protected void OnFault(DetectedThrow thrw) { ConvertAndSaveThrow(thrw, ThrowResult.Fault); Game.PlayerOnThrow.GameData.LegPoints += Game.PlayerOnThrow.GameData.HandPoints; scoreBoard.SetPointsTo(Game.PlayerOnThrow, Game.PlayerOnThrow.GameData.LegPoints); ClearPlayerOnThrowHand(); scoreBoard.CheckPointsHintFor(Game.PlayerOnThrow); TogglePlayerOnThrow(); }
protected void OnFault() { PlayerOnThrow.LegPoints += PlayerOnThrow.HandPoints; scoreBoard.SetPointsTo(PlayerOnThrow, PlayerOnThrow.LegPoints); ClearPlayerOnThrowHand(); scoreBoard.CheckPointsHintFor(PlayerOnThrow); TogglePlayerOnThrow(); }