private void speechRecognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { }
private async void speechRecognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { await new MessageDialog("BadAudio").ShowAsync(); }
private async void SpeechRecognizer_RecognitionQualityDegrading(Windows.Media.SpeechRecognition.SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { // In some scenarios, a developer may choose to ignore giving the user feedback in this case, if speech // is not the primary input mechanism for the application. // Here, just remove any hypothesis text by resetting it to the last known good. await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { dictationTextBox.Text = dictatedTextBuilder.ToString(); string problemText = args.Problem.ToString(); if (!string.IsNullOrEmpty(problemText)) { problemText = problemText.Length <= 25 ? problemText : (problemText.Substring(0, 25) + "..."); discardedTextBlock.Text = "Recognition quality degrading: " + problemText; discardedTextBlock.Visibility = Windows.UI.Xaml.Visibility.Visible; } }); }
private void SpeechRecognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { ShowLog($"SpeechRecognizer QualityDegrading - {args.Problem.ToString()}"); }
private async void SpeechRecognizerOnRecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, new DispatchedHandler( () => { Problem.Text = args.Problem.ToString(); })); }
private void speechRecognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { SpeechRecognitionAudioProblem = args.Problem; }
private async void Recognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { await _dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { var problem = args.Problem; _problem.Text = problem.ToString(); }); }
private void Recognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { Debug.WriteLine("degrade"); }
private void _Recognizer_RecognitionQualityDegrading(SpeechRecognizer sender, SpeechRecognitionQualityDegradingEventArgs args) { var pb = args.Problem; }