public void SetMenuAmbienceVolume(float volume)
        {
            //AmbienceVolume(ref _songPreviewPlayer) = volume / PreviewVolume(ref _songPreviewPlayer);
            var audioClip = DefaultAudioClip(ref _songPreviewPlayer);

            _songPreviewPlayer.CrossfadeTo(audioClip, Mathf.Max(Random.Range(0f, audioClip.length - 0.1f), 0f), -1f, true);
        }
示例#2
0
        /// <summary>
        /// Play the preview audio of the provided preview beatmap level.
        /// </summary>
        /// <param name="level">The level to play the audio from.</param>
        public async void CrossfadeAudioToLevelAsync(IPreviewBeatmapLevel level)
        {
            if (_songPreviewPlayerCrossfadingLevelID != level.levelID)
            {
                try
                {
                    _songPreviewPlayerCrossfadingLevelID = level.levelID;

                    if (_cancellationTokenSource != null)
                    {
                        _cancellationTokenSource.Cancel();
                    }
                    _cancellationTokenSource = new CancellationTokenSource();
                    CancellationToken token = _cancellationTokenSource.Token;

                    AudioClip audio = await level.GetPreviewAudioClipAsync(token);

                    token.ThrowIfCancellationRequested();

                    _songPreviewPlayer.CrossfadeTo(audio, level.previewStartTime, level.previewDuration);
                }
                catch (OperationCanceledException)
                {
                    if (_songPreviewPlayerCrossfadingLevelID == level.levelID)
                    {
                        _songPreviewPlayerCrossfadingLevelID = null;
                    }
                }
            }
        }
示例#3
0
        ////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// When a cell is selected
        /// </summary>
        /// <param name="p_Table">Table instance</param>
        /// <param name="p_Row">Row index</param>
        public void DidSelectCellWithIdxEvent(HMUI.TableView p_Table, int p_Row)
        {
            if (m_SongPreviewPlayer == null || !m_SongPreviewPlayer || !PlayPreviewAudio || p_Row > Data.Count)
            {
                return;
            }

            /// Fetch song entry
            var l_SongRowData = Data[p_Row];

            /// Hide if invalid song
            if (l_SongRowData == null || l_SongRowData.Invalid)
            {
                return;
            }

            if (l_SongRowData.CustomLevel != null && SongCore.Loader.CustomLevels.ContainsKey(l_SongRowData.CustomLevel.customLevelPath))
            {
                if (AudioClipCache.TryGetValue(l_SongRowData.GetLevelHash(), out var l_AudioClip))
                {
                    m_SongPreviewPlayer.CrossfadeTo(l_AudioClip, l_SongRowData.CustomLevel.previewStartTime, l_SongRowData.CustomLevel.previewDuration, PreviewAudioVolume);
                }
                else
                {
                    l_SongRowData.CustomLevel.GetPreviewAudioClipAsync(CancellationToken.None).ContinueWith(x =>
                    {
                        if (x.IsCompleted && x.Status == TaskStatus.RanToCompletion)
                        {
                            Unity.MainThreadInvoker.Enqueue(() =>
                            {
                                if (!AudioClipCache.ContainsKey(l_SongRowData.GetLevelHash()))
                                {
                                    AudioClipCache.Add(l_SongRowData.GetLevelHash(), x.Result);
                                }

                                m_SongPreviewPlayer.CrossfadeTo(x.Result, l_SongRowData.CustomLevel.previewStartTime, l_SongRowData.CustomLevel.previewDuration, PreviewAudioVolume);
                            });
                        }
                    });
                }
            }
            else
            {
                /// Stop preview music if any
                m_SongPreviewPlayer.CrossfadeToDefault();
            }
        }
示例#4
0
 public static void UpdateBGVolume()
 {
     if (player != null && SettingsUI.isMenuScene(SceneManager.GetActiveScene()))
     {
         float newVolume = normalVolume * Settings.MenuBGVolume;
         ReflectionUtil.SetPrivateField(player, "_ambientVolumeScale", newVolume);
         player.CrossfadeTo(ReflectionUtil.GetPrivateField <AudioClip>(player, "_defaultAudioClip"), 0f, -1f, newVolume);
     }
 }
示例#5
0
        /// <summary>
        /// When a song is selected
        /// </summary>
        /// <param name="p_TableView">Source table</param>
        /// <param name="p_Row">Selected row</param>
        private void OnSongSelected(TableView p_TableView, int p_Row)
        {
            /// Fetch song entry
            var l_SongEntry = m_SongList.Data[p_Row];

            /// Hide if invalid song
            if (l_SongEntry == null)
            {
                /// Hide song info panel
                UnselectSong();

                return;
            }

            /// Show UIs
            m_SongInfoPanel.SetActive(true);
            FlowCoordinator.DetailView.SetVisible(true);

            /// Update UIs
            m_SongInfo_Detail.FromBeatSaver(l_SongEntry.BeatMap, l_SongEntry.Cover);
            m_SongInfo_Detail.SetFavoriteToggleValue(m_TypeSegmentControl.selectedCellNumber == 2 /* Blacklist */);
            FlowCoordinator.DetailView.SetDetail(l_SongEntry.BeatMap);

            /// Set selected song
            m_SelectedSong = l_SongEntry;

            /// Launch preview music if local map
            var l_LocalSong = SongCore.Loader.GetLevelByHash(m_SelectedSong.BeatMap.Hash);

            if (l_LocalSong != null && SongCore.Loader.CustomLevels.ContainsKey(l_LocalSong.customLevelPath))
            {
                m_SongInfo_Detail.SetPlayButtonText("Play");

                /// Load the song clip to get duration
                if (Config.ChatRequest.PlayPreviewMusic)
                {
                    l_LocalSong.GetPreviewAudioClipAsync(CancellationToken.None).ContinueWith(x =>
                    {
                        if (x.IsCompleted && x.Status == TaskStatus.RanToCompletion)
                        {
                            HMMainThreadDispatcher.instance.Enqueue(() =>
                            {
                                /// Start preview song
                                m_SongPreviewPlayer.CrossfadeTo(x.Result, l_LocalSong.previewStartTime, l_LocalSong.previewDuration, 1f);
                            });
                        }
                    });
                }
            }
            /// Stop preview music if any
            else
            {
                m_SongInfo_Detail.SetPlayButtonText("Download");
                m_SongPreviewPlayer.CrossfadeToDefault();
            }
        }
示例#6
0
        /// <summary>
        /// When a song is selected
        /// </summary>
        /// <param name="p_TableView">Source table</param>
        /// <param name="p_Row">Selected row</param>
        private void OnSongSelected(TableView p_TableView, int p_Row)
        {
            /// Fetch song entry
            BeatSaverCustomSongCellInfo l_SongRow = m_SongList.data[p_Row] as BeatSaverCustomSongCellInfo;

            /// Get song entry
            var l_SongEntry = m_SongsProvider.Where(x => x.BeatMap.Hash == l_SongRow.SongHash).FirstOrDefault();

            /// Hide if invalid song
            if (l_SongEntry == null)
            {
                /// Hide song info panel
                UnselectSong();

                return;
            }

            /// Show UIs
            m_SongInfoPanel.SetActive(true);

            /// Update UIs
            m_SongInfo_Detail.FromBeatSaver(l_SongEntry.BeatMap, l_SongEntry.Cover);

            /// Set selected song
            m_SelectedSong = l_SongEntry;

            /// Launch preview music if local map
            var l_LocalSong = SongCore.Loader.GetLevelByHash(m_SelectedSong.BeatMap.Hash);

            if (l_LocalSong != null)
            {
                m_SongInfo_Detail.SetPlayButtonText("Play");

                /// Load the song clip to get duration
                if (Config.ChatRequest.PlayPreviewMusic)
                {
                    l_LocalSong.GetPreviewAudioClipAsync(CancellationToken.None).ContinueWith(x =>
                    {
                        if (x.IsCompleted && x.Status == TaskStatus.RanToCompletion)
                        {
                            HMMainThreadDispatcher.instance.Enqueue(() =>
                            {
                                /// Start preview song
                                m_SongPreviewPlayer.CrossfadeTo(x.Result, l_LocalSong.previewStartTime, l_LocalSong.previewDuration, 1f);
                            });
                        }
                    });
                }
            }
            /// Stop preview music if any
            else
            {
                m_SongInfo_Detail.SetPlayButtonText("Download");
                m_SongPreviewPlayer.CrossfadeToDefault();
            }
        }
        public async Task PlayRandomAudio(UnityEngine.AudioClip fallback, LevelCompletionResults results, bool highScore)
        {
            await SiraUtil.Utilities.AwaitSleep(250);

            if (results.levelEndStateType == LevelCompletionResults.LevelEndStateType.Failed && _config.ResultFailedSoundsEnabled)
            {
                var hasAudio = _config.EnabledResultFailedSounds.Count != 0;

                if (!hasAudio)
                {
                    return;
                }

                var randomAudioFile = _config.EnabledResultFailedSounds[_random.Next(0, _config.EnabledResultFailedSounds.Count)];
                _siraLog.Info($"Loading Audio File: {randomAudioFile.FullName}");
                var clip = await _audioClipAsyncLoader.LoadAudioClipAsync(randomAudioFile.FullName, CancellationToken.None);

                Play(clip);
            }
            else if (results.levelEndStateType == LevelCompletionResults.LevelEndStateType.Cleared && _config.ResultSoundsEnabled)
            {
                var info     = results.fullCombo ? (_config.EnabledResultFCSounds.Count == 0 ? _config.EnabledResultSounds : _config.EnabledResultFCSounds) : _config.EnabledResultSounds;
                var hasAudio = info.Count != 0;

                if (!hasAudio)
                {
                    if (highScore)
                    {
                        _songPreviewPlayer.CrossfadeTo(fallback, 0f, fallback.length);
                    }
                    return;
                }

                var randomAudioFile = info[_random.Next(0, info.Count)];
                _siraLog.Info($"Loading Audio File: {randomAudioFile.FullName}");
                var clip = await _audioClipAsyncLoader.LoadAudioClipAsync(randomAudioFile.FullName, CancellationToken.None);

                if (highScore)
                {
                    Play(clip);
                }
            }
        }
示例#8
0
        IEnumerator ClickTheCircles()
        {
            SongPreviewPlayer previewPlayer = null;

            yield return(new WaitUntil(() => previewPlayer = Resources.FindObjectsOfTypeAll <SongPreviewPlayer>().FirstOrDefault()));

            yield return(new WaitForSeconds(1));

            if (previewPlayer)
            {
                previewPlayer.CrossfadeTo(circlesClip, 1, circlesClip.length);
            }
        }
示例#9
0
 void PlayPreview(LevelStaticData _songData)
 {
     log.Log("Playing preview for " + _songData.songName);
     if (_songData.previewAudioClip != null)
     {
         if (_songPreviewPlayer != null && _songData != null)
         {
             try
             {
                 _songPreviewPlayer.CrossfadeTo(_songData.previewAudioClip, _songData.previewStartTime, _songData.previewDuration, 1f);
             }
             catch (Exception e)
             {
                 log.Error("Can't play preview! Exception: " + e);
             }
         }
     }
     else
     {
         StartCoroutine(PlayPreviewCoroutine(_songData));
     }
 }
 static bool Prefix(MissionNodeVisualController missionNodeVisualController, MissionSelectionMapViewController __instance, SongPreviewPlayer ____songPreviewPlayer)
 {
     if (missionNodeVisualController.missionNode.missionData is CustomMissionDataSO)
     {
         __instance.SetPrivateField("_selectedMissionNode", missionNodeVisualController.missionNode);
         CustomPreviewBeatmapLevel level = (missionNodeVisualController.missionNode.missionData as CustomMissionDataSO).customLevel;
         if (level != null)
         {
             ____songPreviewPlayer.CrossfadeTo(level.GetPreviewAudioClipAsync(CancellationToken.None).Result, level.previewStartTime, level.previewDuration);
         }
         __instance.GetPrivateField <Action <MissionSelectionMapViewController, MissionNode> >("didSelectMissionLevelEvent")(__instance, missionNodeVisualController.missionNode);
         return(false);
     }
     return(true);
 }
示例#11
0
        private void DetailViewPreviewPressed()
        {
            if (previewPlaying)
            {
                StopPreview();
            }
            else
            {
                // start preview
                ScreenManager.Instance.PlayVideo();
                songPreviewPlayer.CrossfadeTo(selectedLevel.GetPreviewAudioClipAsync(new CancellationToken()).Result, 0, selectedLevel.previewDuration, 1f);

                previewPlaying = true;
            }
            _videoDetailViewController.SetPreviewState(previewPlaying);
        }
        private void DetailViewPreviewPressed()
        {
            if (previewPlaying)
            {
                StopPreview();
            }
            else
            {
                // start preview
                ScreenManager.Instance.PlayVideo();
                songPreviewPlayer.CrossfadeTo(selectedLevel.beatmapLevelData.audioClip, 0, selectedLevel.beatmapLevelData.audioClip.length, 1f);

                previewPlaying = true;
            }
            _videoDetailViewController.SetPreviewState(previewPlaying);
        }
示例#13
0
 void PlayPreview(LevelStaticData _songData)
 {
     Console.WriteLine("Playing preview for " + _songData.songName);
     if (_songData.previewAudioClip != null)
     {
         if (_songPreviewPlayer != null && _songData != null)
         {
             try
             {
                 _songPreviewPlayer.CrossfadeTo(_songData.previewAudioClip, _songData.previewStartTime, _songData.previewDuration, 1f);
             }
             catch (Exception e)
             {
                 Console.WriteLine("Can't play preview! Exception: " + e);
             }
         }
     }
 }
 private void PlayPreview(CustomLevel level)
 {
     _songPreviewPlayer.CrossfadeTo(level.audioClip, level.previewStartTime, level.audioClip.length - level.previewStartTime);
 }
        private void DataReceived(string[] _data)
        {
            if (_data != null && _data.Length > 0)
            {
                foreach (string data in _data)
                {
                    ServerCommand command = null;

                    try
                    {
                        command = JsonUtility.FromJson <ServerCommand>(data);
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine("Can't parse received JSON! Exception: " + e);
                    }

                    try
                    {
                        if (command != null)
                        {
                            switch (command.commandType)
                            {
                            case ServerCommandType.UpdateRequired:
                            {
                                _selectText.text = "Plugin version mismatch:\nServer: " + command.version + "\nClient: " + BSMultiplayerMain.version;
                                BSMultiplayerMain._instance.DisconnectFromServer();
                                _loading = false;
                            }; break;

                            case ServerCommandType.SetServerState:
                            {
                                if (command.serverState == ServerState.Playing)
                                {
                                    _loading = false;
                                    TimeSpan timeRemaining = TimeSpan.FromSeconds(command.selectedSongDuration - command.selectedSongPlayTime);

                                    _timerText.text = timeRemaining.Minutes.ToString("00") + ":" + timeRemaining.Seconds.ToString("00");

                                    _selectedSong = SongLoader.CustomSongInfos.First(x => x.levelId == command.selectedLevelID);

                                    _selectedSongCell.gameObject.SetActive(true);
                                    (_selectedSongCell.transform as RectTransform).anchoredPosition = new Vector2(14f, 39f);
                                    _selectedSongCell.songName = _selectedSong.songName + "\n<size=80%>" + _selectedSong.songSubName + "</size>";
                                    _selectedSongCell.author   = _selectedSong.authorName;


                                    CustomLevelStaticData _songData = SongLoader.CustomLevelStaticDatas.First(x => x.levelId == _selectedSong.levelId);

                                    _selectedSongCell.coverImage = _songData.coverImage;

                                    _songPreviewPlayer.CrossfadeTo(_songData.previewAudioClip, (float)command.selectedSongPlayTime, (float)(command.selectedSongDuration - command.selectedSongPlayTime - 5f), 1f);
                                }
                            }; break;

                            case ServerCommandType.SetLobbyTimer:
                            {
                                _loading = false;
                                Console.WriteLine("Set timer text to " + command.lobbyTimer);
                                _timerText.text = command.lobbyTimer.ToString();
                                if (_multiplayerLeaderboard != null && _viewControllers.IndexOf(_multiplayerLeaderboard) >= 0)
                                {
                                    _viewControllers.Remove(_multiplayerLeaderboard);
                                    Destroy(_multiplayerLeaderboard.gameObject);
                                    _songPreviewPlayer.CrossfadeToDefault();
                                    _selectedSongCell.gameObject.SetActive(false);
                                }
                            }; break;

                            case ServerCommandType.SetSelectedSong:
                            {
                                Console.WriteLine("Set selected song " + command.selectedLevelID);

                                _loading = false;

                                if (_selectedSong == null)
                                {
                                    try
                                    {
                                        _selectedSongDifficulty = command.selectedSongDifficlty;
                                        _selectedSong           = SongLoader.CustomSongInfos.First(x => x.levelId == command.selectedLevelID);

                                        _selectText.text = "Next song:";

                                        _selectedSongCell.gameObject.SetActive(true);
                                        (_selectedSongCell.transform as RectTransform).anchoredPosition = new Vector2(-25f, 0);
                                        _selectedSongCell.songName = _selectedSong.songName + "\n<size=80%>" + _selectedSong.songSubName + "</size>";
                                        _selectedSongCell.author   = _selectedSong.authorName;


                                        CustomLevelStaticData _songData = SongLoader.CustomLevelStaticDatas.First(x => x.levelId == _selectedSong.levelId);

                                        _selectedSongCell.coverImage = _songData.coverImage;

                                        PlayPreview(_songData);
                                    }
                                    catch (Exception e)
                                    {
                                        Console.WriteLine("EXCEPTION: " + e);
                                    }
                                }

                                Console.WriteLine("Done");
                            }; break;

                            case ServerCommandType.StartSelectedSongLevel:
                            {
                                Console.WriteLine("Starting selected song! Song: " + _selectedSong.songName + ", Diff: " + ((LevelStaticData.Difficulty)_selectedSongDifficulty).ToString());

                                BSMultiplayerMain._instance.DataReceived -= DataReceived;
                                GameplayOptions gameplayOptions = new GameplayOptions();
                                gameplayOptions.noEnergy = true;
                                gameplayOptions.mirror   = false;

                                if (BSMultiplayerMain._instance._mainGameSceneSetupData != null)
                                {
                                    BSMultiplayerMain._instance._mainGameSceneSetupData.SetData(_selectedSong.levelId, (LevelStaticData.Difficulty)_selectedSongDifficulty, null, null, 0f, gameplayOptions, GameplayMode.SoloStandard, null);
                                    BSMultiplayerMain._instance._mainGameSceneSetupData.TransitionToScene(0.7f);
                                    _selectedSong = null;
                                    return;
                                }
                                else
                                {
                                    Console.WriteLine("SceneSetupData is null!");
                                }
                            }; break;

                            case ServerCommandType.DownloadSongs:
                            {
                                if (!AllSongsDownloaded(command.songsToDownload))
                                {
                                    StartCoroutine(DownloadSongs(command.songsToDownload));
                                    BSMultiplayerMain._instance.DisconnectFromServer();
                                }
                            }; break;

                            case ServerCommandType.SetPlayerInfos:
                            {
                                if (_multiplayerLeaderboard != null)
                                {
                                    TimeSpan timeRemaining = TimeSpan.FromSeconds(command.selectedSongDuration - command.selectedSongPlayTime);

                                    _timerText.text = timeRemaining.Minutes.ToString("00") + ":" + timeRemaining.Seconds.ToString("00");
                                    try
                                    {
                                        _multiplayerLeaderboard.SetLeaderboard(command.playerInfos.Select(x => JsonUtility.FromJson <PlayerInfo>(x)).ToArray());
                                    }
                                    catch (Exception e)
                                    {
                                        Console.WriteLine("Leaderboard exception: " + e);
                                    }
                                }
                            }; break;
                            }
                        }
                        else
                        {
                            Console.WriteLine("Server Command is null!");
                        }
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine("Exception (parse switch): " + e);
                    }
                }
            }


            StartCoroutine(BSMultiplayerMain._instance.ReceiveFromServerCoroutine());
        }
示例#16
0
        public void SetMenuAmbienceVolume(float volume)
        {
            var audioClip = DefaultAudioClip(ref _songPreviewPlayer);

            _songPreviewPlayer.CrossfadeTo(audioClip, AudioHelpers.NormalizedVolumeToDB(volume), Mathf.Max(Random.Range(0f, audioClip.length - 0.1f), 0f), -1f, true, null);
        }
示例#17
0
        private void DataReceived(string[] _data)
        {
            if (_data != null && _data.Length > 0)
            {
                foreach (string data in _data)
                {
                    ServerCommand command = null;

                    try
                    {
                        command = JsonUtility.FromJson <ServerCommand>(data);
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine("Can't parse received JSON! Exception: " + e);
                    }

                    try
                    {
                        if (command != null)
                        {
                            switch (command.commandType)
                            {
                            case ServerCommandType.UpdateRequired:
                            {
                                _selectText.text = "Plugin version mismatch:\nServer: " + command.version + "\nClient: " + BSMultiplayerClient.version;
                                BSMultiplayerClient._instance.DisconnectFromServer();
                                _loading = false;
                            }; break;

                            case ServerCommandType.SetServerState:
                            {
                                if (command.serverState == ServerState.Playing)
                                {
                                    _loading = false;
                                    TimeSpan timeRemaining = TimeSpan.FromSeconds(command.selectedSongDuration - command.selectedSongPlayTime);

                                    _timerText.text = timeRemaining.Minutes.ToString("00") + ":" + timeRemaining.Seconds.ToString("00");

                                    _selectedSong = SongLoader.CustomSongInfos.First(x => x.levelId == command.selectedLevelID);

                                    _selectedSongCell.gameObject.SetActive(true);
                                    (_selectedSongCell.transform as RectTransform).anchoredPosition = new Vector2(14f, 39f);
                                    _selectedSongCell.songName = _selectedSong.songName + "\n<size=80%>" + _selectedSong.songSubName + "</size>";
                                    _selectedSongCell.author   = _selectedSong.authorName;


                                    CustomLevelStaticData _songData = SongLoader.CustomLevelStaticDatas.First(x => x.levelId == _selectedSong.levelId);

                                    _selectedSongCell.coverImage = _songData.coverImage;

                                    _songPreviewPlayer.CrossfadeTo(_songData.previewAudioClip, (float)command.selectedSongPlayTime, (float)(command.selectedSongDuration - command.selectedSongPlayTime - 5f), 1f);
                                }
                            }; break;

                            case ServerCommandType.SetLobbyTimer:
                            {
                                _loading = false;
                                Console.WriteLine("Set timer text to " + command.lobbyTimer);
                                _timerText.text = command.lobbyTimer.ToString();
                                if (_multiplayerLeaderboard != null && _viewControllers.IndexOf(_multiplayerLeaderboard) >= 0)
                                {
                                    _viewControllers.Remove(_multiplayerLeaderboard);
                                    Destroy(_multiplayerLeaderboard.gameObject);
                                    _songPreviewPlayer.CrossfadeToDefault();
                                    _selectedSongCell.gameObject.SetActive(false);
                                }
                            }; break;

                            case ServerCommandType.SetSelectedSong:
                            {
                                Console.WriteLine("Set selected song " + command.selectedLevelID);

                                _loading = false;

                                if (_selectedSong == null)
                                {
                                    try
                                    {
                                        _selectedSongDifficulty = command.selectedSongDifficlty;
                                        _selectedSong           = SongLoader.CustomSongInfos.First(x => x.levelId == command.selectedLevelID);

                                        _selectText.text = "Next song:";

                                        _selectedSongCell.gameObject.SetActive(true);
                                        (_selectedSongCell.transform as RectTransform).anchoredPosition = new Vector2(-25f, 0);
                                        _selectedSongCell.songName = _selectedSong.songName + "\n<size=80%>" + _selectedSong.songSubName + "</size>";
                                        _selectedSongCell.author   = _selectedSong.authorName;


                                        CustomLevelStaticData _songData = SongLoader.CustomLevelStaticDatas.First(x => x.levelId == _selectedSong.levelId);

                                        _selectedSongCell.coverImage = _songData.coverImage;

                                        PlayPreview(_songData);
                                    }
                                    catch (Exception e)
                                    {
                                        Console.WriteLine("EXCEPTION: " + e);
                                    }
                                }

                                Console.WriteLine("Done");
                            }; break;

                            case ServerCommandType.StartSelectedSongLevel:
                            {
                                Console.WriteLine("Starting selected song! Song: " + _selectedSong.songName + ", Diff: " + ((LevelStaticData.Difficulty)_selectedSongDifficulty).ToString());

                                BSMultiplayerClient._instance.DataReceived -= DataReceived;
                                GameplayOptions gameplayOptions = new GameplayOptions();
                                gameplayOptions.noEnergy = true;
                                gameplayOptions.mirror   = false;

                                if (BSMultiplayerClient._instance._mainGameSceneSetupData != null)
                                {
                                    BSMultiplayerClient._instance._mainGameSceneSetupData.SetData(_selectedSong.levelId, (LevelStaticData.Difficulty)_selectedSongDifficulty, null, null, 0f, gameplayOptions, GameplayMode.SoloStandard, null);
                                    BSMultiplayerClient._instance._mainGameSceneSetupData.TransitionToScene(0.7f);
                                    _selectedSong = null;
                                    return;
                                }
                                else
                                {
                                    Console.WriteLine("SceneSetupData is null!");
                                }
                            }; break;

                            case ServerCommandType.DownloadSongs: {
                                if (!AllSongsDownloaded(command.songsToDownload))
                                {
                                    StartCoroutine(DownloadSongs(command.songsToDownload));
                                    BSMultiplayerClient._instance.DisconnectFromServer();
                                }
                            }; break;

                            case ServerCommandType.SetPlayerInfos: {
                                if (command.serverState == ServerState.Playing)
                                {
                                    if (_multiplayerLeaderboard != null)
                                    {
                                        TimeSpan timeRemaining = TimeSpan.FromSeconds(command.selectedSongDuration - command.selectedSongPlayTime);

                                        _timerText.text = timeRemaining.Minutes.ToString("00") + ":" + timeRemaining.Seconds.ToString("00");
                                        try
                                        {
                                            _multiplayerLeaderboard.SetLeaderboard(command.playerInfos.Select(x => JsonUtility.FromJson <PlayerInfo>(x)).ToArray());
                                        }
                                        catch (Exception e)
                                        {
                                            Console.WriteLine("Leaderboard exception: " + e);
                                        }
                                    }
                                }
                                else
                                {
                                    _playerInfos.Clear();
                                    foreach (string playerStr in command.playerInfos)
                                    {
                                        PlayerInfo player = JsonUtility.FromJson <PlayerInfo>(playerStr);
                                        if (!String.IsNullOrEmpty(player.playerAvatar))
                                        {
                                            byte[] avatar = Convert.FromBase64String(player.playerAvatar);

                                            player.rightHandPos = Serialization.ToVector3(avatar.Take(12).ToArray());
                                            player.leftHandPos  = Serialization.ToVector3(avatar.Skip(12).Take(12).ToArray());
                                            player.headPos      = Serialization.ToVector3(avatar.Skip(24).Take(12).ToArray());

                                            player.rightHandRot = Serialization.ToQuaternion(avatar.Skip(36).Take(16).ToArray());
                                            player.leftHandRot  = Serialization.ToQuaternion(avatar.Skip(52).Take(16).ToArray());
                                            player.headRot      = Serialization.ToQuaternion(avatar.Skip(68).Take(16).ToArray());
                                        }
                                        _playerInfos.Add(player);
                                    }

                                    try
                                    {
                                        if (_avatars.Count > _playerInfos.Count)
                                        {
                                            List <AvatarController> avatarsToRemove = new List <AvatarController>();
                                            for (int i = _playerInfos.Count; i < _avatars.Count; i++)
                                            {
                                                avatarsToRemove.Add(_avatars[i]);
                                            }
                                            foreach (AvatarController avatar in avatarsToRemove)
                                            {
                                                _avatars.Remove(avatar);
                                                Destroy(avatar.gameObject);
                                            }
                                        }
                                        else if (_avatars.Count < _playerInfos.Count)
                                        {
                                            for (int i = 0; i < (_playerInfos.Count - _avatars.Count); i++)
                                            {
                                                _avatars.Add(new GameObject("Avatar").AddComponent <AvatarController>());
                                            }
                                        }

                                        for (int i = 0; i < _playerInfos.Count; i++)
                                        {
                                            _avatars[i].SetPlayerInfo(_playerInfos[i], 0f, localPlayerInfo.Equals(_playerInfos[i]));
                                        }
                                    }
                                    catch (Exception e)
                                    {
                                        Console.WriteLine($"AVATARS EXCEPTION: {e}");
                                    }
                                }
                            }; break;
                            }
                            _serverState = command.serverState;
                        }
                        else
                        {
                            Console.WriteLine("Server Command is null!");
                        }
                    }catch (Exception e)
                    {
                        Console.WriteLine("Exception (parse switch): " + e);
                    }
                }
            }


            StartCoroutine(BSMultiplayerClient._instance.ReceiveFromServerCoroutine());
        }