector3 (240, 31, 0); /*Kahou View*/ string busyoId = mainController.GetComponent<NowOnBusyo>().OnBusyo; createKahouStatusView(busyoId); //Controller Setting mainController.GetComponent<NowOnButton> ().lastButton = "Kahou"; } }