public SeaShellEffect()
        {
            m_hueSaturationEffect = new HueSaturationEffect() { Saturation = 0.6 -1 };
            m_vibranceEffect = new VibranceEffect() { Level = .6 };
            m_splitToningEffect = new SplitToneEffect
            {
                ShadowsHue = 230, 
                ShadowsSaturation = 37, 
                HighlightsHue = 50, 
                HighlightsSaturation = 20
            };

            var globalCurve = new Curve(CurveInterpolation.Linear, new[]
            {
                new Point(0, 10),
                new Point(32, 68),
                new Point(64, 119),
                new Point(96, 158),
                new Point(128, 187),
                new Point(160, 209),
                new Point(192, 226),
                new Point(255, 248)                
            });

            var curve = new Curve(CurveInterpolation.Linear, new[]
            {
                new Point(10, 0),
                new Point(32, 27),
                new Point(70, 70)                
            });

            var redCurve = globalCurve;
            var greenCurve = Curve.Compose(curve, globalCurve, null);
            var blueCurve = globalCurve;

            var curvesEffect = new CurvesEffect(redCurve, greenCurve, blueCurve);

            var colorizationLayerList = new LayerList(
					new AdjustmentLayer(LayerStyle.Normal(), new GrayscaleEffect()),
					new Layer(LayerStyle.Multiply(), context => new ColorImageSource(context.HintedRenderSize, Color.FromArgb(0xff, 0xff, 0xe6, 0x99)))
                );

            LayerList.AddRange(
                new AdjustmentLayer(LayerStyle.Normal(0.2), context => colorizationLayerList.ToImageProvider(context.BackgroundImage, context.HintedRenderSize, context.HintedRenderSize)),

                new AdjustmentLayer(LayerStyle.Normal(), new ContrastEffect(-0.15)),
                new AdjustmentLayer(LayerStyle.Normal(), curvesEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_hueSaturationEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_vibranceEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_splitToningEffect)               
           );

            Editors.Add(new RangeEditorViewModel<SeaShellEffect>("SaturationLevel", -1.0, 1.0, this, filter => filter.SaturationLevel, (filter, value) => filter.SaturationLevel = value));
        //    Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ContrastLevel", -1.0, 1.0, this, filter => filter.ContrastLevel, (filter, value) => filter.ContrastLevel = value));
            Editors.Add(new RangeEditorViewModel<SeaShellEffect>("VibranceLevel", 0, 1.0, this, filter => filter.VibranceLevel, (filter, value) => filter.VibranceLevel = value));
			Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ShadowsHue", 0, 365, this, filter => filter.ShadowsHue, (filter, value) => filter.ShadowsHue = (int)value));
			Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ShadowsSaturation", 0, 100, this, filter => filter.ShadowsSaturation, (filter, value) => filter.ShadowsSaturation = (int)value));
			Editors.Add(new RangeEditorViewModel<SeaShellEffect>("HighlightsHue", 0, 365, this, filter => filter.HighlightsHue, (filter, value) => filter.HighlightsHue = (int)value));
			Editors.Add(new RangeEditorViewModel<SeaShellEffect>("HighlightsSaturation", 0, 100, this, filter => filter.HighlightsSaturation, (filter, value) => filter.HighlightsSaturation = (int)value));          
        }
		public SplitToneEffectProcessor()
		{
			CanRenderAtPreviewSize = true;
			Name = "SplitTone";
			var range1 = new SplitToneRange(0, 120, Color.FromArgb(255, 255, 64, 64));
			var range2 = new SplitToneRange(135, 255, Color.FromArgb(255, 64, 64, 255));
			m_splitToneEffect = new SplitToneEffect(new [] { range1, range2 });
            Effect = m_splitToneEffect;
            SetupEffectCategory(m_splitToneEffect);

			AddRangeEditors(0);
			AddRangeEditors(1);
		}
        public SplitToneEffectProcessor()
        {
            CanRenderAtPreviewSize = true;
            Name = "SplitTone";
            var range1 = new SplitToneRange(0, 120, Color.FromArgb(255, 255, 64, 64));
            var range2 = new SplitToneRange(135, 255, Color.FromArgb(255, 64, 64, 255));

            m_splitToneEffect = new SplitToneEffect(new [] { range1, range2 });
            Effect            = m_splitToneEffect;
            SetupEffectCategory(m_splitToneEffect);

            AddRangeEditors(0);
            AddRangeEditors(1);
        }
        public SeaShellEffect()
        {
            m_hueSaturationEffect = new HueSaturationEffect()
            {
                Saturation = 0.6 - 1
            };
            m_vibranceEffect = new VibranceEffect()
            {
                Level = .6
            };
            m_splitToningEffect = new SplitToneEffect
            {
                ShadowsHue           = 230,
                ShadowsSaturation    = 37,
                HighlightsHue        = 50,
                HighlightsSaturation = 20
            };

            var globalCurve = new Curve(CurveInterpolation.Linear, new[]
            {
                new Point(0, 10),
                new Point(32, 68),
                new Point(64, 119),
                new Point(96, 158),
                new Point(128, 187),
                new Point(160, 209),
                new Point(192, 226),
                new Point(255, 248)
            });

            var curve = new Curve(CurveInterpolation.Linear, new[]
            {
                new Point(10, 0),
                new Point(32, 27),
                new Point(70, 70)
            });

            var redCurve   = globalCurve;
            var greenCurve = Curve.Compose(curve, globalCurve, null);
            var blueCurve  = globalCurve;

            var curvesEffect = new CurvesEffect(redCurve, greenCurve, blueCurve);

            var colorizationLayerList = new LayerList(
                new AdjustmentLayer(LayerStyle.Normal(), new GrayscaleEffect()),
                new Layer(LayerStyle.Multiply(), context => new ColorImageSource(context.HintedRenderSize, Color.FromArgb(0xff, 0xff, 0xe6, 0x99)))
                );

            LayerList.AddRange(
                new AdjustmentLayer(LayerStyle.Normal(0.2), context => colorizationLayerList.ToImageProvider(context.BackgroundImage, context.HintedRenderSize, context.HintedRenderSize)),

                new AdjustmentLayer(LayerStyle.Normal(), new ContrastEffect(-0.15)),
                new AdjustmentLayer(LayerStyle.Normal(), curvesEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_hueSaturationEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_vibranceEffect),
                new AdjustmentLayer(LayerStyle.Normal(), m_splitToningEffect)
                );

            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("SaturationLevel", -1.0, 1.0, this, filter => filter.SaturationLevel, (filter, value) => filter.SaturationLevel = value));
            //    Editors.Add(new RangeEditorViewModel<SeaShellEffect>("ContrastLevel", -1.0, 1.0, this, filter => filter.ContrastLevel, (filter, value) => filter.ContrastLevel = value));
            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("VibranceLevel", 0, 1.0, this, filter => filter.VibranceLevel, (filter, value) => filter.VibranceLevel                      = value));
            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("ShadowsHue", 0, 365, this, filter => filter.ShadowsHue, (filter, value) => filter.ShadowsHue                               = (int)value));
            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("ShadowsSaturation", 0, 100, this, filter => filter.ShadowsSaturation, (filter, value) => filter.ShadowsSaturation          = (int)value));
            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("HighlightsHue", 0, 365, this, filter => filter.HighlightsHue, (filter, value) => filter.HighlightsHue                      = (int)value));
            Editors.Add(new RangeEditorViewModel <SeaShellEffect>("HighlightsSaturation", 0, 100, this, filter => filter.HighlightsSaturation, (filter, value) => filter.HighlightsSaturation = (int)value));
        }