public bool Play() { if (_locked == false && Songs.Count > 0) { _playing = true; } PlayerStarted?.Invoke(null, null, _playing, _volume); Console.WriteLine("Player has been started"); if (_playing) { foreach (var song in Songs) { PlayingSong = song; SongStarted?.Invoke(Songs, song, _locked, _volume); using (System.Media.SoundPlayer player = new System.Media.SoundPlayer()) { player.SoundLocation = PlayingSong.Path; player.PlaySync(); } } } _playing = false; return(_playing); }
/// <summary> /// Raises the <see cref="SongStarted"/> event. /// </summary> protected void OnSongStarted() => SongStarted?.Invoke(this);
protected void OnSongStarted() { SongStarted? .Invoke(this, EventArgs.Empty); }