void UpdateCursorLocation(GazeIO.Sample aSample) { Vector2 location = GazeToGameWindow(aSample); this.location = _smoother.Feed(new RawPoint(aSample.ts, location.x, location.y)); // debug.text = $"S = {aSample.x:N0} {aSample.y:N0}; F = {this.location.x:N0} {this.location.y:N0}"; Sample(this, new EventArgs()); }
void UpdateCursorLocation(GazeIO.Sample aSample) { Vector2 location = GazeToGameWindow(aSample); pointer.anchoredPosition = location; _location = _smoother.Feed(new RawPoint(aSample.ts, location.x, location.y)); Sample(this, new EventArgs()); }