internal static async Task <List <string> > GetSystemRomsAsync(string systemName) { if (!SystemRoms.ContainsKey(systemName)) { SystemRoms[systemName] = new HashSet <string>(); } var romNames = SystemRoms[systemName]; foreach (var system in SystemList.Where(s => s.Name == systemName)) { if (system.Roms == null) { await system.GetRomsAsync(); } foreach (var rom in system.Roms) { romNames.Add(rom.Name); } } var output = romNames.ToList(); output.Sort(); return(output); }
public async void TappedCommand(LoaclItemOfTaskDto dto) { try { if (SystemList == null || SystemList.Count == 0) { return; } if (null != SystemDto) { int seq = SystemDto.SeqNo; LoaclItemOfTaskDto currentDto = SystemList.Where(p => p.SeqNo == seq && p.TPId == SystemDto.TPId && p.TIId == SystemDto.TIId).FirstOrDefault(); try { await Navigation.PushAsync <LocalRegistScoreViewModel>((vm, v) => vm.Init(SystemList, currentDto), true); } catch (Exception) { } } } catch (Exception) { } }
/// <summary> /// Updates player available information and manages resource /// usage. /// </summary> private void UpdateLogs() { SystemList sysList = _gameData.SystemList; int count = _gameData.PlayerList.Count; for(int i = 0; i < count; i++) _gameData.PlayerList[i].SystemLog.Update(sysList); }
public SystemLog(SystemList sysList, int ID) { _playerID = ID; _aSysInfo = new SystemInfo[sysList.Count]; for (int i = 0; i < sysList.Count; i++) { _aSysInfo[i] = new SystemInfo(sysList[i].MapLocation, sysList[i].Type); } }
public SystemInfoDialog(RemoteSystem _info, SystemList _list) : base() { Info = _info; SystemList = _list; this.Build (); this.LoadGateways (); this.LoadProtocols (); this.Populate (); }
/// <summary> /// Create a new game /// </summary> /// <param name="players"></param> /// <param name="mapWidth"></param> /// <param name="mapHeight"></param> /// <param name="systems"></param> public GameModel(int players, int mapWidth, int mapHeight, int systems) { Point wormhole = new Point(mapWidth/2, mapHeight/2); SystemList systemList = new SystemList(systems,players); PlayerList playerList = new PlayerList(players,wormhole); DataMap dataMap = new DataMap(mapWidth, mapHeight, systemList, wormhole); _gameData = new GameData( dataMap, systemList, playerList); playerList.GenLogs(systemList); }
private async Task LoadMoreBugs() { var bugs = await bugService.GetPaginatedBugs(BugsList.Count(), 200); BugsList.AddRange(bugs.Bugs); TotalCount = bugs.TotalCount; BugsList = BugsList.Distinct().ToList(); SystemList.AddRange(BugsList.Select(v => v.System)); StateHasChanged(); }
/// <summary> /// Gets a new system list. /// </summary> public static void RefreshSystemList() { // Do not perform schema validation since we don't want to be forced into redeploying Program Runner after every schema change. We also don't have access // to the schema on non-development machines. var cacheFilePath = EwlStatics.CombinePaths(ConfigurationStatics.EwlFolderPath, "System List.xml"); var cacheUsed = false; try { ConfigurationLogic.ExecuteWithSystemManagerClient( client => { Task.Run( async() => { using (var response = await client.GetAsync("system-list", HttpCompletionOption.ResponseHeadersRead)) { response.EnsureSuccessStatusCode(); using (var stream = await response.Content.ReadAsStreamAsync()) RsisSystemList = XmlOps.DeserializeFromStream <SystemList>(stream, false); } }) .Wait(); }); } catch (Exception e) { // Use the cached version of the system list if it is available. if (File.Exists(cacheFilePath)) { RsisSystemList = XmlOps.DeserializeFromFile <SystemList>(cacheFilePath, false); cacheUsed = true; } else { throw new UserCorrectableException("Failed to download the system list and a cached version is not available.", e); } } StatusStatics.SetStatus( cacheUsed ? "Failed to download the system list; loaded a cached version from \"{0}\".".FormatWith(cacheFilePath) : "Downloaded the system list."); // Cache the system list so something is available in the future if the machine is offline. try { XmlOps.SerializeIntoFile(RsisSystemList, cacheFilePath); } catch (Exception e) { const string generalMessage = "Failed to cache the system list on disk."; if (e is UnauthorizedAccessException) { throw new UserCorrectableException(generalMessage + " If the program is running as a non built in administrator, you may need to disable UAC.", e); } // An IOException probably means the file is locked. In this case we want to ignore the problem and move on. if (!(e is IOException)) { throw new UserCorrectableException(generalMessage, e); } } }
public void Update(SystemList sysList) { for (int i = 0; i < sysList.Count; i++) { int infPercentage = sysList[i].GetInfluencePercentage(_playerID); _aSysInfo[i].InfPercent = infPercentage; if (!sysList[i].HasCollected(_playerID)) { _aSysInfo[i].ClearCollectedResources(); } } }
/// <summary> /// 删除命令 /// </summary> /// <returns></returns> public override void ExecuteDelete() { if (SelectedSystem != null) { SystemInfoBLL bll = new SystemInfoBLL(); if (bll.DeleteSystemInfo(SelectedSystem)) { SystemList.Remove(SelectedSystem); SelectedSystem = null; } } }
public int getSystemListId(string KeyName) { SystemList systemName = getSystemListByName(KeyName); if (systemName != null) { return(systemName.Id); } else { return(0); } }
/// <summary> /// 新增命令 /// </summary> /// <returns></returns> public override void ExecuteAdd() { Sys_Systems system = new Sys_Systems(); system.ID = SystemList.Max(p => p.ID) + 1; FrmSystemSettingEdit edit = new FrmSystemSettingEdit(system); edit.SaveEvent += (sys) => { SystemList.Add(sys); }; edit.ShowDialog(); }
//Sort the System List by Name from A to Z public void SortSystems() { logger.Trace("Sorting Systems By Name"); try { SystemList = new ObservableCollection <PinballSystem>(SystemList.OrderBy(i => i.Name)); } catch (Exception e) { logger.Error(e, "SortSytems Error"); throw; } }
public List <SystemListValue> getAllSystemValueListByKeyName(string KeyName) { SystemList systemName = getSystemListByName(KeyName); if (systemName != null) { return(getAllSystemValueListByNameId(systemName.Id)); } else { return(null); } }
internal static List <string> GetSystemRoms(string systemName) { HashSet <string> romNames = new HashSet <string>(); foreach (var system in SystemList.Where(s => s.Name == systemName)) { system.Roms?.ForEach(rom => romNames.Add(rom.Name)); } var output = romNames.ToList(); output.Sort(); return(output); }
internal static List <Rom> GetRomsByName(string systemName, string romName) { List <Rom> output = new List <Rom>(); foreach (var system in SystemList.Where(s => s.Name == systemName)) { var matchingRoms = system.Roms?.Where(rom => romName == rom.Name); foreach (var rom in matchingRoms) { output.Add(rom); } } return(output); }
private void GoRegistScore(ItemOfTaskDto dto) { try { if (SystemList == null || SystemList.Count == 0) { return; } if (null != dto) { int seq = dto.SeqNo; ItemOfTaskDto currentDto = SystemList.Where(p => p.SeqNo == seq && p.TPId == dto.TPId && p.TIId == dto.TIId).FirstOrDefault(); //int index = SystemList.IndexOf(currentDto); //if (index == -1) //{ // _commonFun.AlertLongText("获取索引失败"); // return; //} Device.BeginInvokeOnMainThread(async() => { //await Navigation.PushAsync<RegistScoreViewModel>(true); //SystemList.FirstOrDefault().CurrentIndex = index; //MessagingCenter.Send<List<ItemOfTaskDto>>(SystemList, "PassSystemList"); try { if (currentDto.IsClicked) { await Navigation.PushAsync <RegistScoreViewModel>((vm, v) => vm.Init(SystemList, currentDto), true); } else { await Navigation.PushAsync <ViewRegistScoreViewModel>((vm, v) => vm.Init(SystemList, currentDto), true); } } catch (Exception) { } }); } } catch (Exception) { } }
/// <summary> /// Gets a new system list from RSIS. /// </summary> public static void RefreshSystemList() { // When deserializing the system list below, do not perform schema validation since we don't want to be forced into redeploying Program Runner after every // schema change. We also don't have access to the schema on non-development machines. var cachedSystemListFilePath = EwlStatics.CombinePaths(ConfigurationStatics.RedStaplerFolderPath, "RSIS System List.xml"); try { var serializedSystemList = ConfigurationLogic.ExecuteProgramRunnerUnstreamedServiceMethod( channel => channel.GetSystemList(ConfigurationLogic.AuthenticationKey), "system list download"); RsisSystemList = XmlOps.DeserializeFromString <SystemList>(serializedSystemList, false); // Cache the system list so something is available in the future if the machine is offline. try { XmlOps.SerializeIntoFile(RsisSystemList, cachedSystemListFilePath); } catch (Exception e) { const string generalMessage = "The RSIS system list cannot be cached on disk."; if (e is UnauthorizedAccessException) { throw new UserCorrectableException(generalMessage + " If the program is running as a non built in administrator, you may need to disable UAC.", e); } // An IOException probably means the file is locked. In this case we want to ignore the problem and move on. if (!(e is IOException)) { throw new UserCorrectableException(generalMessage, e); } } } catch (UserCorrectableException e) { if (e.InnerException == null || !(e.InnerException is EndpointNotFoundException)) { throw; } // Use the cached version of the system list if it is available. if (File.Exists(cachedSystemListFilePath)) { RsisSystemList = XmlOps.DeserializeFromFile <SystemList>(cachedSystemListFilePath, false); } else { throw new UserCorrectableException("RSIS cannot be reached to download the system list and a cached version is not available.", e); } } }
public void SaveData(int Id, string ListName, string[] ListValue, int UserId) { if (Id > 0) { foreach (var item in ListValue) { SystemListValue SystemListValue = new SystemListValue(); SystemListValue.SystemListID = Id; SystemListValue.Value = item; SystemListValue.Archived = false; SystemListValue.UserIDCreatedBy = UserId; SystemListValue.CreatedDate = DateTime.Now; SystemListValue.UserIDLastModifiedBy = UserId; SystemListValue.LastModified = DateTime.Now; SystemListValue.Description = ""; _db.SystemListValues.Add(SystemListValue); _db.SaveChanges(); } } else { SystemList SystemLists = new SystemList(); SystemLists.SystemListName = ListName; SystemLists.Archived = false; SystemLists.UserIDCreatedBy = UserId; SystemLists.CreatedDate = DateTime.Now; SystemLists.UserIDLastModifiedBy = UserId; SystemLists.LastModified = DateTime.Now; _db.SystemLists.Add(SystemLists); _db.SaveChanges(); foreach (var item in ListValue) { SystemListValue SystemListValue = new SystemListValue(); SystemListValue.SystemListID = SystemLists.Id; SystemListValue.Value = item; SystemListValue.Archived = false; SystemListValue.UserIDCreatedBy = UserId; SystemListValue.CreatedDate = DateTime.Now; SystemListValue.UserIDLastModifiedBy = UserId; SystemListValue.LastModified = DateTime.Now; SystemListValue.Description = ""; _db.SystemListValues.Add(SystemListValue); _db.SaveChanges(); } } }
void Start() { sl = JsonUtility.FromJson <SystemList>(jsonString); SetInitialValues(); revolutionSpeed = float.Parse(val.orginalvalues.rotation_speed); allCenter = new GameObject(); int sunScaleRelative = 695500; long austronamicalUnit = 149597870; float year = 365; int earth_mass = 1; int earth_radius = 6371; allCenter.name = "all systems"; var systemOffset = new Vector3(0, 0, 0); var oneOffset = new Vector3(0, -30, 0); int total_systems = sl.Systems.Count; string[] sol = new string[7]; for (int i = 0; i < total_systems; i++) { int z = 0; sol[z++] = (float.Parse(sl.Systems[i].sunScale) * sunScaleRelative).ToString(); sol[z++] = sl.Systems[i].sunName; sol[z++] = sl.Systems[i].sunTexture; sol[z++] = sl.Systems[i].sunVar; sol[z++] = sl.Systems[i].sunHabitat; sol[z++] = sl.Systems[i].lightYears; sol[z++] = sl.Systems[i].discoveryMethod; int planet_count = sl.Systems[i].Planets.Count; string[,] planets = new string[planet_count, 6]; for (int j = 0; j < planet_count; j++) { z = 0; planets[j, z++] = (float.Parse(sl.Systems[i].Planets[j].planetDistance) * austronamicalUnit).ToString(); planets[j, z++] = sl.Systems[i].Planets[j].planetSize; planets[j, z++] = (float.Parse(sl.Systems[i].Planets[j].planetSpeed) / year).ToString(); planets[j, z++] = sl.Systems[i].Planets[j].textureName; planets[j, z++] = sl.Systems[i].Planets[j].planetName; planets[j, z++] = sl.Systems[i].Planets[j].planetMass; } dealWithSystem(sol, planets, systemOffset, allCenter); systemOffset += oneOffset; } allCenter.transform.localScale = new Vector3(0.1F, 0.1F, 0.1F); k = 0; // dealWithBinarySystem(allCenter); }
public void dealWithBinarySystem(GameObject all) { string jsonString_binary = File.ReadAllText("Assets/Resources/binary_system_information.json"); SystemList sl_binary = JsonUtility.FromJson <SystemList>(jsonString_binary); allCenter = new GameObject(); allCenter.transform.parent = all.transform; int sunScaleRelative = 695500; long austronamicalUnit = 149597870; float year = 365; int earth_mass = 1; int earth_radius = 6371; allCenter.name = "all systems"; int total_systems = sl_binary.Systems.Count; string[] sol = new string[7]; Vector3 systemOffset = new Vector3(-50f, -50f, -50f); Vector3 oneOffset = new Vector3(0f, -30f, 0f); for (int i = 0; i < total_systems; i++) { int z = 0; sol[z++] = (float.Parse(sl.Systems[i].sunScale) * sunScaleRelative).ToString(); sol[z++] = sl_binary.Systems[i].sunName; sol[z++] = sl_binary.Systems[i].sunTexture; sol[z++] = sl_binary.Systems[i].sunVar; sol[z++] = sl_binary.Systems[i].sunHabitat; sol[z++] = sl_binary.Systems[i].lightYears; sol[z++] = sl_binary.Systems[i].discoveryMethod; int planet_count = sl_binary.Systems[i].Planets.Count; string[,] planets = new string[planet_count, 6]; for (int j = 0; j < planet_count; j++) { z = 0; planets[j, z++] = (float.Parse(sl_binary.Systems[i].Planets[j].planetDistance) * austronamicalUnit).ToString(); planets[j, z++] = sl_binary.Systems[i].Planets[j].planetSize; planets[j, z++] = (float.Parse(sl_binary.Systems[i].Planets[j].planetSpeed) / year).ToString(); planets[j, z++] = sl_binary.Systems[i].Planets[j].textureName; planets[j, z++] = sl_binary.Systems[i].Planets[j].planetName; planets[j, z++] = sl_binary.Systems[i].Planets[j].planetMass; } dealWithSystem_once(sol, planets, systemOffset, allCenter); systemOffset += oneOffset; } }
internal static List <string> GetSystemNames() { // Create a hashset so we can add things to it without worrying about duplicates // Added the string comparer to avoid case sensitive mismatching - Chandler HashSet <string> names = new HashSet <string>(StringComparer.OrdinalIgnoreCase); // add all systems names since we cannot have dups SystemList.ForEach(s => names.Add(s.Name)); // Return it as a sorted list, because it's easier to work with // Convert HashSet to List var output = names.ToList(); // Order the list output.Sort(); //return the list return(output); }
public void SaveSkills(int Id, string Value, string Description, string SkillType, int UserId) { int skillTypeId = 0; if (SkillType == "Technical") { SystemList systemName = _otherSettingMethod.getSystemListByName("Technical Skills"); skillTypeId = systemName.Id; } else { SystemList systemName = _otherSettingMethod.getSystemListByName("General Skills"); skillTypeId = systemName.Id; } if (Id > 0) { SystemListValue SystemListValue = _db.SystemListValues.Where(x => x.Id == Id).FirstOrDefault(); SystemListValue.SystemListID = skillTypeId; SystemListValue.Value = Value; SystemListValue.Archived = false; SystemListValue.UserIDCreatedBy = UserId; SystemListValue.CreatedDate = DateTime.Now; SystemListValue.UserIDLastModifiedBy = UserId; SystemListValue.LastModified = DateTime.Now; SystemListValue.Description = Description; _db.SaveChanges(); } else { SystemListValue SystemListValue = new SystemListValue(); SystemListValue.SystemListID = skillTypeId; SystemListValue.Value = Value; SystemListValue.Archived = false; SystemListValue.UserIDCreatedBy = UserId; SystemListValue.CreatedDate = DateTime.Now; SystemListValue.UserIDLastModifiedBy = UserId; SystemListValue.LastModified = DateTime.Now; SystemListValue.Description = Description; _db.SystemListValues.Add(SystemListValue); _db.SaveChanges(); } }
/// <summary> /// 修改命令 /// </summary> /// <returns></returns> public override void ExecuteEdit() { if (SelectedSystem != null) { Sys_Systems sys = new Sys_Systems(); sys.ID = SelectedSystem.ID; sys.Name = SelectedSystem.Name; sys.Remark = SelectedSystem.Remark; FrmSystemSettingEdit edit = new FrmSystemSettingEdit(sys); edit.SaveEvent += (s) => { SystemList[SystemList.IndexOf(SelectedSystem)] = s; SelectedSystem = s; }; edit.ShowDialog(); } }
public C_System this[Guid Key, DateTime CurrentDate] { get { if (CurrentDate == new DateTime()) { CurrentDate = DateTime.Now; } if (SystemList != null && SystemList.Count > 0) { var system = SystemList.ToList().Find(S => S.ID == Key); if (system != null && (system.VersionStart > CurrentDate || system.VersionEnd < CurrentDate)) { return(C_SystemOperator.Instance.GetSystemList(CurrentDate).ToList().Find(S => S.ID == Key)); } return(system); } return(null); } }
private void OpenUpdatePop(int seqNo) { try { if (!IsClicked) { _commonFun.AlertLongText("已结束的任务不能再设置"); return; } Device.BeginInvokeOnMainThread(async() => { await PopupNavigation.PushAsync(new UpdatePopPage(SystemList.FirstOrDefault(p => p.SeqNo == seqNo)), true); }); } catch (Exception) { _commonFun.AlertLongText("操作异常,请重试。-->SystemListViewModel"); return; } }
internal override async Task <List <GameConsole> > GetSystemsAsync() {//use the webclient to grab the source code of the page HttpWebRequest request = (WebRequest.Create(new Uri(URL, "roms"))) as HttpWebRequest; HttpWebResponse response = (HttpWebResponse)await request.GetResponseAsync(); var status = response.StatusCode; if (status == HttpStatusCode.OK) { Stream receiveStream = response.GetResponseStream(); StreamReader readStream = null; if (response.CharacterSet == null) { readStream = new StreamReader(receiveStream); } else { readStream = new StreamReader(receiveStream, Encoding.GetEncoding(response.CharacterSet)); } string page = readStream.ReadToEnd(); // pass the source code into the html document HtmlDocument doc = new HtmlDocument(); doc.LoadHtml(page); // navigate the nodes to find the game console listings foreach (var node in doc.DocumentNode.SelectNodes("//html/body/div/div/div/table[2]/tr/td[1]/font[1]/table/tr/td/table/tr/td/a")) { var system = new GameConsole(node.InnerText, new Uri(URL, node.Attributes["href"].Value), this); FixConsoleName(system); SystemList.Add(system); TriggerSystemFound(system); } } return(SystemList); }
public AdministratorTest() { systemList = new SystemList(); administratorPersistence = new AdministratorPersistenceHandler(systemList); }
public List <SystemListValue> getAllSystemValueListByKeyName(string KeyName) { SystemList systemName = getSystemListByName(KeyName); return(getAllSystemValueListByNameId(systemName.Id)); }
public SystemDisplayGTK () { this.Build (); //Assembles window as layed out in Designer mode // Fill Stars Frame starDataShown = new ListStore (typeof(string), typeof(string), typeof(double), typeof(double), typeof(double), typeof(double), typeof(double), typeof(double)); foreach (Entities.StarSystem systemMember in GameState.Instance.StarSystems) { SystemList.AppendText (systemMember.ToString ()); } Gtk.TreeModel systemModel = SystemList.Model; Gtk.TreeIter firstItem; systemModel.GetIterFirst (out firstItem); SystemList.SetActiveIter (firstItem); starView = new Gtk.TreeView (starDataShown); starsFrame.Add (starView); string[] starHeader = { "Name", "Class", "Radius", "Mass", "Luminosity", "Temperature", "Habitable Zone", "Orbital Radius (AU)" }; int headerIndex = 0; foreach (string header in starHeader) { starView.AppendColumn (header, new CellRendererText (), "text", headerIndex++); } starView.HeadersVisible = true; starView.ExpandAll (); // Fill Planet list frames string[] planetHeader = { "Name", "Type", "Surface\nTemp.", "Surface\nGravity", "Atmospher\n(Earth Masses)", "Orbit Dist\n(Avg)", "Pressure", "Radius" }; planetList = new List<ListStore>(); planetView = new List<TreeView>(); for (int j = 0; j < 4; j++) { planetList.Add( new Gtk.ListStore (typeof(string), typeof(string), typeof(string), typeof(string), typeof(string), typeof(double), typeof(double), typeof(double))); planetView.Add( new Gtk.TreeView (planetList[j])); headerIndex = 0; foreach (string header in planetHeader) { planetView [j].AppendColumn (header, new CellRendererText (), "text", headerIndex++); } } StarA_Space.Add (planetView[0]); StarB_Space.Add (planetView[1]); StarC_Space.Add (planetView[2]); StarD_Space.Add (planetView[3]); // After Setupt iniltialize data for default system isSetupFinished = true; selectedSystem = GameState.Instance.StarSystems [0]; setSystemType (selectedSystem.Stars.Count); }
private void LoadGameContent() { SplashScreen.ShowSplashScreen(); SplashScreen.SetStatus("Initializing Roslyn"); SkillEffect.LoadAllEffects(); SplashScreen.SetStatus("Initializing Graphics"); BattleMap.DicGlobalVariables = new Dictionary <string, string>(); BattleMap.DicRouteChoices = new Dictionary <string, int>(); GameScreen.LoadHelpers(Content); TextHelper.LoadHelpers(Content); #region Key mapping FileStream FS = new FileStream("Keys.ini", FileMode.Open, FileAccess.Read); StreamReader SR = new StreamReader(FS); string StreamLine; string[] StreamData; string[] StreamKeys; List <Keys> ListNewKeys = new List <Keys>(); Keys NewKey; Keys[] UsedKeys; while (!SR.EndOfStream) { StreamLine = SR.ReadLine(); ListNewKeys.Clear(); if (StreamLine.Contains('=')) { StreamData = StreamLine.Split('='); StreamKeys = StreamData[1].Split(','); //Read keys for (int K = 0; K < StreamKeys.Length; K++) { NewKey = ConvertTextToKeys(StreamKeys[K].Trim()); if (!ListNewKeys.Contains(NewKey)) { ListNewKeys.Add(NewKey); } } UsedKeys = ListNewKeys.ToArray(); //Assign keys to the right command. switch (StreamData[0].Trim()) { case "Left": KeyboardHelper.MoveLeft = UsedKeys; break; case "Right": KeyboardHelper.MoveRight = UsedKeys; break; case "Up": KeyboardHelper.MoveUp = UsedKeys; break; case "Down": KeyboardHelper.MoveDown = UsedKeys; break; case "Confirm": KeyboardHelper.ConfirmChoice = UsedKeys; break; case "Cancel": KeyboardHelper.CancelChoice = UsedKeys; break; case "Command 1": KeyboardHelper.Command1 = UsedKeys; break; case "Command 2": KeyboardHelper.Command2 = UsedKeys; break; case "L Button": KeyboardHelper.LButton = UsedKeys; break; case "R Button": KeyboardHelper.RButton = UsedKeys; break; case "Skip": KeyboardHelper.Skip = UsedKeys; break; } } } FS.Close(); SR.Close(); #endregion SplashScreen.SetStatus("Loading Ressources"); SystemList.LoadSystemLists(); #region Ressources loading string[] Files; bool InstanceIsBaseObject; Type ObjectType; #region Battle Maps Files = Directory.GetFiles("Mods", "*.dll"); for (int F = 0; F < Files.Length; F++) { Assembly ass = Assembly.LoadFile(Path.GetFullPath(Files[F])); //Get every classes in it. Type[] types = ass.GetTypes(); for (int t = 0; t < types.Count(); t++) { //Look if the class inherit from Unit somewhere. ObjectType = types[t].BaseType; InstanceIsBaseObject = ObjectType == typeof(BattleMap); while (ObjectType != null && ObjectType != typeof(BattleMap)) { ObjectType = ObjectType.BaseType; if (ObjectType == null) { InstanceIsBaseObject = false; } } //If this class is from BaseEditor, load it. if (InstanceIsBaseObject) { BattleMap instance = Activator.CreateInstance(types[t]) as BattleMap; BattleMap.DicBattmeMapType.Add(instance.GetMapType(), instance); } } } #endregion #endregion SplashScreen.CloseForm(); }
private void Init(string username, string password) { systemList = new SystemList(username, password); InitSystemList (); foreach (int port in portBlock) localPorts.Add (port, false); }