示例#1
0
 public ScaleUp(string texPath, Vector2 origin, float layerDepth,
                Vector2 pos, RadiusFunc radiusFunc, SingleFunc rotaFunc,
                float duration)
 {
     this.tex        = BaseGame.ContentMgr.Load <Texture2D>(texPath);
     this.origin     = origin;
     this.pos        = pos;
     this.radiusFunc = radiusFunc;
     this.rotaFunc   = rotaFunc;
     this.duration   = duration;
     this.layerDepth = layerDepth;
     EffectsMgr.AddManagedEffect(this);
 }
示例#2
0
 public ScaleUp ( string texPath, Vector2 origin, float layerDepth,
     Vector2 pos, RadiusFunc radiusFunc, SingleFunc rotaFunc,
     float duration )
 {
     this.tex = BaseGame.ContentMgr.Load<Texture2D>( texPath );
     this.origin = origin;
     this.pos = pos;
     this.radiusFunc = radiusFunc;
     this.rotaFunc = rotaFunc;
     this.duration = duration;
     this.layerDepth = layerDepth;
     EffectsMgr.AddManagedEffect( this );
 }