示例#1
0
 /// <summary>
 /// 创建生成器
 /// </summary>
 /// <param name="ctrl_idx">控制器标识</param>
 /// <param name="sp_idx">生成器标识</param>
 /// <param name="sp_type">生成器类型</param>
 /// <param name="npc_type">NPC类型</param>
 /// <param name="group_type">群组类型</param>
 /// <param name="revive">是否复活</param>
 /// <param name="region_type">区域类型</param>
 /// <param name="x">坐标x</param>
 /// <param name="y">坐标y</param>
 /// <param name="z">坐标z</param>
 /// <param name="dx">ex</param>
 /// <param name="dy">dy</param>
 /// <param name="dz">sz</param>
 /// <param name="ex">ex</param>
 /// <param name="ey">ey</param>
 /// <param name="ez">ez</param>
 /// <param name="dir1">dir1</param>
 /// <param name="rad">rad</param>
 /// <param name="life_time">life_time</param>
 /// <param name="total_num">total_num</param>
 /// <param name="phase_id">phase_id</param>
 /// <param name="reborn_time">reborn_time</param>
 /// <returns>成功/失败</returns>
 public bool CreateSpawer(int ctrl_idx, int sp_idx, TSPAWER_TYPE sp_type, TSPAWER_NPC npc_type, TSPAWER_GROUP group_type, bool revive, TSPAWER_REGION region_type, float x, float y, float z, float dx, float dy, float dz, float ex, float ey, float ez, int dir1, int rad, int life_time, int total_num, int phase_id, int reborn_time)
 {
     return(CreateSpawer(nativePtr, ctrl_idx, sp_idx, sp_type, npc_type, group_type, revive, region_type, x, y, z, dx, dy, dz, ex, ey, ez, dir1, rad, life_time, total_num, phase_id, reborn_time));
 }
示例#2
0
 private extern static bool CreateSpawer(IntPtr p, int ctrl_idx, int sp_idx, TSPAWER_TYPE sp_type, TSPAWER_NPC npc_type, TSPAWER_GROUP group_type, bool revive, TSPAWER_REGION region_type, float x, float y, float z, float dx, float dy, float dz, float ex, float ey, float ez, int dir1, int rad, int life_time, int total_num, int phase_id, int reborn_time);