internal SceneShaderCommand(ShaderType shaderType, string value) : base(shaderType.GetName(), value, s => s.GetScript(shaderType), (s, v) => s.SetScript(shaderType, v)) { }
internal TraceShaderCommand(int index, ShaderType shaderType, string value) : base(index, shaderType.GetName(), value, t => t.GetScript(shaderType), (t, v) => t.SetScript(shaderType, v)) { }