private static void OnSwitchAmmoMagazineFailure(MySyncControllableEntity sync, ref SwitchAmmoMagazineMsg msg, MyNetworkClient sender) { var handler = sync.SwitchAmmoMagazineFailureHandler; if (handler != null) handler(); }
private static void OnSwitchAmmoMagazineRequest(MySyncControllableEntity sync, ref SwitchAmmoMagazineMsg msg, MyNetworkClient sender) { if (!sync.Entity.CanSwitchAmmoMagazine()) { Sync.Layer.SendMessage(ref msg, sender.SteamUserId, MyTransportMessageEnum.Failure); return; } OnSwitchAmmoMagazineSuccess(sync, ref msg, Sync.Clients.LocalClient); Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success); }
private static void OnSwitchAmmoMagazineSuccess(MySyncControllableEntity sync, ref SwitchAmmoMagazineMsg msg, MyNetworkClient sender) { if (!Sync.IsServer) { // Update the counter only if we are waiting for it if (sync.m_switchAmmoMagazineCounter > 0) { sync.m_switchAmmoMagazineCounter--; } } var handler = sync.SwitchAmmoMagazineSuccessHandler; if (handler != null) handler(); }
public void RequestSwitchAmmoMagazine() { var msg = new SwitchAmmoMagazineMsg(); msg.ControlledEntityId = SyncedEntityId; Sync.Layer.SendMessageToServer(ref msg); }
public void RequestSwitchAmmoMagazine() { if (!Sync.IsServer) { m_switchAmmoMagazineCounter++; } var msg = new SwitchAmmoMagazineMsg(); msg.ControlledEntityId = SyncedEntityId; Sync.Layer.SendMessageToServer(ref msg); }