public void TransformStateToStringImplementedGameStateTypesReturnExpectedString() { var string1 = testStateTransformer.TransformStateToString(GameStateType.GameOver); var string2 = testStateTransformer.TransformStateToString(GameStateType.GamePaused); var string3 = testStateTransformer.TransformStateToString(GameStateType.GameRunning); var string4 = testStateTransformer.TransformStateToString(GameStateType.MainMenu); Assert.IsTrue( (string1 == "GAME_OVER" && string2 == "GAME_PAUSED" && string3 == "GAME_RUNNING" && string4 == "MAIN_MENU")); }
public void StateToStringTests() { Assert.True(StateTransformer.TransformStateToString(GameStateType.ChooseLevel). Equals("CHOOSE_LEVEL")); Assert.True(StateTransformer.TransformStateToString(GameStateType.MainMenu). Equals("MAIN_MENU")); Assert.True(StateTransformer.TransformStateToString(GameStateType.GamePaused). Equals("GAME_PAUSED")); Assert.True(StateTransformer.TransformStateToString(GameStateType.GameRunning). Equals("GAME_RUNNING")); }
public void TestStateToString(string str, StateTransformer.GameStateType type) { Assert.AreEqual(str, StateTransformer.TransformStateToString(type)); }
public void TestTransformStateToStringGAME_MAINMENU() { Assert.AreSame(StateTransformer.TransformStateToString( StateTransformer.GameStateType.MainMenu), "GAME_MAINMENU"); }
public void TestTransformStateToStringGAME_RUNNING() { Assert.AreSame(StateTransformer.TransformStateToString( StateTransformer.GameStateType.GameRunning), "GAME_RUNNING"); }
public void TestTransformStateToStringGAME_PAUSED() { Assert.AreSame(StateTransformer.TransformStateToString( StateTransformer.GameStateType.GamePaused), "GAME_PAUSED"); }
public void StateToString3() { Assert.AreEqual(StateTransformer.TransformStateToString(GameStateType.MainMenu), "GAME_MAIN"); }
public void StateToString2() { Assert.AreEqual(StateTransformer.TransformStateToString(GameStateType.GamePaused), "GAME_PAUSED"); }
public void StateToString1() { Assert.AreEqual(StateTransformer.TransformStateToString(GameStateType.GameRunning), "GAME_RUNNING"); }
public void TestStateTransformerCorrect(GameStateType x, string y) { Assert.AreEqual(x, StateTransformer.TransformStringToState(y)); Assert.AreEqual(StateTransformer.TransformStateToString(x), y); }
public void TestStateToString3() { Assert.AreEqual(StateTransformer.TransformStateToString(GameStateType.MainMenu), "MAIN_MENU"); }