public void setHangar() { Debug.Log(mount1Set + " " + mount2Set); int hangarCapacity = shipTypes.Count; if (hangarslots.Count != hangarCapacity) { for (int i = hangarslots.Count; i < hangarCapacity; i++) { GameObject newObj = (GameObject)Object.Instantiate(Resources.Load(shipTypes[i])); newObj.SetActive(false); Spaceship_Player script = newObj.GetComponent <Spaceship_Player>(); script.IsActive = false; if (shipUpgrade1.Count != shipTypes.Count) { addToShipUpgrades(); } script.setUpStates(shipUpgrade1[i], shipUpgrade2[i], shipUpgrade3[i]); script.shipInitialization(); hangarslots.Add(newObj); gunMountManagement(canonTypes[mount1Set], i, 0); if (script.CanonMountCapacity > 2) { gunMountManagement(canonTypes[mount2Set], i, 1); } } } }
public void gunMountManagement(string gunType, int ship, int m) { Spaceship_Player script = hangarslots[ship].GetComponent <Spaceship_Player>(); script.removeCanon(m); script.gunSetting(gunType, m); script.mountCanon(m); }
public void setNewUpgradesHangar(int slotPos) { Spaceship_Player script = hangarslots[slotPos].GetComponent <Spaceship_Player>(); script.setUpStates(shipUpgrade1[slotPos], shipUpgrade2[slotPos], shipUpgrade3[slotPos]); gunMountManagement(script.canonTypes[mount1Set], slotPos, 0); if (script.CanonMountCapacity > 2) { gunMountManagement(script.canonTypes[mount2Set], slotPos, 1); } }
public override void updateLevel() { //Debug.Log(canonLimit); if (completed) { } else { script.hangar.hangarslots[script.shipChoise].SetActive(false); script.shipChoise = swipeControl.SwipeCounter; shipScript = script.hangar.hangarslots[script.shipChoise].GetComponent <Spaceship_Player>(); canonLimit = shipScript.CanonMountCapacity; script.hangar.hangarslots[script.shipChoise].SetActive(true); script.hangar.hangarslots[script.shipChoise].transform.Rotate(new Vector3(0, 1, 0) * Time.deltaTime * 45); } }
protected void createPlayerSpaceship(GameObject gameProp, Vector3 scale, Vector3 pos, Vector3 turnRotation, Transform cameraTransform, bool active, bool onStage) { gameProp.transform.localScale = scale; Vector3 newPos = cameraTransform.position; newPos.x += pos.x; newPos.y += pos.y; newPos.z += pos.z; gameProp.transform.position = newPos; gameProp.transform.rotation = cameraTransform.rotation; gameProp.transform.Rotate(new Vector3(1, 0, 0) * turnRotation.x); gameProp.transform.Rotate(new Vector3(0, 1, 0) * turnRotation.y); gameProp.transform.Rotate(new Vector3(0, 0, 1) * turnRotation.z); gameProp.SetActive(onStage); Spaceship_Player shipScript = gameProp.GetComponent <Spaceship_Player>(); shipScript.IsActive = active; }
public void setSpaceshipGuns(int ps) { int shipC = GameObject.Find("ARCamera").GetComponent <Player_Charactor>().shipChoise; Spaceship_Player script = hangarslots[shipC].GetComponent <Spaceship_Player>(); script.removeCanon(0); string _cannon = canonTypes[ps]; script.gunSetting(_cannon, 0); script.mountCanon(0); mount1Set = ps; if (script.CanonMountCapacity > 2) { script.removeCanon(1); script.gunSetting(_cannon, 1); script.mountCanon(1); mount2Set = ps; } }
protected void setClassTargets() { fireButton[0] = Resources.Load("Interface/firebutton_vest_up") as Texture; fireButton[1] = Resources.Load("Interface/Button_Gui_Fire") as Texture; fireButtonDown[0] = Resources.Load("Interface/firebutton_vest_down") as Texture; fireButtonDown[1] = Resources.Load("Interface/Button_Gui_Fire_down") as Texture; setMainVars(); player = GameObject.Find(cameraName); script = player.GetComponent <Player_Charactor>(); shipScr = script.hangar.hangarslots[script.shipChoise].GetComponent <Spaceship_Player>(); shipScr.copyInitialization(); shipHealth = shipScr.shipHealth(); shipShield = shipScr.shipShield(); shipAmmunition1 = shipScr.mountMagasinCapacity1; shipAmmunitionLoss1 = shipScr.mountMagasinCapacity1; if (shipScr.CanonMountCapacity > 2) { shipAmmunition2 = shipScr.mountMagasinCapacity2; shipAmmunitionLoss2 = shipScr.mountMagasinCapacity2; } lifeRemainingTexture = Resources.Load("Interface/ammobar") as Texture; lifeRemainingBehindTexture = Resources.Load("healthb") as Texture; _unLoadTimer = 5f; completed = false; background = GameObject.Find("ImageTarget"); if (startTime == "") { startTime = System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); Debug.Log(startTime); } }
public override void loadLevel() { swipeControl = gameObject.AddComponent("newSwipe_Levels") as newSwipe_Levels; // finds the texture for the buttons setMainVars(); countMountOne = GameObject.Find("ARCamera").GetComponent <Player_Charactor>().hangar.mount1Set; countMountTwo = GameObject.Find("ARCamera").GetComponent <Player_Charactor>().hangar.mount2Set; swipeControl.setUpSwipeLimits(script.hangar.hangarslots.Count, true); completed = false; string newProp; Vector3 newScale; Vector3 newPosition; Vector3 newRotation; if (script.gameSetting == 1) { buildingProps = "Buildings/SpaceHangar"; newProp = buildingProps; newScale = new Vector3(5, 10, 5); newPosition = new Vector3(0, 0, -125); newRotation = new Vector3(90, 180, 0); createScaleSceneObject(newProp, newScale, newPosition, newRotation, background.transform); } else { buildingProps = "Buildings/Planetarium"; newProp = buildingProps; newScale = new Vector3(2.9f, 4.2f, 2.9f); newPosition = new Vector3(0, 0, -125); newRotation = new Vector3(90, 180, 0); createScaleSceneObject(newProp, newScale, newPosition, newRotation, background.transform); } newScale = new Vector3(10, 10, 10); newPosition = new Vector3(-23, 0, 50); newRotation = new Vector3(0, 0, 0); for (int i = 0; i < script.hangar.hangarslots.Count; i++) { if (i == script.shipChoise) { createPlayerSpaceship(script.hangar.hangarslots[i], newScale, newPosition, newRotation, props[0].transform.FindChild("buyableObjectSpawn").transform, false, true); } else { createPlayerSpaceship(script.hangar.hangarslots[i], newScale, newPosition, newRotation, props[0].transform.FindChild("buyableObjectSpawn").transform, false, false); } } newProp = "SunLight"; newScale = new Vector3(1, 1, 1); newPosition = new Vector3(0, 15, -15); newRotation = new Vector3(125, 0, 0); createDirectionalLightInScene(newProp, newScale, newPosition, newRotation, background.transform, Color.white); shipScript = script.hangar.hangarslots[script.shipChoise].GetComponent <Spaceship_Player>(); swipeControl.resetSwipe(script.shipChoise); }
public override void levelGUI() { // int buttonHeight = Screen.height / 7, buttonWidth = Screen.width / 4, placementX = 0, placementY = 0, scaleFont = buttonHeight / 3; if (canonLimit >= 2) { placementX = Screen.width - Screen.width / 4; placementY = Screen.height / 10; GUI.BeginGroup(new Rect(placementX, placementY, buttonWidth, buttonHeight)); if (GUI.Button(new Rect(0, 0, buttonWidth, buttonHeight), buttonTexture, GUIStyle.none)) { selectedGun = 0; countMountOne++; if (countMountOne > script.hangar.canonTypes.Count - 1) { countMountOne = 0; } script.hangar.mount1Set = countMountOne; shipScript.removeCanon(selectedGun); string newarr = script.hangar.canonTypes[countMountOne]; shipScript.gunSetting(newarr, selectedGun); shipScript.mountCanon(selectedGun); } scaleFont = buttonHeight / 4; myGUIStyle.fontSize = scaleFont; string[] getLine = script.hangar.canonTypes[countMountOne].ToString().Split('/'); string[] getLine2 = getLine[1].ToString().Split('_'); GUI.Box(new Rect(0, -buttonHeight / 3, buttonWidth, buttonHeight), "Change Weapon", myGUIStyle); GUI.Box(new Rect(0, 0, buttonWidth, buttonHeight), getLine2[0], myGUIStyle); GUI.EndGroup(); } if (canonLimit >= 4) { placementX = Screen.width - Screen.width / 4; placementY = Screen.height / 10 + buttonHeight; GUI.BeginGroup(new Rect(placementX, placementY, buttonWidth, buttonHeight)); if (GUI.Button(new Rect(0, 0, buttonWidth, buttonHeight), buttonTexture, GUIStyle.none)) { selectedGun = 1; countMountTwo++; if (countMountTwo > script.hangar.canonTypes.Count - 1) { countMountTwo = 0; } script.hangar.mount2Set = countMountTwo; shipScript.removeCanon(selectedGun); string newarr = script.hangar.canonTypes[countMountTwo]; shipScript.gunSetting(newarr, selectedGun); shipScript.mountCanon(selectedGun); } scaleFont = buttonHeight / 4; myGUIStyle.fontSize = scaleFont; string[] getLine = script.hangar.canonTypes[countMountTwo].ToString().Split('/'); string[] getLine2 = getLine[1].ToString().Split('_'); GUI.Box(new Rect(0, -buttonHeight / 3, buttonWidth, buttonHeight), "Change Weapon", myGUIStyle); GUI.Box(new Rect(0, 0, buttonWidth, buttonHeight), getLine2[0], myGUIStyle); GUI.EndGroup(); } placementX = 0; placementY = 0; GUI.BeginGroup(new Rect(placementX, placementY, buttonWidth, buttonHeight)); if (GUI.Button(new Rect(0, 0, buttonWidth, buttonHeight), buttonTexture, GUIStyle.none)) { completed = true; for (int i = 0; i < script.hangar.hangarslots.Count; i++) { Spaceship_Player ship = script.hangar.hangarslots[i].GetComponent <Spaceship_Player>(); ship.IsActive = false; ship.gameObject.SetActive(false); } deleteAllProps(); } scaleFont = buttonHeight / 3; myGUIStyle.fontSize = scaleFont; GUI.Box(new Rect(0, -buttonHeight / 6, buttonWidth, buttonHeight), "Back", myGUIStyle); GUI.EndGroup(); placementX = 0; placementY = Screen.height - buttonHeight * 2; GUI.BeginGroup(new Rect(placementX, placementY, buttonWidth, buttonHeight * 2)); GUI.Box(new Rect(0, 0, buttonWidth * 1.5f, buttonHeight * 2), buttonTexture, GUIStyle.none); scaleFont = buttonHeight / 4; myGUIStyle.fontSize = scaleFont; GUI.Box(new Rect(0, 0, buttonWidth, buttonHeight), shipScript.getGunOne(), myGUIStyle); GUI.EndGroup(); placementX = 0; placementY = Screen.height - buttonHeight * 1; GUI.BeginGroup(new Rect(placementX, placementY, buttonWidth, buttonHeight * 2)); GUI.Box(new Rect(0, 0, buttonWidth * 1.5f, buttonHeight * 2), buttonTexture, GUIStyle.none); scaleFont = buttonHeight / 4; myGUIStyle.fontSize = scaleFont; GUI.Box(new Rect(0, 0, buttonWidth, buttonHeight), shipScript.getShipStats(), myGUIStyle); GUI.EndGroup(); }
public override void updateLevel() { shipDamageHealth = shipScr.shipInGameHealth; shipDamageShield = shipScr.shipInGameShield; shipAmmunitionLoss1 = shipScr.mountMagasinCapacity1; if (shipScr.CanonMountCapacity > 2) { shipAmmunitionLoss2 = shipScr.mountMagasinCapacity2; } enemySpawnScr = props[0].GetComponent <SpawnControl_Enemy>(); enemiesDestroyed = enemySpawnScr.EnemyDead; // Debug.Log(levelCompleted); if (useAxisInput) { // assigns the position of the joystick to h and v joystickInput = joystick.position.x; } else { joystickInput = Input.GetAxis("Horizontal"); } if (spwnScr.spawnEmpty) { if ((float)enemiesDestroyed / howManyEnemies > 0.6f) { endGame = "Complete"; gain = priceCreditsTotal(); } else { endGame = "Fail"; gain = 0; } levelCompleted = true; _unLoadTimer -= Time.deltaTime * 1f; if (_unLoadTimer < 0) { if ((float)enemiesDestroyed / howManyEnemies > 0.6f) { script.credits += priceCreditsTotal(); if (script.levelsCompleted < levelNumber) { script.levelsCompleted = levelNumber; } } unloadButtons(); closeLevel(); Spaceship_Player shipScript = script.hangar.hangarslots[script.shipChoise].GetComponent <Spaceship_Player>(); shipScript.gameObject.SetActive(false); shipScript.IsActive = false; completed = true; script.profileMan.gameSave(); script.databaseConnect.AddScore(script.userDatabaseID.ToString(), script.levelsCompleted.ToString(), startTime, script.credits.ToString(), levelNumber.ToString()); startTime = ""; System.GC.Collect(); Resources.UnloadUnusedAssets(); } } else if (shipDamageHealth < 1) { levelCompleted = true; _unLoadTimer -= Time.deltaTime * 1f; Spaceship_Player shipScript = script.hangar.hangarslots[script.shipChoise].GetComponent <Spaceship_Player>(); shipScript.gameObject.SetActive(false); endGame = "Fail"; gain = 0; if (_unLoadTimer < 0) { unloadButtons(); closeLevel(); resetLevel(); shipScript.IsActive = false; completed = true; script.profileMan.gameSave(); script.databaseConnect.AddScore(script.userDatabaseID.ToString(), script.levelsCompleted.ToString(), startTime, script.credits.ToString(), levelNumber.ToString()); startTime = ""; System.GC.Collect(); Resources.UnloadUnusedAssets(); } } else { sentButtonInput(); } }