示例#1
0
 // Entry with controller state Validated or in a running state after a game load
 // Exit with InitializationError (false) on error
 // Ok (true) if ready for game play
 // Hybernating (true) if system is ok and no frame updates are required
 public virtual bool                 Initialize()
 {
     // Default class method for sub-classes which don't require initialization
     strReturn = string.Empty;
     State     = SubControllerState.Ok;
     return(true);
 }
示例#2
0
 // Entry with controller state Uninitialized
 // Exit with ValidationError (false) on error
 // Validated (true) if ready for initialization
 public virtual bool                 Validate()
 {
     // Default class method for sub-classes which don't require validation
     strReturn = string.Empty;
     State     = SubControllerState.Validated;
     return(true);
 }
示例#3
0
 // Entry with controller state Ok
 // Executes every frame during game play
 // Exit with RuntimeError (false) on error
 // Ok (true) if ready for game play
 // Hybernating (true) if system is ok and no further frame updates are required
 public virtual bool                 Update()
 {
     // Default class method for sub-classes which don't require updating
     strReturn = string.Empty;
     State     = SubControllerState.Hybernating;
     return(true);
 }
 // Entry with controller state Validated or in a running state after a game load
 // Exit with InitializationError (false) on error
 // Ok (true) if ready for game play
 // Hybernating (true) if system is ok and no frame updates are required
 public virtual bool Initialize()
 {
     // Default class method for sub-classes which don't require initialization
     strReturn = string.Empty;
     State = SubControllerState.Ok;
     return true;
 }
 // Start in an uninitialized state
 internal SubController()
 {
     strReturn = string.Empty;
     State = SubControllerState.Uninitialized;
     Hash = this.GetHashCode() & 0xFFFFF;
 }
 // Entry with controller state Uninitialized
 // Exit with ValidationError (false) on error
 // Validated (true) if ready for initialization
 public virtual bool Validate()
 {
     // Default class method for sub-classes which don't require validation
     strReturn = string.Empty;
     State = SubControllerState.Validated;
     return true;
 }
 // Entry with controller state Ok
 // Executes every frame during game play
 // Exit with RuntimeError (false) on error
 // Ok (true) if ready for game play
 // Hybernating (true) if system is ok and no further frame updates are required
 public virtual bool Update()
 {
     // Default class method for sub-classes which don't require updating
     strReturn = string.Empty;
     State = SubControllerState.Hybernating;
     return true;
 }
示例#8
0
 // Start in an uninitialized state
 internal SubController()
 {
     strReturn = string.Empty;
     State     = SubControllerState.Uninitialized;
     Hash      = this.GetHashCode() & 0xFFFFF;
 }