public Sell(Actor self) { health = self.TraitOrDefault<Health>(); sellableInfo = self.Info.TraitInfo<SellableInfo>(); playerResources = self.Owner.PlayerActor.Trait<PlayerResources>(); IsInterruptible = false; }
public Sell(Actor self) { health = self.TraitOrDefault <Health>(); sellableInfo = self.Info.TraitInfo <SellableInfo>(); playerResources = self.Owner.PlayerActor.Trait <PlayerResources>(); IsInterruptible = false; }
public Sell(Actor self, bool showTicks) { this.showTicks = showTicks; health = self.TraitOrDefault <IHealth>(); sellableInfo = self.Info.TraitInfo <SellableInfo>(); playerResources = self.Owner.PlayerActor.Trait <PlayerResources>(); IsInterruptible = false; }
public Sell(Actor self) { health = self.TraitOrDefault <Health>(); sellableInfo = self.Info.Traits.Get <SellableInfo>(); playerResources = self.Owner.PlayerActor.Trait <PlayerResources>(); }
public Sell(Actor self) { health = self.TraitOrDefault<Health>(); sellableInfo = self.Info.Traits.Get<SellableInfo>(); playerResources = self.Owner.PlayerActor.Trait<PlayerResources>(); }