示例#1
0
文件: fmod.cs 项目: huming2207/ghgame
 public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior)
 {
     return FMOD_SoundGroup_SetMaxAudibleBehavior(soundgroupraw, behavior);
 }
示例#2
0
文件: fmod.cs 项目: huming2207/ghgame
 private static extern RESULT FMOD_SoundGroup_SetMaxAudibleBehavior(IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior);
示例#3
0
 public RESULT getMaxAudibleBehavior  (out SOUNDGROUP_BEHAVIOR behavior)
 {
     return FMOD_SoundGroup_GetMaxAudibleBehavior(rawPtr, out behavior);
 }
示例#4
0
文件: fmod.cs 项目: huming2207/ghgame
 public RESULT getMaxAudibleBehavior(ref SOUNDGROUP_BEHAVIOR behavior)
 {
     return FMOD_SoundGroup_GetMaxAudibleBehavior(soundgroupraw, ref behavior);
 }
示例#5
0
 public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior)
 {
     return(FMOD5_SoundGroup_GetMaxAudibleBehavior(handle, out behavior));
 }
示例#6
0
 public RESULT setMaxAudibleBehavior  (SOUNDGROUP_BEHAVIOR behavior)
 {
     return FMOD5_SoundGroup_SetMaxAudibleBehavior(rawPtr, behavior);
 }
示例#7
0
 private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior(IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior);
示例#8
0
 public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior)
 {
     return(FMOD5_SoundGroup_SetMaxAudibleBehavior(handle, behavior));
 }
示例#9
0
 public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior)
 {
     return(SoundGroup.FMOD5_SoundGroup_GetMaxAudibleBehavior(this.rawPtr, out behavior));
 }
示例#10
0
 public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior)
 {
     return(SoundGroup.FMOD5_SoundGroup_SetMaxAudibleBehavior(this.rawPtr, behavior));
 }
示例#11
0
 public RESULT getMaxAudibleBehavior(ref SOUNDGROUP_BEHAVIOR behavior)
 {
     return(SoundGroup.FMOD_SoundGroup_GetMaxAudibleBehavior(soundgroupraw, ref behavior));
 }
示例#12
0
 public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior)
 {
     return(SoundGroup.FMOD_SoundGroup_SetMaxAudibleBehavior(soundgroupraw, behavior));
 }
示例#13
0
 private static extern RESULT FMOD_SoundGroup_SetMaxAudibleBehavior(IntPtr soundgroupraw, SOUNDGROUP_BEHAVIOR behavior);