void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { soundEffects.PlayOnRam(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player" || other.gameObject.tag == "EnemyPlayer") { if (soundEffects.IsCloseToPlayer(other.transform.position)) { soundEffects.PlayOnRam(); } } }