private void Start() { amountOfCards = 28; fullDeck = new bool[28]; ResetCards(fullDeck); playerHand = GameObject.FindGameObjectWithTag("PlayerHand").transform; serverData = this.GetComponent <ServerData>(); Table = GameObject.FindGameObjectWithTag("Table"); if (Table == null) { Debug.LogError("There's no table"); } //serverData.PrintAllPlayers(); AddPlayerOnList(); if (PhotonNetwork.IsMasterClient) { DistributeByArrays(); serverData.DistributeByArray(cardsToGive1, cardsToGive2, cardsToGive3, cardsToGive4); } //serverData.PrintAllPlayers(); }