public void RefreshTitle(ScreenStatus status, DeckModel deck) { string text = string.Empty; switch (status) { case ScreenStatus.SELECT_DECK_SHIP: if (deck.Name == string.Empty) { text = "艦娘選択 - 第" + deck.Id + "艦隊 -"; } else { text = "艦娘選択 -" + deck.Name + "-"; } break; case ScreenStatus.SELECT_OTHER_SHIP: text = "艦娘選択 - その他 -"; break; case ScreenStatus.SELECT_SETTING_MODE: text = "メニュー選択"; break; case ScreenStatus.MODE_SOUBI_HENKOU: case ScreenStatus.MODE_SOUBI_HENKOU_TYPE_SELECT: case ScreenStatus.MODE_SOUBI_HENKOU_ITEM_SELECT: case ScreenStatus.MODE_SOUBI_HENKOU_PREVIEW: text = "装備変更"; break; case ScreenStatus.MODE_KINDAIKA_KAISHU: case ScreenStatus.MODE_KINDAIKA_KAISHU_SOZAI_SENTAKU: case ScreenStatus.MODE_KINDAIKA_KAISHU_KAKUNIN: case ScreenStatus.MODE_KINDAIKA_KAISHU_ANIMATION: case ScreenStatus.MODE_KINDAIKA_KAISHU_END_ANIMATION: text = "近代化改修"; break; case ScreenStatus.MODE_KAIZO: case ScreenStatus.MODE_KAIZO_ANIMATION: case ScreenStatus.MODE_KAIZO_END_ANIMATION: text = "改造"; break; } if (deck != null && deck.IsActionEnd()) { this.mTransform_TurnEndStamp.SetActive(true); ShortcutExtensions.DOKill(this.mTransform_TurnEndStamp, false); ShortcutExtensions.DOLocalRotate(this.mTransform_TurnEndStamp, new Vector3(0f, 0f, 300f), 0f, 1); TweenSettingsExtensions.SetEase <Tweener>(ShortcutExtensions.DOLocalRotate(this.mTransform_TurnEndStamp, new Vector3(0f, 0f, 360f), 0.8f, 1), 30); } else { this.mTransform_TurnEndStamp.SetActive(false); } this.titleLabel.text = text; this.titleLabel.supportEncoding = false; }
private void Awake() { this.key = new KeyControl(0, 0, 0.4f, 0.1f); base.get_transform().localPositionY(this.HidePos.y); this.model = new SettingModel(); this._now_mode = ScreenStatus.MODE_SOUBI_HENKOU; }
public static void UpdateStatus() { Status = ScreenStatus.OK; _abnormalUnlockInterval = _mPreferences.GetInt(AbnormalUnlocksTimeInterval, _abnormalUnlockInterval); if (_unlockMillis.Count > _todayNormalSpeedValue) { var tmpList = new List <long>(); var now = new Date(); foreach (var time in _unlockMillis) { var s = TimeUnit.Milliseconds.ToSeconds(now.Time - time); if (s <= _abnormalUnlockInterval && s > 0) { tmpList.Add(time); } } _unlockMillis = tmpList; if (_unlockMillis.Count > _todayNormalSpeedValue && TimeUnit.Milliseconds.ToSeconds(_unlockMillis.Last() - _unlockMillis[0]) <= _abnormalUnlockInterval) { Status = ScreenStatus.Speed; } } if (UnlockedTimes > GetNormalUnlocksCount(_mPreferences) * 1.1) { Status = ScreenStatus.Many; } }
public static void SetToZero() { NormalCount = -1; UnlockedTimes = 0; Status = ScreenStatus.OK; _lastDayUnlocked = -1; }
private void OnAttachedToHand(Hand hand) { if (!EventManager.instance.monsterDead || !EventManager.instance.victory) { screenStatus = ScreenStatus.Stats; } GetComponent <TabletPowerToggle>().Power = true; attached = true; if (hand.startingHandType == Hand.HandType.Left) { if (screenPos.x < 0) { screenPos.x = -screenPos.x; } screen.transform.localPosition = screenPos; } else if (hand.startingHandType == Hand.HandType.Right) { if (screenPos.x > 0) { screenPos.x = -screenPos.x; } screen.transform.localPosition = screenPos; } }
private void Awake() { key = new KeyControl(); base.transform.localPositionY(HidePos.y); model = new SettingModel(); _now_mode = ScreenStatus.MODE_SOUBI_HENKOU; }
public void change_2_SUPPLY_PROCESS(SupplyType supplyType) { if (_status != 0 && _status != ScreenStatus.RIGHT_PAIN_WORK) { return; } _status = ScreenStatus.SUPPLY_PROCESS; _otherListParent.LockControl(); _commonDeckSwitchManager.keyControlEnable = false; if (supplyType == SupplyType.All) { ShipModel model; if (isNotOther() && _currentDeck.GetShipCount() == getSelectedShipList().Count) { int mstId = _currentDeck.GetFlagShip().MstId; model = _currentDeck.GetFlagShip(); } else { List <ShipModel> selectedShipList = getSelectedShipList(); int index = UnityEngine.Random.Range(0, selectedShipList.Count); int mstId2 = selectedShipList[index].MstId; model = selectedShipList[index]; } ShipUtils.PlayShipVoice(model, 27); } SetShipSelectFocus(focused: false); _rightPane.LostFocus(); _rightPane.SetEnabled(enabled: false); _rightPane.DoWindowOpenAnimation(supplyType); Supply(supplyType); }
public static ScreenRec Create(string name, string gfx, ScreenStatus status) { ScreenRec result = new ScreenRec(); result.Name = name; result.gfx = gfx; result.status = status; return(result); }
public ucBaseUserControl getUserSettingsScreen(ScreenStatus _theScreenStatus, string _userID, TUserCurrentInfo userInfo, string theConnection) { SysAdminScreens.Users.ucUserProductionSettings theResult = new SysAdminScreens.Users.ucUserProductionSettings() { theScreenStatus = _theScreenStatus, UserID = _userID, theSystemDBTag = resWPAS.systemDBTag, theSystemTag = resWPAS.systemTag, UserCurrentInfo = userInfo }; theResult.currentConnection = theConnection; return(theResult); }
public ucBaseUserControl getUserSettingsScreen(ScreenStatus _theScreenStatus, string _userID, TUserCurrentInfo userInfo, string theConnection) { Controls.Users.UserProductionSettingsUserControl theResult = new Controls.Users.UserProductionSettingsUserControl() { theScreenStatus = _theScreenStatus, UserID = _userID, theSystemDBTag = MinewasteResource.systemDBTag, theSystemTag = MinewasteResource.systemTag, UserCurrentInfo = userInfo }; theResult.currentConnection = theConnection; return(theResult); }
public void RefreshTitle(ScreenStatus status, DeckModel deck) { string text = string.Empty; switch (status) { case ScreenStatus.SELECT_DECK_SHIP: text = ((!(deck.Name == string.Empty)) ? ("艦娘選択 -" + deck.Name + "-") : ("艦娘選択 - 第" + deck.Id + "艦隊 -")); break; case ScreenStatus.SELECT_OTHER_SHIP: text = "艦娘選択 - その他 -"; break; case ScreenStatus.SELECT_SETTING_MODE: text = "メニュ\u30fc選択"; break; case ScreenStatus.MODE_SOUBI_HENKOU: case ScreenStatus.MODE_SOUBI_HENKOU_TYPE_SELECT: case ScreenStatus.MODE_SOUBI_HENKOU_ITEM_SELECT: case ScreenStatus.MODE_SOUBI_HENKOU_PREVIEW: text = "装備変更"; break; case ScreenStatus.MODE_KINDAIKA_KAISHU: case ScreenStatus.MODE_KINDAIKA_KAISHU_SOZAI_SENTAKU: case ScreenStatus.MODE_KINDAIKA_KAISHU_KAKUNIN: case ScreenStatus.MODE_KINDAIKA_KAISHU_ANIMATION: case ScreenStatus.MODE_KINDAIKA_KAISHU_END_ANIMATION: text = "近代化改修"; break; case ScreenStatus.MODE_KAIZO: case ScreenStatus.MODE_KAIZO_ANIMATION: case ScreenStatus.MODE_KAIZO_END_ANIMATION: text = "改造"; break; } if (deck != null && deck.IsActionEnd()) { mTransform_TurnEndStamp.SetActive(isActive: true); mTransform_TurnEndStamp.DOKill(); mTransform_TurnEndStamp.DOLocalRotate(new Vector3(0f, 0f, 300f), 0f, RotateMode.FastBeyond360); mTransform_TurnEndStamp.DOLocalRotate(new Vector3(0f, 0f, 360f), 0.8f, RotateMode.FastBeyond360).SetEase(Ease.OutBounce); } else { mTransform_TurnEndStamp.SetActive(isActive: false); } titleLabel.text = text; titleLabel.supportEncoding = false; }
private void HandleKeyController() { ScreenStatus screenStatus = status; if ((screenStatus == ScreenStatus.SELECT_DECK_SHIP || screenStatus == ScreenStatus.SELECT_OTHER_SHIP) && mKeyController.IsBatuDown()) { Back2PortTop(); } if (status != ScreenStatus.MODE_KINDAIKA_KAISHU_ANIMATION && status != ScreenStatus.MODE_KAIZO_ANIMATION && mKeyController.IsRDown()) { SingletonMonoBehaviour <PortObjectManager> .Instance.BackToStrategy(); } }
public void change_2_SHIP_SELECT(bool defaultFocus) { if (_status == ScreenStatus.RIGHT_PAIN_WORK || _status == ScreenStatus.SHIP_RECOVERY_ANIMATION) { _status = ScreenStatus.SHIP_SELECT; SetShipSelectFocus(focused: true); _rightPane.LostFocus(); if (!isNotOther()) { _otherListParent.StartControl(); } } }
public void change_2_SHIP_RECOVERY_ANIMATION() { if (_status == ScreenStatus.SUPPLY_PROCESS) { _status = ScreenStatus.SHIP_RECOVERY_ANIMATION; if (isNotOther()) { _shipBannerContainer.ProcessRecoveryAnimation(); } else { _otherListParent.ProcessRecoveryAnimation(); } _rightPane.DoWindowCloseAnimation(); } }
private void HandAttachedUpdate(Hand hand) { //if ((rb.velocity + rb.angularVelocity).magnitude >= shakeThreshold) //{ //} shakeVel = (hand.GetTrackedObjectVelocity() + hand.GetTrackedObjectAngularVelocity()).magnitude; if (shakeVel >= shakeThreshold) { if (screenStatus != ScreenStatus.MainMenu) { screenStatus = ScreenStatus.MainMenu; } shakeVel = 0; } }
private void SetStatus(ScreenStatus status) { this.status = status; if (status != ScreenStatus.MODE_KINDAIKA_KAISHU_ANIMATION && status != ScreenStatus.MODE_KAIZO_ANIMATION) { if (!SingletonMonoBehaviour <PortObjectManager> .Instance.PortTransition.isTransitionNow) { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = true; } } else { SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false; } this.UpdateHeaderTitle(); this.SwitchViews(); }
private void Awake() { base.get_transform().localPositionY(UIHowToRemodel.HidePos.y); this.model = new SettingModel(); this.key2 = new KeyControl(0, 1, 0.4f, 0.1f); this.key2.setChangeValue(0f, 0f, 0f, 0f); this.SpriteButtonShikaku.get_transform().set_localScale(Vector3.get_zero()); this._now_mode = ScreenStatus.MODE_SOUBI_HENKOU; if (this.SpriteButtonR == null) { Util.FindParentToChild(ref this.SpriteButtonR, this.SpriteButtonL.get_transform().get_parent(), "SpriteButtonR"); } if (this.SpriteButtonO == null) { Util.FindParentToChild(ref this.SpriteButtonO, this.SpriteButtonL.get_transform().get_parent(), "SpriteButtonO"); } }
/// <summary> /// All screens must check and update their transition state. /// </summary> private ScreenElement UpdateState(TimeSpan frameStepTime) { // Should only happen upon the first frame. if (screenStatus == ScreenStatus.Waiting) { screenStatus = ScreenStatus.TransitionOn; } if (screenStatus == ScreenStatus.TransitionOn) { // The screen should transition on and become active. if (transition.Updating(frameStepTime, transition.onTime, -1)) { // Still busy transitioning. screenStatus = ScreenStatus.TransitionOn; } else { // Transition finished. screenStatus = ScreenStatus.Active; } } if (screenStatus == ScreenStatus.TransitionOff) { // Exiting screens should transition off. if (!transition.Updating(frameStepTime, transition.offTime, 1)) { // When the transition finishes, unload and return to the previous screen UnloadContent(); return(previous); } } // If a next screen is loaded, unload this screen and return it if (nextScreen != null) { ScreenElement screen = nextScreen; nextScreen = null; return(screen); } return(this); }
private bool change_2_RIGHT_PAIN_WORK(bool defaultFocus) { if (_status != 0) { return(false); } if (!_rightPane.IsFocusable()) { return(false); } SetShipSelectFocus(focused: false); if (defaultFocus) { _rightPane.setFocus(); } _status = ScreenStatus.RIGHT_PAIN_WORK; SoundUtils.PlaySE(SEFIleInfos.CommonCursolMove); return(true); }
private void Awake() { Transform transform = base.transform; Vector3 hidePos = HidePos; transform.localPositionY(hidePos.y); model = new SettingModel(); key2 = new KeyControl(0, 1); key2.setChangeValue(0f, 0f, 0f, 0f); SpriteButtonShikaku.transform.localScale = Vector3.zero; _now_mode = ScreenStatus.MODE_SOUBI_HENKOU; if (SpriteButtonR == null) { Util.FindParentToChild(ref SpriteButtonR, SpriteButtonL.transform.parent, "SpriteButtonR"); } if (SpriteButtonO == null) { Util.FindParentToChild(ref SpriteButtonO, SpriteButtonL.transform.parent, "SpriteButtonO"); } }
public void Forward2KaizoAnimation(ShipModel targetShipModel) { if (this.status != ScreenStatus.MODE_KAIZO) { return; } this.SetStatus(ScreenStatus.MODE_KAIZO_ANIMATION); if (UserInterfaceRemodelManager.instance.mRemodelGradeUpManager.GradeUp()) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); UserInterfaceRemodelManager.instance.mRemodelManager.ClearUnsetSlotsCache(); } this.backGroundUpperSteelFrame.SetActive(false); this.backGroundLowerSteelFrame.SetActive(false); this.mUIRemodelShipStatus.SetActive(false); this.HideHeader(); this.mUIRemodelHeader.SetActive(false); this.UpdateHeaderMaterial(); base.StartCoroutine(this.StartGradeUpProductionCoroutine(targetShipModel, this.mKeyController, delegate { if (this.status != ScreenStatus.MODE_KAIZO_ANIMATION) { return; } this.status = ScreenStatus.MODE_KAIZO_END_ANIMATION; if (this.otherShip) { this.mUIRemodelOtherShipPickerParent.Refresh(this.focusedShipModel); } this.mUIRemodelShipStatus.SetActive(true); this.ShowHeader(); this.mUIRemodelHeader.SetActive(true); this.ChangeFocusShip(targetShipModel); this.backGroundUpperSteelFrame.SetActive(true); this.backGroundLowerSteelFrame.SetActive(true); this.mUIRemodelModeSelectMenu.Init(this.mKeyController, this.mRemodelGradeUpManager.GradeupBtnEnabled); this.Forward2ModeSelect(); })); }
public void Forward2KaizoAnimation(ShipModel targetShipModel) { if (status == ScreenStatus.MODE_KAIZO) { SetStatus(ScreenStatus.MODE_KAIZO_ANIMATION); if (instance.mRemodelGradeUpManager.GradeUp()) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); instance.mRemodelManager.ClearUnsetSlotsCache(); } backGroundUpperSteelFrame.SetActive(isActive: false); backGroundLowerSteelFrame.SetActive(isActive: false); mUIRemodelShipStatus.SetActive(isActive: false); HideHeader(); mUIRemodelHeader.SetActive(isActive: false); UpdateHeaderMaterial(); StartCoroutine(StartGradeUpProductionCoroutine(targetShipModel, mKeyController, delegate { if (status == ScreenStatus.MODE_KAIZO_ANIMATION) { status = ScreenStatus.MODE_KAIZO_END_ANIMATION; if (otherShip) { mUIRemodelOtherShipPickerParent.Refresh(focusedShipModel); } mUIRemodelShipStatus.SetActive(isActive: true); ShowHeader(); mUIRemodelHeader.SetActive(isActive: true); ChangeFocusShip(targetShipModel); backGroundUpperSteelFrame.SetActive(isActive: true); backGroundLowerSteelFrame.SetActive(isActive: true); mUIRemodelModeSelectMenu.Init(mKeyController, mRemodelGradeUpManager.GradeupBtnEnabled); Forward2ModeSelect(); } })); } }
/// <summary> /// Tell the screen to transition on again /// </summary> public void Reset() { screenStatus = ScreenStatus.TransitionOn; transition.Reset(); }
/// <summary> /// Tell the screen to transition off /// </summary> public void Exit() { screenStatus = ScreenStatus.TransitionOff; }
/// <summary> /// Constructor that creates a screen base class /// </summary> /// <param name="name">This should be a unique way to identify each screen</param> public Screen(string name) { this.name = name; this.status = ScreenStatus.Disabled; }
public async Task <IActionResult> NewScreen(CreatePageModel CreatePageModel, bool newScreen) { if (ModelState.IsValid) { if (newScreen) { CreatePageModel.CommentsAndScreens[0].Screen.ScreenState = Screen.States.Open; var currentUserId = _userManager.GetUserId(HttpContext.User); CreatePageModel.CommentsAndScreens[0].Screen.OwnerId = currentUserId; _context.Screens.Add(CreatePageModel.CommentsAndScreens[0].Screen); var reviewers = _context.Access.Where(r => r.ReviewId == CreatePageModel.CommentsAndScreens[0].Screen.ReviewId).ToList(); foreach (var r in reviewers) { if (!(r.UserId == currentUserId)) { var ScreenStatus = new ScreenStatus(); ScreenStatus.ScreenId = CreatePageModel.CommentsAndScreens[0].Screen.ScreenId; ScreenStatus.UserId = r.UserId; ScreenStatus.Status = ScreenStatus.PossibleStatus.Undecided; _context.Add(ScreenStatus); } } await _context.SaveChangesAsync(); return(Json("true")); } else { var currentUserId = _userManager.GetUserId(HttpContext.User); CreatePageModel.CommentsAndScreens[0].Screen.OwnerId = currentUserId; var parent = _context.Screens.Where(s => s.ScreenId == CreatePageModel.ParentId).FirstOrDefault(); while (parent.ParentId != 0) { parent = _context.Screens.Where(s => s.ScreenId == parent.ParentId).FirstOrDefault(); } CreatePageModel.CommentsAndScreens[0].Screen.ParentId = parent.ScreenId; _context.Screens.Add(CreatePageModel.CommentsAndScreens[0].Screen); var reviewers = _context.Access.Where(r => r.ReviewId == CreatePageModel.CommentsAndScreens[0].Screen.ReviewId).ToList(); foreach (var r in reviewers) { if (!(r.UserId == currentUserId)) { var ScreenStatus = new ScreenStatus(); ScreenStatus.ScreenId = CreatePageModel.CommentsAndScreens[0].Screen.ScreenId; ScreenStatus.UserId = r.UserId; ScreenStatus.Status = ScreenStatus.PossibleStatus.Undecided; _context.Add(ScreenStatus); } } await _context.SaveChangesAsync(); return(Json("true")); } } return(Json("false")); }
public async Task <JsonResult> Update_Reviewers([FromBody] UpdatingUser users) { var accessList = _context.Access.Where(r => r.ReviewId == users.ReviewId).ToList(); var allScreensInReview = _context.Screens.Where(s => s.ReviewId == users.ReviewId).ToList(); var userScreenList = new List <ScreenStatus>(); foreach (var s in allScreensInReview) { userScreenList.Add(_context.ScreenStatus.Where(x => x.ScreenId == s.ScreenId).FirstOrDefault()); } foreach (var uId in users.ToRemove) { var access = accessList.Find(r => r.UserId == uId && r.ReviewId == users.ReviewId); _context.Access.Remove(access); foreach (var s in allScreensInReview) { var status = userScreenList.Find(r => r.UserId == uId && r.ScreenId == s.ScreenId); _context.ScreenStatus.RemoveRange(status); } } foreach (var uId in users.ToAdd) { var ReviewerEntry = new Access(); ReviewerEntry.UserId = uId; ReviewerEntry.ReviewId = users.ReviewId; _context.Access.Add(ReviewerEntry); foreach (var s in allScreensInReview) { var ScreenStatus = new ScreenStatus(); ScreenStatus.ScreenId = s.ScreenId; ScreenStatus.UserId = uId; ScreenStatus.Status = ScreenStatus.PossibleStatus.Undecided; _context.Add(ScreenStatus); } } await _context.SaveChangesAsync(); accessList = _context.Access.Where(r => r.ReviewId == users.ReviewId).ToList(); var reviewers = new List <object>(); foreach (var u in accessList) { var user = (await _userManager.FindByIdAsync(u.UserId)); var currentrating = _context.ScreenStatus.Where(s => s.ScreenId == users.ScreenId && s.UserId == u.UserId).FirstOrDefault(); reviewers.Add(new { profileName = user.ProfileName, avatar = user.ProfilePicture, rating = (currentrating == null ? "null" : currentrating.Status.ToString()) }); } return(Json(reviewers)); }
public async Task <IActionResult> Create(CreatePageModel CreatePageModel) { if (ModelState.IsValid) { // Review creation var Review = new Review(); //Review.ReviewId = ? Review.CreatorId = _userManager.GetUserId(HttpContext.User); Review.ReviewState = Review.States.Open; Review.ReviewStatus = Review.Status.Undecided; if (CreatePageModel.ReviewTitle != null) { Review.Title = CreatePageModel.ReviewTitle; } else { Review.Title = CreatePageModel.CommentsAndScreens[0].Screen.Title; } Review.Description = CreatePageModel.ReviewDescription; if (CreatePageModel.ReviewThumbnail != null) { Review.Thumbnail = CreatePageModel.ReviewThumbnail; } else { Review.Thumbnail = CreatePageModel.CommentsAndScreens[0].Screen.Content; } _context.Add(Review); if (CreatePageModel.CommentsAndScreens != null) { foreach (var s in CreatePageModel.CommentsAndScreens) { // Screen creation s.Screen.OwnerId = _userManager.GetUserId(HttpContext.User); s.Screen.ScreenState = Screen.States.Open; s.Screen.ReviewId = Review.ReviewId; _context.Add(s.Screen); if (s.CommentList != null) { foreach (var c in s.CommentList) { var comment = new Comment(); comment.ParentId = c.ParentId; comment.Message = c.Message; var userId = _userManager.GetUserId(HttpContext.User); comment.OwnerId = userId; comment.ScreenId = s.Screen.ScreenId; comment.Timestamp = System.DateTime.Now; comment.Lat = c.Lat; comment.Lng = c.Lng; /* if (DataFromBody.CommentUrgency == Urgency.Urgent) * { * comment.CommentUrgency = Models.Comment.Urgency.Urgent; * } * else*/ comment.CommentUrgency = Models.Comment.Urgency.Default; _context.Add(comment); } } } } // Access creation var OwnerEntry = new Access(); OwnerEntry.ReviewId = Review.ReviewId; OwnerEntry.UserId = _userManager.GetUserId(HttpContext.User); _context.Add(OwnerEntry); if (CreatePageModel.Reviewers != null) { foreach (var u in CreatePageModel.Reviewers) { var ReviewerEntry = new Access(); ReviewerEntry.UserId = u.Id; ReviewerEntry.ReviewId = Review.ReviewId; _context.Add(ReviewerEntry); foreach (var s in CreatePageModel.CommentsAndScreens) { var ScreenStatus = new ScreenStatus(); ScreenStatus.ScreenId = s.Screen.ScreenId; ScreenStatus.UserId = u.Id; ScreenStatus.Status = ScreenStatus.PossibleStatus.Undecided; _context.Add(ScreenStatus); } } } await _context.SaveChangesAsync(); return(Json(Url.Action("Index", "Images"))); } return(View(CreatePageModel.CommentsAndScreens)); }
public void OnMonsterDeath() { slider.confirmingType = TabletSlider.ConfirmingType.ConfirmDeathRestart; slider.UpdateDescription(); screenStatus = ScreenStatus.Restart; }
/// <summary> /// Allows the game component to update itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public override void Update(GameTime gameTime) { if (screenStatus == ScreenStatus.WAIT) { waitTime += gameTime.ElapsedGameTime.Milliseconds / 1000.0f; if (waitTime > MAX_WAIT_TIME) { waitTime = MAX_WAIT_TIME; screenStatus = ScreenStatus.FADE_IN; } } else if (screenStatus == ScreenStatus.FADE_IN) { fadeTime += gameTime.ElapsedGameTime.Milliseconds / 1000.0f; if (fadeTime > MAX_FADE_TIME) { fadeTime = MAX_FADE_TIME; screenStatus = ScreenStatus.ACTIVE; waitTime = duration; } effect.Parameters["fade"].SetValue(fadeTime / MAX_FADE_TIME); } else if (screenStatus == ScreenStatus.FADE_OUT) { fadeTime -= gameTime.ElapsedGameTime.Milliseconds / 1000.0f; if (fadeTime < 0.0f) { fadeTime = 0.0f; screenStatus = ScreenStatus.DONE; } effect.Parameters["fade"].SetValue(fadeTime / MAX_FADE_TIME); } else if (screenStatus == ScreenStatus.ACTIVE) { GamePadState gamepadState = GamePad.GetState(PlayerIndex.One); KeyboardState keyboardState = Keyboard.GetState(); if (gamepadState.IsButtonDown(Buttons.Start) || gamepadState.IsButtonDown(Buttons.A) || gamepadState.IsButtonDown(Buttons.B) || keyboardState.IsKeyDown(Keys.Enter)) { screenStatus = ScreenStatus.FADE_OUT; } else if (gamepadState.Buttons.Back == ButtonState.Pressed || keyboardState.IsKeyDown(Keys.Escape)) { game.Exit(); } // automatic fade out after given timer (< 0: wait for user input) if (waitTime > 0) { waitTime -= gameTime.ElapsedGameTime.Milliseconds / 1000.0f; if (waitTime < 0) { waitTime = 0.0f; screenStatus = ScreenStatus.FADE_OUT; } } } base.Update(gameTime); }
public virtual void Reset() { screenStatus = ScreenStatus.WAIT; fadeTime = 0.0f; waitTime = 0.0f; effect.Parameters["fade"].SetValue(0.0f); }
public void OnVictory() { slider.confirmingType = TabletSlider.ConfirmingType.ConfirmVictoryRestart; slider.UpdateDescription(); screenStatus = ScreenStatus.Restart; }
public ScreenRec(string name, string gfx, ScreenStatus status) { Name = name; Gfx = gfx; Status = status; }
/// <summary> /// Sets the current screen display status /// </summary> /// <param name="status">Current screen status</param> public void SetStatus(ScreenStatus status) { this.status = status; }