public void sendTroopsToCapitalCallback(SendTroopsToCapital_ReturnType returnData) { if (returnData.Success) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); InterfaceMgr.Instance.getMainTabBar().changeTab(9); InterfaceMgr.Instance.getMainTabBar().changeTab(0); VillageMap map = GameEngine.Instance.getVillage(returnData.villageID); if (map != null) { map.addTroops(-returnData.numPeasants, -returnData.numArchers, -returnData.numPikemen, -returnData.numSwordsmen, -returnData.numCatapults); } } }
public void OurRemoteAsyncCallBack_SendTroopsToCapital(IAsyncResult ar) { RemoteAsyncDelegate_SendTroopsToCapital asyncDelegate = (RemoteAsyncDelegate_SendTroopsToCapital) ((AsyncResult) ar).AsyncDelegate; try { this.storeRPCresult(ar, asyncDelegate.EndInvoke(ar)); } catch (Exception exception) { SendTroopsToCapital_ReturnType returnData = new SendTroopsToCapital_ReturnType(); this.manageRemoteExpection(ar, returnData, exception); } }