// PRIVATE void Update() { leftText.text = "Left Touch:\n" + "x: " + leftController.GetTouchPosition().x + "\n" + "y: " + leftController.GetTouchPosition().y; rightText.text = "Right Touch:\n" + "x: " + rightController.GetTouchPosition().x + "\n" + "y: " + rightController.GetTouchPosition().y; }
void Update() { // move _rigidbody.MovePosition(transform.position + (transform.forward * leftController.GetTouchPosition().y *Time.deltaTime *speedMovements) + (transform.right * leftController.GetTouchPosition().x *Time.deltaTime *speedMovements)); if (continuousRightController) { UpdateAim(rightController.GetTouchPosition()); } }
Vector2 Directionator() { return(movementController.GetTouchPosition()); }