// Use this for initialization void Start() { roundManager = GameObject.Find("RoundManager"); if (roundManager != null) { roundScript = roundManager.GetComponent<RoundManager> (); } }
// Use this for initialization void Start () { if (singleton == null) { singleton = this; DontDestroyOnLoad(gameObject); } else { DestroyImmediate (gameObject); return; } }
void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { DontDestroyOnLoad(gameObject); Instance = this; } }
public AscendingRight1(AnimationManager animationManager, RoundManager roundManager, AudioManager audioManager) : base(animationManager, roundManager, audioManager) { }
public FallToFirstLevel(AnimationManager animationManager, RoundManager roundManager, AudioManager audioManager) : base(animationManager, roundManager, audioManager) { }
void Awake() { _objects = Resources.LoadAll<GameObject>(_loadPath); _randomSpawntime = Random.Range(0, _maxSpawnTime); _roundManager = GameObject.Find("Round Manager").GetComponent<RoundManager>(); }
public BaseAnimationState(AnimationManager animationManager, RoundManager roundManager, AudioManager audioManager) { _animationManager = animationManager; _roundManager = roundManager; _audioManager = audioManager; }
// Use this for initialization void Start() { this.currHp = this.totHp; player = (PlayerBehave) Enemy.player.GetComponent<PlayerBehave>(); roundManager = (RoundManager) GameObject.Find("WaveManagerGO").GetComponent<RoundManager>(); if (type == Type.Enemy) { enemyAttrs = gameObject.GetComponent<Enemy>(); } }
//methods void Start() { /*Recipes.instance = new Recipes (); Recipes.instance.RecipeStart ();*/ reputation = 30; open_contracts = new ContractBase[6]; for(int i = 0; i < open_contracts.Length; i++) { open_contracts[i] = new ContractBase (1F); } HeldIngredients = new Dictionary<string, int>(); foreach (KeyValuePair<string, Ingredients> pair in Recipes.instance.name_ingredient) { HeldIngredients.Add(pair.Key, 0); } open_contracts[5] = new GatherQuest(); GenerateContracts(); instance = this; roundManager = GetComponent<RoundManager>(); }
//private int elapsedTime = 0; public WinAnimation(AnimationManager animationManager, RoundManager roundManager, AudioManager audioManager) : base(animationManager, roundManager, audioManager) { }
public AdvanceSecondLevel(AnimationManager animationManager, RoundManager roundManager, AudioManager audioManager) : base(animationManager, roundManager, audioManager) { }
protected void Awake() { Instance = this; }