void Start() { initPos = gameObject.transform.position; value = 0; changeView = GameObject.Find("Gestione camera").GetComponent <SwitchCamera>(); if (directions.Count == 0) { // Object space directions directions.Add(Vector3.up); sideValues.Add(5); // up directions.Add(Vector3.down); sideValues.Add(2); // down directions.Add(Vector3.left); sideValues.Add(3); // left directions.Add(Vector3.right); sideValues.Add(4); // right directions.Add(Vector3.forward); sideValues.Add(1); // fw directions.Add(Vector3.back); sideValues.Add(6); // back rb = this.GetComponent <Rigidbody> (); } }
// Use this for initialization void Start() { controller1 = GameObject.FindGameObjectWithTag("BigPlayer").GetComponent <CharacterController>(); controller2 = GameObject.FindGameObjectWithTag("SmallPlayer").GetComponent <CharacterController>(); cameraScript = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); camera = cameraScript.currentCam; groundY1 = controller1.transform.position.y; groundY2 = controller2.transform.position.y; }
// Use this for initialization void Start() { camera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player1 = GameObject.Find("Player1").GetComponent <Y_PlayerController>(); player2 = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); controller1 = GameObject.FindGameObjectWithTag("BigPlayer").GetComponent <CharacterController>(); controller2 = GameObject.FindGameObjectWithTag("SmallPlayer").GetComponent <CharacterController>(); }
void Start() { _controller = GetComponent <CharacterController>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _base = GameObject.Find("Base").GetComponent <Transform>(); _anim = astronaut.GetComponent <Animator>(); _switchCamera = GameObject.Find("CM vcam2").GetComponent <SwitchCamera>(); _audioSource = GetComponent <AudioSource>(); FindObjectOfType <AudioManager>().Play("Background"); }
private void Start() { if (gameObject.name == "HighScores") { Debug.Log("I am in main menu"); LeaderBoard = FindObjectOfType <HighScoreManager>().gameObject; LeaderBoard.SetActive(false); } cameraManager = FindObjectOfType <SwitchCamera>(); SpawnerController = FindObjectOfType <SpawnManager>(); }
public void toggleCameraWhenInFirstPerson() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); setValues(); camera.fperson = true; camera.leftAltkey(); Assert.AreEqual(camera.fperson, false); }
public void putBackCameraWhenInFirstPerson() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); setValues(); camera.fperson = true; camera.putBackCamera(); cam.Received().SetPosition(firstPersonPos); cam.Received().SetRotation(firstPersonRot); }
public void putBackCameraWhenInThirdPerson() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); setValues(); camera.fperson = false; camera.putBackCamera(); cam.Received().SetPosition(lookForwardPos); cam.Received().SetRotation(lookForwardRot); }
public void lookBack(){ camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0,0,0), new Quaternion(0,0,0,0)); setValues(); //Alt was pressed camera.leftShiftkey(); cam.Received().SetPosition(lookBackPos); cam.Received().SetRotation(lookBackRot); }
public void lookBack() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); setValues(); //Alt was pressed camera.leftShiftkey(); cam.Received().SetPosition(lookBackPos); cam.Received().SetRotation(lookBackRot); }
// Use this for initialization void Start() { sc = GameObject.Find("Gestione camera").GetComponent <SwitchCamera> (); isMyTurn = false; isInRoom = false; usatoBotola = false; lanciatoDadi = false; miSonoSpostato = false; fattoIpotesi = false; fattoAccusa = false; dado1 = GameObject.Find("dado").GetComponent <dice>(); dado2 = GameObject.Find("dado 2").GetComponent <dice>(); colliderDadi = GameObject.Find("ColliderDadi"); saveState = new bool[5]; movedAfterHypothesis = false; piantinaIsActive = false; }
public void initializeValues() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); Vector3 localPosition = new Vector3(0, 0, 0); Quaternion localRotation = new Quaternion(0, 0, 0, 0); camera.assignStartValues(localPosition, localRotation); setValues(); Assert.AreEqual(lookForwardPos, camera.lookForwardPos); Assert.AreEqual(lookForwardRot, camera.lookForwardRot); Assert.AreEqual(lookBackPos, camera.lookBackPos); Assert.AreEqual(lookBackRot, camera.lookBackRot); Assert.AreEqual(camera.fperson,false); Assert.AreEqual(firstPersonPos, camera.firstPersonPos); Assert.AreEqual(firstPersonRot, camera.firstPersonRot); }
public void initializeValues() { camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); Vector3 localPosition = new Vector3(0, 0, 0); Quaternion localRotation = new Quaternion(0, 0, 0, 0); camera.assignStartValues(localPosition, localRotation); setValues(); Assert.AreEqual(lookForwardPos, camera.lookForwardPos); Assert.AreEqual(lookForwardRot, camera.lookForwardRot); Assert.AreEqual(lookBackPos, camera.lookBackPos); Assert.AreEqual(lookBackRot, camera.lookBackRot); Assert.AreEqual(camera.fperson, false); Assert.AreEqual(firstPersonPos, camera.firstPersonPos); Assert.AreEqual(firstPersonRot, camera.firstPersonRot); }
private void OnEnable() { cameraController = new SwitchCamera(); cameraController.SetCameraController(this); cameraController.assignStartValues(this.transform.localPosition, this.transform.localRotation); }
// Use this for initialization void Start() { currentCamera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); followingCamera = GameObject.Find("Main Camera4").GetComponent <Y_FollowCamera>(); }
// Use this for initialization void Start() { camera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); player1 = GameObject.Find("Player1").GetComponent <Y_PlayerController>(); player2 = GameObject.Find("Player2").GetComponent <Y_PlayerController>(); }
// Start is called before the first frame update void Start() { playerStats = player.GetComponent <PlayerStats>(); modeDetector = GameObject.Find("ModeDetector").GetComponent <ModeDetector>(); switchCamera = gameObject.GetComponent <SwitchCamera>(); }
void Start() { arduino = new Arduino(); zapping = GetComponent<Zapping>(); switchCamera = GetComponent<SwitchCamera>(); }
void Awake() { share = this; }
void Start() { _player = GameObject.Find("Player").GetComponent <Player>(); _switchCamera = GameObject.Find("CM vcam2").GetComponent <SwitchCamera>(); }
void Start() { arduino = new Arduino(); zapping = GetComponent <Zapping>(); switchCamera = GetComponent <SwitchCamera>(); }
public void toggleCameraWhenInFirstPerson(){ camera = new SwitchCamera(); var cam = GetCamMock(); camera.SetCameraController(cam); camera.assignStartValues(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); setValues(); camera.fperson = true; camera.leftAltkey(); Assert.AreEqual(camera.fperson, false); }
// Use this for initialization void Start() { camera = GameObject.Find("Y_Cameras").GetComponent <SwitchCamera>(); }
void Start() { _switchCamera = GameObject.Find("CM vcam2").GetComponent <SwitchCamera>(); }
void OnEnable() { changeView = GameObject.Find("Gestione camera").GetComponent <SwitchCamera>(); grid = GetComponent <Grid> (); colliderr = GameObject.Find("ColliderDadi"); }