public void Idle() { //Debug.LogFormat("Idle"); m_StandardAnimator.Loop(string.Empty, "idle"); }
public void Idle(bool hasGun) { //Debug.LogFormat("Idle"); m_StandardAnimator.Loop(string.Empty, hasGun ? "idle_gun" : "idle_nogun"); }
public void Idle() { //Debug.LogFormat("Idle"); m_StandardAnimator.Loop(string.Empty, "idle"); }
public void Idle(bool hasGun) { //Debug.LogFormat("Idle"); m_StandardAnimator.Loop(string.Empty, hasGun ? "idle_gun" : "idle_nogun"); }