private void OnGUI() { _typeToReplace = SPEditorGUILayout.TypeDropDown(EditorHelper.TempContent("Type to Replace"), typeof(MonoBehaviour), _typeToReplace); _typeToReplaceWith = SPEditorGUILayout.TypeDropDown(EditorHelper.TempContent("New Type"), typeof(MonoBehaviour), _typeToReplaceWith); if (GUILayout.Button("Scan")) { this.DoScan(); } }
private void OnGUI() { //draw header GUILayout.Space(3); EditorGUI.BeginChangeCheck(); _mode = SPEditorGUILayout.SelectionTabs(_mode, _modes, 2); if (EditorGUI.EndChangeCheck()) { _prefabResults.Clear(); _sceneResults.Clear(); _forceRefresh = true; } GUILayout.Space(3); switch (_mode) { case 0: EditorGUI.BeginChangeCheck(); _targetScript = SPEditorGUILayout.TypeDropDown(GUIContent.none, typeof(Component), _targetScript, false, false); if (EditorGUI.EndChangeCheck() || _forceRefresh) { this.FillBySearchForComponentUsage(false); } if (_prefabResults.Count == 0) { var msgStyle = new GUIStyle(GUI.skin.label); msgStyle.alignment = TextAnchor.MiddleCenter; msgStyle.fontStyle = FontStyle.Bold; string msg = (_targetScript == null) ? "Choose a script file." : "No prefabs use component " + _targetScript.FullName; EditorGUI.LabelField(new Rect(0f, this.position.height / 2f, this.position.width, EditorGUIUtility.singleLineHeight), msg, msgStyle); } else { this.DoDrawPrefabList(); } break; case 1: EditorGUI.BeginChangeCheck(); _targetScript = SPEditorGUILayout.TypeDropDown(GUIContent.none, typeof(Component), _targetScript, false, false); if (EditorGUI.EndChangeCheck() || _forceRefresh) { this.FillBySearchForComponentUsage(true); } if (_prefabResults.Count == 0) { var msgStyle = new GUIStyle(GUI.skin.label); msgStyle.alignment = TextAnchor.MiddleCenter; msgStyle.fontStyle = FontStyle.Bold; string msg = (_targetScript == null) ? "Choose a script file." : "No scene objects use component " + _targetScript.FullName; EditorGUI.LabelField(new Rect(0f, this.position.height / 2f, this.position.width, EditorGUIUtility.singleLineHeight), msg, msgStyle); } else { this.DoDrawSceneList(); } break; case 2: if (GUILayout.Button("Search!")) { this.FillBySearchForMissingComponents(false); } if (_prefabResults.Count == 0) { var msgStyle = new GUIStyle(GUI.skin.label); msgStyle.alignment = TextAnchor.MiddleCenter; msgStyle.fontStyle = FontStyle.Bold; EditorGUI.LabelField(new Rect(0f, this.position.height / 2f, this.position.width, EditorGUIUtility.singleLineHeight * 2f), "No prefabs are missing any script references!\nClick Search to check again.", msgStyle); } else { this.DoDrawPrefabList(); } break; case 3: if (GUILayout.Button("Search!")) { this.FillBySearchForMissingComponents(true); } if (_prefabResults.Count == 0) { var msgStyle = new GUIStyle(GUI.skin.label); msgStyle.alignment = TextAnchor.MiddleCenter; msgStyle.fontStyle = FontStyle.Bold; EditorGUI.LabelField(new Rect(0f, this.position.height / 2f, this.position.width, EditorGUIUtility.singleLineHeight * 2f), "No scene objects are missing any script references!\nClick Search to check again.", msgStyle); } else { this.DoDrawSceneList(); } break; } _forceRefresh = false; }