示例#1
0
        public static void RefreshData(LevelSO song = null)
        {
            try
            {
                if (queuedSong == null)
                {
                    if (song == null)
                    {
                        song = SongListUtils.GetInstalledSong();
                    }
                    Logger.Debug($"Refresh Waiting Menu data - Song is {(song != null ? "not" : "")} loaded");
                    if (song != null)
                    {
                        level.text = $"Queued: { song.songName} by { song.songAuthorName }";
                        if (song is CustomLevel)
                        {
                            SongLoader.Instance.LoadAudioClipForLevel((CustomLevel)song, (customLevel) =>
                            {
                                Logger.Debug($"Loaded audio Clip for {song.songName}");
                                ReadyUp(customLevel);
                            });
                        }
                        else
                        {
                            ReadyUp(song);
                        }
                    }
                    else if (!downloading)
                    {
                        level.text = $"Downloading: { SteamAPI.GetSongName()}";

                        Logger.Debug($"We do not have the song in our library, lets start downloading it.");
                        downloading = true;
                        Instance.StartCoroutine(Utils.SongDownloader.Instance.DownloadSong(SteamAPI.GetSongId(), LevelDownloadProgress, LevelDownloaded));
                    }
                }
                if (Instance && Instance.isActiveAndEnabled)
                {
                    Dictionary <string, float> status = Controllers.PlayerController.Instance.GetConnectedPlayerDownloadStatus();
                    middleViewController.Data.Clear();
                    foreach (KeyValuePair <string, float> user in status.OrderBy(u => u.Value))
                    {
                        CustomCellInfo cell = new CustomCellInfo(user.Key, user.Value == -1f ? "FAILED TO DOWNLOAD": user.Value == 1f ? "Ready" : $"Downloading song ${(int) Math.Round(user.Value * 100, 0)}%", user.Value == 1f ? Sprites.checkmarkIcon : Sprites.crossIcon);
                        middleViewController.Data.Add(cell);
                    }
                    middleViewController._customListTableView.ReloadData();
                    middleViewController._customListTableView.ScrollToRow(0, false);
                }
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }
示例#2
0
 public static void LevelDownloaded(string hash)
 {
     try
     {
         downloading = false;
         IBeatmapLevel song = SongListUtils.GetInstalledSong(hash.ToUpper());
         RefreshData(song);
     } catch (Exception e)
     {
         Logger.Error(e);
     }
 }
示例#3
0
 public static void RequestPlay(GameplayModifiers gameplayModifiers)
 {
     if (IsHost())
     {
         try
         {
             Logger.Debug($"update the current screen to the waiting screen while people download the song");
             LevelSO song = SongListUtils.GetInstalledSong();
             if (song != null)
             {
                 setLobbyStatus("Loading " + song.songName + " by " + song.songAuthorName);
             }
             _lobbyInfo.GameplayModifiers = gameplayModifiers;
             _lobbyInfo.Screen            = LobbyInfo.SCREEN_TYPE.WAITING;
             SendLobbyInfo(true);
         } catch (Exception e)
         {
             Logger.Error(e);
         }
     }
 }
示例#4
0
        public void OnLobbyDataUpdate(LobbyDataUpdate_t pCallback)
        {
            if (pCallback.m_ulSteamIDLobby == pCallback.m_ulSteamIDMember)
            {
                LobbyInfo info = new LobbyInfo(SteamMatchmaking.GetLobbyData(new CSteamID(pCallback.m_ulSteamIDLobby), "LOBBY_INFO"));

                if (pCallback.m_ulSteamIDLobby == 0)
                {
                    return;
                }
                Logger.Debug($"Received: {info.ToString()}");
                if (pCallback.m_ulSteamIDLobby == SteamAPI.getLobbyID().m_SteamID)
                {
                    SteamAPI.UpdateLobbyInfo(info);
                    if (DidScreenChange(info.Screen, LobbyInfo.SCREEN_TYPE.WAITING))
                    {
                        currentScreen = info.Screen;
                        Logger.Debug($"Song has been selected, going to the waiting screen");
                        WaitingMenu.Instance.Present();
                    }
                    else if (DidScreenChange(info.Screen, LobbyInfo.SCREEN_TYPE.MENU))
                    {
                        currentScreen = info.Screen;
                        Logger.Debug($"Song has finished, updating state to menu");
                        GameController.Instance.SongFinished(null, null, null, null);
                    }
                    else if (DidScreenChange(info.Screen, LobbyInfo.SCREEN_TYPE.PLAY_SONG))
                    {
                        currentScreen = info.Screen;
                        Logger.Debug($"Host requested to play the current song {info.CurrentSongId}");

                        LevelSO song = SongListUtils.GetInstalledSong();
                        if (SteamAPI.IsHost())
                        {
                            SteamAPI.setLobbyStatus("Playing " + song.songName + " by " + song.songAuthorName);
                        }

                        SteamAPI.ClearPlayerReady(new CSteamID(SteamAPI.GetUserID()), true);
                        SongListUtils.StartSong(song, SteamAPI.GetSongDifficulty(), info.GameplayModifiers);
                    }
                }
                else
                {
                    SteamAPI.SetOtherLobbyData(pCallback.m_ulSteamIDLobby, info);
                }
            }
            else
            {
                string status = SteamMatchmaking.GetLobbyMemberData(new CSteamID(pCallback.m_ulSteamIDLobby), new CSteamID(pCallback.m_ulSteamIDMember), "STATUS");
                if (status == "DISCONNECTED")
                {
                    SteamAPI.DisconnectPlayer(pCallback.m_ulSteamIDMember);
                }
                else if (status.StartsWith("KICKED"))
                {
                    ulong playerId = Convert.ToUInt64(status.Substring(7));
                    if (playerId != 0 && playerId == SteamAPI.GetUserID())
                    {
                        SteamAPI.Disconnect();
                    }
                }
            }
        }