Inheritance: MonoBehaviour
	public void Awake() {
		_characterCollider = GetComponent<BoxCollider>();
		_characterRigidbody = GetComponent<Rigidbody>();
        _slothSnapper = GetComponent<Snapper>();
		_slothController = GetComponent<SlothController>();
		ragdolled = false;
	}
 // Use this for initialization
 void Start () {
     slothController = GameObject.FindGameObjectWithTag("SlothNinja").GetComponent<SlothController>();
 }