//write the time of the player private void writeTimes(float timer) { string timerText = FloatToStringTime(timer); yourTimeText.text = "YOUR TIME: " + timerText; RecordTimer.SetActive(timer <= LevelInfo.levelInfo.recordTime); StatsHandler.statsHandler.saveScoreOnLevel(StatsHandler.statsHandler.getPlayerName(), timer); timesText.text = StatsHandler.statsHandler.getScoreOnLevel(); string timeToBeatText = FloatToStringTime(LevelInfo.levelInfo.recordTime); beatTimeText.text = "TIME TO BEAT: " + timeToBeatText; if (timer <= LevelInfo.levelInfo.recordTime) { StatsHandler.setTimeAchievement(); } }