public void OnPostprocessSpeedTree(GameObject speedTree) { context.DependsOnCustomDependency("srp/default-pipeline"); if (RenderPipelineManager.currentPipeline is HDRenderPipeline) { SpeedTreeImporter stImporter = assetImporter as SpeedTreeImporter; SpeedTree8MaterialUpgrader.PostprocessSpeedTree8Materials(speedTree, stImporter, HDSpeedTree8MaterialUpgrader.HDSpeedTree8MaterialFinalizer); } }
public void OnPostprocessSpeedTree(GameObject speedtree) { SpeedTreeImporter stImporter = assetImporter as SpeedTreeImporter; SpeedTree8MaterialUpgrader.PostprocessSpeedTree8Materials(speedtree, stImporter, HDSpeedTree8MaterialUpgrader.HDSpeedTree8MaterialFinalizer); }