private void BtnStopClick(object sender, RoutedEventArgs e) { StopClicked?.Invoke(sender, e); }
private void cmdStop_Click(object sender, EventArgs e) { StopClicked?.Invoke(this, e); UpdateStatus("Cancelled!"); }
public void StateChanged(object sender, XboxControllerStateChangedEventArgs e) { #region INTPUT_MAPPINGS //analogs _gamepadModel.LeftThumbstick.X = _rangeConverter.ScaleThumbstick(e.CurrentInputState.Gamepad.sThumbLX); _gamepadModel.LeftThumbstick.Y = _rangeConverter.ScaleThumbstick(e.CurrentInputState.Gamepad.sThumbLY); _gamepadModel.RightThumbstick.X = _rangeConverter.ScaleThumbstick(e.CurrentInputState.Gamepad.sThumbRX); _gamepadModel.RightThumbstick.Y = _rangeConverter.ScaleThumbstick(e.CurrentInputState.Gamepad.sThumbRY); //triggers are already in 0-255 range _gamepadModel.LeftTrigger = e.CurrentInputState.Gamepad.bLeftTrigger; _gamepadModel.RightTrigger = e.CurrentInputState.Gamepad.bRightTrigger; //buttons - on thumbstick _gamepadModel.LeftThumbstick.IsPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_LEFT_THUMB); _gamepadModel.RightThumbstick.IsPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_RIGHT_THUMB); //buttons - on cross _gamepadModel.Cross.IsLeftPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_DPAD_LEFT); _gamepadModel.Cross.IsRightPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_DPAD_RIGHT); _gamepadModel.Cross.IsUpPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_DPAD_UP); _gamepadModel.Cross.IsDownPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_DPAD_DOWN); //buttons - on shoulder (above triggers) _gamepadModel.IsLeftPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_LEFT_SHOULDER); _gamepadModel.IsRightPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_RIGHT_SHOULDER); //button - colored _gamepadModel.ActionButtons.IsAPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_A); _gamepadModel.ActionButtons.IsBPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_B); _gamepadModel.ActionButtons.IsXPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_X); _gamepadModel.ActionButtons.IsYPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_Y); //buttons - start & back _gamepadModel.IsStartPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_START); _gamepadModel.IsBackPressed = e.CurrentInputState.Gamepad.IsButtonPressed((int)ButtonFlags.XINPUT_GAMEPAD_BACK); #endregion if (_gamepadModel.ActionButtons.IsBPressed) { StopClicked?.Invoke(this, EventArgs.Empty); } if (_gamepadModel.ActionButtons.IsXPressed) { AllowFullSpeedClicked?.Invoke(this, EventArgs.Empty); } if (_gamepadModel.ActionButtons.IsAPressed) { LimitSpeedClicked?.Invoke(this, EventArgs.Empty); } if (_gamepadModel.IsStartPressed) { StartClicked?.Invoke(this, EventArgs.Empty); } if (_gamepadModel.ActionButtons.IsYPressed) { BeginExperimentClicked?.Invoke(this, EventArgs.Empty); } GamepadStateChanged?.Invoke(this, new GamepadEventArgs { GamepadModel = _gamepadModel }); }
private void HandleStopClicked(object sender, RoutedEventArgs e) { StopClicked?.Invoke(this, null); }
private void WhileRunningView_StopClicked(object sender, EventArgs e) { StopClicked?.Invoke(this, null); }