/// <seealso cref="Silver.Weight.Raw.BroadCollisionStrategy.CollideBodies(Silver.Weight.Raw.CollisionContext, Silver.Weight.Raw.BodyList, float)"> /// </seealso> public virtual void CollideBodies(CollisionContext context, BodyList bodies, float dt) { spaces.Clear(); Space space = new Space( 0, 0, 0, 0); for (int i = 0; i < bodies.Size(); i++) { Body body = bodies.Item(i); space.AddAABox(body.Shape.Bounds, body.GetPosition().X, body.GetPosition().Y); space.AddBody(body); } SplitSpace(space, 0, maxInSpace, spaces); for (int i = 0; i < spaces.Count; i++) { context.Resolve((Space) spaces[i], dt); } }