public override void SetPanel(UIParam u) { UIStageSelectPopupParam usspp = (UIStageSelectPopupParam)u; stageData = usspp.nextStageData; nextScene = usspp.nextScene; ResetUI(); StartCoroutine(PopupAnimator(true)); }
public static void WatchedDialog(SceneMgr.Scene dialog) { SaveData data = LoadData(); if (!data.dialogWatched.ContainsKey(dialog)) { return; } data.dialogWatched[dialog] = true; SaveData(data); }
public VictoryPanelUIParam(SceneMgr.Scene nextScene) { this.nextDialogScene = nextScene; }
public SceneChanged(SceneMgr.Scene scene) { _scene = scene; }
public UIStageSelectPopupParam(StageData stageData, SceneMgr.Scene scene) { nextStageData = stageData; nextScene = scene; }
void Start() { nextScene = SceneMgr.Instance._currScene == SceneMgr.Scene.Dialog3 ? SceneMgr.Scene.Dialog4 : SceneMgr.Scene.UnitSelection; dialogController = null; timelineController = FindObjectOfType <TimelineController>(); }