public static IEnumerator LoadSceneAsync(ScenesMap sceneName) { yield return(SceneManager.LoadSceneAsync(sceneName.Value)); }
Scene(ScenesMap sceneName) { scene = sceneName; }
static IEnumerator WaitForUnload(ScenesMap sceneName) { yield return(SceneManager.UnloadSceneAsync(sceneName.Value)); }
public static Scene BuildWithLoadScene(ScenesMap sceneName) { LoadScene(sceneName); return(new Scene(sceneName)); }
static void LoadScene(ScenesMap sceneName) { SceneManager.LoadScene(sceneName.Value); }