public void RenderOnGUI() { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_ControllerInitialized: " + m_ControllerInitialized); GUILayout.Label("m_nControllers: " + m_nControllers); GUILayout.EndArea(); GUILayout.BeginVertical("box"); m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33)); if (!m_ControllerInitialized) { return; } //SteamController.Shutdown() // Called in OnDisable() //SteamController.RunFrame() // N/A - This is called automatically by SteamAPI.RunCallbacks() { m_nControllers = SteamController.GetConnectedControllers(m_ControllerHandles); GUILayout.Label("GetConnectedControllers(m_ControllerHandles) : " + m_nControllers); } for (int i = 0; i < m_nControllers; ++i) { GUILayout.Label("Controller " + i + " - " + m_ControllerHandles[i]); if (GUILayout.Button("ShowBindingPanel(m_ControllerHandles[i])")) { bool ret = SteamController.ShowBindingPanel(m_ControllerHandles[i]); print("SteamController.ShowBindingPanel(" + m_ControllerHandles[i] + ") : " + ret); } //SteamController.GetActionSetHandle() // Called in Precache() for (int j = 0; j < m_nActionSets; ++j) { if (GUILayout.Button("ActivateActionSet(m_ControllerHandles[i], m_ActionSets[j])")) { SteamController.ActivateActionSet(m_ControllerHandles[i], m_ActionSets[j]); print("SteamController.ActivateActionSet(" + m_ControllerHandles[i] + ", " + m_ActionSets[j] + ")"); } } GUILayout.Label("GetCurrentActionSet(m_ControllerHandles[i]) : " + SteamController.GetCurrentActionSet(m_ControllerHandles[i])); //SteamController.ActivateActionSetLayer() // TODO //SteamController.DeactivateActionSetLayer() // TODO //SteamController.DeactivateAllActionSetLayers() // TODO //SteamController.GetActiveActionSetLayers() // TODO //SteamController.GetDigitalActionHandle() // Called in Precache() GUILayout.Label("InGameControls Digital Actions:"); for (int j = 0; j < m_nInGameControlsDigitalActions; ++j) { ControllerDigitalActionData_t ret = SteamController.GetDigitalActionData(m_ControllerHandles[i], m_InGameControlsDigitalActions[j]); GUILayout.Label("GetDigitalActionData(" + m_ControllerHandles[i] + ", " + m_InGameControlsDigitalActions[j] + ") - " + ret.bState + " -- " + ret.bActive + " -- " + m_InGameControlsDigitalActionNames[j]); } GUILayout.Label("MenuControls Digital Actions:"); for (int j = 0; j < m_nMenuControlsDigitalActions; ++j) { ControllerDigitalActionData_t ret = SteamController.GetDigitalActionData(m_ControllerHandles[i], m_MenuControlsDigitalActions[j]); GUILayout.Label("GetDigitalActionData(" + m_ControllerHandles[i] + ", " + m_MenuControlsDigitalActions[j] + ") - " + ret.bState + " -- " + ret.bActive + " -- " + m_MenuControlsDigitalActionNames[j]); } if (GUILayout.Button("GetDigitalActionOrigins(m_ControllerHandles[i], m_ActionSets[(int)EActionSets.InGameControls], m_InGameControlsDigitalActions[(int)EDigitalActions_InGameControls.fire], origins)")) { EControllerActionOrigin[] origins = new EControllerActionOrigin[Constants.STEAM_CONTROLLER_MAX_ORIGINS]; int ret = SteamController.GetDigitalActionOrigins(m_ControllerHandles[i], m_ActionSets[(int)EActionSets.InGameControls], m_InGameControlsDigitalActions[(int)EDigitalActions_InGameControls.fire], origins); print("SteamController.GetDigitalActionOrigins(" + m_ControllerHandles[i] + ", " + m_ActionSets[(int)EActionSets.InGameControls] + ", " + m_InGameControlsDigitalActions[(int)EDigitalActions_InGameControls.fire] + ", " + origins + ") : " + ret); print(ret + " origins for: " + m_ActionSetNames[(int)EActionSets.InGameControls] + "::" + m_InGameControlsDigitalActionNames[(int)EDigitalActions_InGameControls.fire]); for (int j = 0; j < ret; ++j) { print(j + ": " + origins[j]); } } //SteamController.GetAnalogActionHandle() // Called in Precache() GUILayout.Label("InGameControls Analog Actions:"); for (int j = 0; j < m_nInGameControlsAnalogActions; ++j) { GUILayout.Label("GetAnalogActionData(m_ControllerHandles[i], m_InGameControlsAnalogActions[j]) : " + SteamController.GetAnalogActionData(m_ControllerHandles[i], m_InGameControlsAnalogActions[j])); } if (GUILayout.Button("GetAnalogActionOrigins(m_ControllerHandles[i], m_ActionSets[(int)EActionSets.InGameControls], m_InGameControlsAnalogActions[(int)EAnalogActions_InGameControls.Throttle], origins)")) { EControllerActionOrigin[] origins = new EControllerActionOrigin[Constants.STEAM_CONTROLLER_MAX_ORIGINS]; int ret = SteamController.GetAnalogActionOrigins(m_ControllerHandles[i], m_ActionSets[(int)EActionSets.InGameControls], m_InGameControlsAnalogActions[(int)EAnalogActions_InGameControls.Throttle], origins); print("SteamController.GetAnalogActionOrigins(" + m_ControllerHandles[i] + ", " + m_ActionSets[(int)EActionSets.InGameControls] + ", " + m_InGameControlsAnalogActions[(int)EAnalogActions_InGameControls.Throttle] + ", " + origins + ") : " + ret); print(ret + " origins for: " + m_ActionSetNames[(int)EActionSets.InGameControls] + "::" + m_InGameControlsAnalogActionNames[(int)EAnalogActions_InGameControls.Throttle]); for (int j = 0; j < ret; ++j) { print(j + ": " + origins[j]); } } GUILayout.Label("InGameControls Analog Actions:"); for (int j = 0; j < m_nInGameControlsAnalogActions; ++j) { if (GUILayout.Button("StopAnalogActionMomentum(m_ControllerHandles[i], m_InGameControlsAnalogActions[j])")) { SteamController.StopAnalogActionMomentum(m_ControllerHandles[i], m_InGameControlsAnalogActions[j]); print("SteamController.StopAnalogActionMomentum(" + m_ControllerHandles[i] + ", " + m_InGameControlsAnalogActions[j] + ")"); } } if (GUILayout.Button("TriggerHapticPulse(m_ControllerHandles[i], ESteamControllerPad.k_ESteamControllerPad_Right, 5000)")) { SteamController.TriggerHapticPulse(m_ControllerHandles[i], ESteamControllerPad.k_ESteamControllerPad_Right, 5000); print("SteamController.TriggerHapticPulse(" + m_ControllerHandles[i] + ", " + ESteamControllerPad.k_ESteamControllerPad_Right + ", " + 5000 + ")"); } if (GUILayout.Button("TriggerRepeatedHapticPulse(m_ControllerHandles[i], ESteamControllerPad.k_ESteamControllerPad_Right, 5000, 0, 0, 0)")) { SteamController.TriggerRepeatedHapticPulse(m_ControllerHandles[i], ESteamControllerPad.k_ESteamControllerPad_Right, 5000, 0, 0, 0); print("SteamController.TriggerRepeatedHapticPulse(" + m_ControllerHandles[i] + ", " + ESteamControllerPad.k_ESteamControllerPad_Right + ", " + 5000 + ", " + 0 + ", " + 0 + ", " + 0 + ")"); } if (GUILayout.Button("TriggerVibration(m_ControllerHandles[i], ushort.MaxValue, ushort.MaxValue)")) { SteamController.TriggerVibration(m_ControllerHandles[i], ushort.MaxValue, ushort.MaxValue); print("SteamController.TriggerVibration(" + m_ControllerHandles[i] + ", " + ushort.MaxValue + ", " + ushort.MaxValue + ")"); } if (GUILayout.Button("SetLEDColor(m_ControllerHandles[i], 0, 0, 255, (int)ESteamControllerLEDFlag.k_ESteamControllerLEDFlag_SetColor)")) { SteamController.SetLEDColor(m_ControllerHandles[i], 0, 0, 255, (int)ESteamControllerLEDFlag.k_ESteamControllerLEDFlag_SetColor); print("SteamController.SetLEDColor(" + m_ControllerHandles[i] + ", " + 0 + ", " + 0 + ", " + 255 + ", " + (int)ESteamControllerLEDFlag.k_ESteamControllerLEDFlag_SetColor + ")"); } GUILayout.Label("GetGamepadIndexForController(m_ControllerHandles[i]) : " + SteamController.GetGamepadIndexForController(m_ControllerHandles[i])); GUILayout.Label("GetControllerForGamepadIndex(0) : " + SteamController.GetControllerForGamepadIndex(0)); GUILayout.Label("GetMotionData(m_ControllerHandles[i]) : " + SteamController.GetMotionData(m_ControllerHandles[i])); if (GUILayout.Button("ShowDigitalActionOrigins(m_ControllerHandles[i], m_InGameControlsDigitalActions[0], 1, 0, 0)")) { bool ret = SteamController.ShowDigitalActionOrigins(m_ControllerHandles[i], m_InGameControlsDigitalActions[0], 1, 0, 0); print("SteamController.ShowDigitalActionOrigins(" + m_ControllerHandles[i] + ", " + m_InGameControlsDigitalActions[0] + ", " + 1 + ", " + 0 + ", " + 0 + ") : " + ret); } if (GUILayout.Button("ShowAnalogActionOrigins(m_ControllerHandles[i], m_InGameControlsAnalogActions[0], 1, 0, 0)")) { bool ret = SteamController.ShowAnalogActionOrigins(m_ControllerHandles[i], m_InGameControlsAnalogActions[0], 1, 0, 0); print("SteamController.ShowAnalogActionOrigins(" + m_ControllerHandles[i] + ", " + m_InGameControlsAnalogActions[0] + ", " + 1 + ", " + 0 + ", " + 0 + ") : " + ret); } } GUILayout.Label("GetStringForActionOrigin(EControllerActionOrigin.k_EControllerActionOrigin_XBoxOne_A) : " + SteamController.GetStringForActionOrigin(EControllerActionOrigin.k_EControllerActionOrigin_XBoxOne_A)); GUILayout.Label("GetGlyphForActionOrigin(EControllerActionOrigin.k_EControllerActionOrigin_XBoxOne_A) : " + SteamController.GetGlyphForActionOrigin(EControllerActionOrigin.k_EControllerActionOrigin_XBoxOne_A)); //SteamController.GetInputTypeForHandle() // TODO GUILayout.EndScrollView(); GUILayout.EndVertical(); }
public override void OnEnter() { SteamController.ActivateActionSet((ControllerHandle_t)(ulong)controller.Value, (ControllerActionSetHandle_t)(ulong)actionSetHandle.Value); Finish(); }