/// <summary> /// Plays the end of game sound effect if possible. /// </summary> private void playEndOfGameSoundEffectIfPossible() { if (shoes.stopPlayerInputDueToLevelCompletion && Level.currentLevel == 5 && !hasEndOfGameSoundEffectPlayed) { hasEndOfGameSoundEffectPlayed = true; SoundEffectHandler.playEndOfGameCompleteSoundEffect(); } }