protected void ConstructDefaultIarBytesForTestLoad() { // log4net.Config.XmlConfigurator.Configure(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule); UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); MemoryStream archiveWriteStream = new MemoryStream(); // Create scene object asset UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create scene object item InventoryItemBase item1 = new InventoryItemBase(); item1.Name = m_item1Name; item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); item1.AssetID = asset1.FullID; item1.GroupID = UUID.Random(); item1.CreatorId = m_uaLL1.PrincipalID.ToString(); item1.Owner = m_uaLL1.PrincipalID; item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(item1); // Create coalesced objects asset SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); cobj1.AbsolutePosition = new Vector3(15, 30, 45); SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); cobj2.AbsolutePosition = new Vector3(25, 50, 75); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); scene.AssetService.Store(coaAsset); // Create coalesced objects inventory item InventoryItemBase coaItem = new InventoryItemBase(); coaItem.Name = m_coaItemName; coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); coaItem.AssetID = coaAsset.FullID; coaItem.GroupID = UUID.Random(); coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); coaItem.Owner = m_uaLL1.PrincipalID; coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(coaItem); archiverModule.ArchiveInventory( UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); m_iarStreamBytes = archiveWriteStream.ToArray(); }
public void TestLoadIarPathWithEscapedChars() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; string userPassword = "******"; InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "part name"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; mre.Reset(); archiverModule.ArchiveInventory( UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); mre.WaitOne(60000, false); // LOAD ITEM MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // Assert.That( // foundItem1.CreatorId, Is.EqualTo(userUuid), // "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.Name, Is.EqualTo(itemName), "Loaded item name doesn't match saved name"); }
public void TestSavePathToIarV0_1() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; string userPassword = "******"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "My Little Dog Object"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = "My Little Dog"; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; // Test saving a particular path mre.Reset(); archiverModule.ArchiveInventory( Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); mre.WaitOne(60000, false); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); //bool gotControlFile = false; bool gotObject1File = false; //bool gotObject2File = false; string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); string expectedObject1FilePath = string.Format( "{0}{1}{2}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), expectedObject1FileName); string filePath; TarArchiveReader.TarEntryType tarEntryType; // Console.WriteLine("Reading archive"); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { // Console.WriteLine("Got {0}", filePath); // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) // { // gotControlFile = true; // } if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) { // string fileName = filePath.Remove(0, "Objects/".Length); // // if (fileName.StartsWith(part1.Name)) // { Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); gotObject1File = true; // } // else if (fileName.StartsWith(part2.Name)) // { // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // gotObject2File = true; // } } } // Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No item1 file in archive"); // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. }