protected void Update(GoBlockBase goBlock, SafetyFlag safetyFlag)
        {
            SafetyStatus lSafetyStatus = new SafetyStatus(safetyFlag);

            foreach (int lIndex in goBlock.MemberList)
            {
                Safety[lIndex] = lSafetyStatus;
            }
        }
        public bool CompareTo(SafetyFlag safetyFlag)
        {
            if (safetyFlag == SafetyFlag.Undecided)
            {
                return(Status == SafetyFlag.Undecided);
            }

            return((Status & safetyFlag) == safetyFlag);
        }
示例#3
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 public SafetyStatus(SafetyFlag safetyFlag)
 {
     Status = safetyFlag;
 }
示例#4
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 public SafetyStatus Remove(SafetyFlag safetyFlag)
 {
     return new SafetyStatus((Status & ~safetyFlag));
 }
示例#5
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        public bool CompareTo(SafetyFlag safetyFlag)
        {
            if (safetyFlag == SafetyFlag.Undecided)
                return (Status == SafetyFlag.Undecided);

            return (Status & safetyFlag) == safetyFlag;
        }
示例#6
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 public SafetyStatus Add(SafetyFlag safetyFlag)
 {
     return new SafetyStatus((Status | safetyFlag));
 }
示例#7
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        protected void Update(GoBlockBase goBlock, SafetyFlag safetyFlag)
        {
            SafetyStatus lSafetyStatus = new SafetyStatus(safetyFlag);

            foreach (int lIndex in goBlock.MemberList)
                Safety[lIndex] = lSafetyStatus;
        }
 public SafetyStatus Remove(SafetyFlag safetyFlag)
 {
     return(new SafetyStatus((Status & ~safetyFlag)));
 }
 public SafetyStatus Add(SafetyFlag safetyFlag)
 {
     return(new SafetyStatus((Status | safetyFlag)));
 }
 public SafetyStatus(SafetyFlag safetyFlag)
 {
     Status = safetyFlag;
 }