private void OnHudChange(SystemControls.HudStates state) { if (state == SystemControls.HudStates.Menu) { transform.position = new Vector3(42, transform.position.y, transform.position.z); } else { transform.position = new Vector3(-25, transform.position.y, transform.position.z); } }
private void OnHudChange(SystemControls.HudStates state) { if (state == SystemControls.HudStates.Menu) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; enabled = true; } else { EndDrag(); infoPanelManager.gameObject.SetActive(false); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; enabled = false; } }