public static void RenderCallsite(ShaderProgramStandard standard) { VolumetricShadingMod.Instance.Events.EmitPreSunRender(standard); }
public void EmitPreSunRender(ShaderProgramStandard standard) { PreSunRender?.Invoke(standard); }
public void OnRenderSun(ShaderProgramStandard shader) { shader.Uniform("extraOutGlow", _currentBloom * 0.01f); }
public static void RenderCallsite(ShaderProgramStandard standard) { ShadersMod.Instance.Events.EmitPreSunRender(standard); }