protected void Init(ScreenManager.ScreenEnum screen) { this.screen = screen; ScreenManager.screens.Add(screen, new ScreenManager.ScreenData { go = gameObject, ascreen = this }); gameObject.SetActive(false); }
public static void Show(string message, ScreenManager.ScreenEnum next) { Message = message; Next = next; ScreenManager.Instance.SetActiveScreen(ScreenManager.ScreenEnum.MessageBox); }
protected void Init(ScreenManager.ScreenEnum screen) { this.screen = screen; ScreenManager.screens.Add(screen, new ScreenManager.ScreenData { go = gameObject, ascreen = this}); gameObject.SetActive (false); }