示例#1
0
        IEnumerator HandleSaveingGame()
        {
            //save game
            SaveAndLoading.GetInstance().SaveGameProcess();

            //wait for 0.5 second until game is saved
            yield return(new WaitForSeconds(GlobalParameter.INTERVAL_TIME_0DOT5));
        }
示例#2
0
        /// <summary>
        /// 处理退出游戏前的必要操作
        /// </summary>
        /// <returns></returns>
        IEnumerator HandleSavingGame()
        {
            bool boolResult = SaveAndLoading.GetInstance().SaveGameProcess();

            yield return(new WaitForSeconds(1f));

            //yield return boolResult;
            Application.Quit();
        }
示例#3
0
        IEnumerator EnterNextScene_Continue()
        {
            //读取游戏进度,游戏全局参数读取
            SaveAndLoading.GetInstance().LoadingGame_GlobalParameter();
            //场景淡出(场景变暗)
            FadeInAndOut.Instance.SetSceneToBlack();
            yield return(new WaitForSeconds(1.5f));

            //调用父类的方法,简化代码
            base.EnterNextScene(GlobalParaMgr.NextSceneName);
            //base.EnterNextScene(SceneEnum.MajorCity);
        }
        //load saved game
        IEnumerator ContinueGame()
        {
            //load save game data
            SaveAndLoading.GetInstance().LoadingGame_GlobalParameter();

            //Scene fades out
            FadeInAndOut.Instance.SetScenesToBlack(); //fade out
            yield return(new WaitForSeconds(3.0f));

            //load scenes
            base.EnterNextScenes(GlobalParaMgr.NextScenesName);
        }
        public AudioClip AcBackground;      //major ciry background music

        IEnumerable Start()
        {
            if (AcBackground != null)
            {
                AudioManager.PlayBackground(AcBackground);
            }
            //load player saved data

            if (GlobalParaMgr.CurGameType == CurrentGameType.Continue)
            {
                //load game
                yield return(new WaitForSeconds(2));

                SaveAndLoading.GetInstance().loadingGame_PlayerData();
            }
        }
示例#6
0
        public AudioClip Auc_Background;            //主城背景音乐

        IEnumerator Start()
        {
            //播放背景音乐
            if (Auc_Background != null)
            {
                AudioManager.PlayBackground(Auc_Background);
            }
            //+++新加的功能+++
            //读取单机玩家数据进度
            if (GlobalParaMgr.CurGameStatus == GameStatus.Continue)
            {
                //读取进度
                yield return(new WaitForSeconds(2f));

                SaveAndLoading.GetInstance().LoadingGame_PlayerData();
            }
        }