//NotifyListener public void onRoomCreated(RoomData eventObj) { Log("onRoomCreated " + eventObj.getId() + " " + eventObj.getRoomOwner()); if (eventObj != null) { WarpClient.GetInstance().JoinRoom(eventObj.getId()); } }
public void OnUserJoinRoom(RoomData eventObj, string _UserName) { Debug.Log("OnUserJoinRoom ");// + " " + _UserName); //SC_MenuView.Instance.SetInfoText("OnUserJoinRoom " + " " + _UserName); if (_UserName != eventObj.getRoomOwner()) { WarpClient.GetInstance().startGame(); print("startGame!"); } }
public void OnUserJoinRoom(RoomData eventObj, string _UserName) { Debug.Log("OnUserJoinRoom ");// + " " + _UserName); //SC_MenuView.Instance.SetInfoText("OnUserJoinRoom " + " " + _UserName); if (_UserName != eventObj.getRoomOwner()) { SC_MultiPlayer_View.Instance.WhosTurnSprite.SetActive(true); SC_MultiPlayer_View.Instance.CurrentTurnText.gameObject.SetActive(false); WarpClient.GetInstance().startGame(); print("startGame!"); } }
private void OnUserJoinRoomOccured(RoomData eventObj, string _UserName) { Debug.Log("OnUserJoinRoom " + " " + _UserName); GameView.SetText("StatusTxt", "User " + ParseUsername(_UserName) + " Joined Room!"); if (_UserName != eventObj.getRoomOwner()) { //int randTurn = Random.Range(0, 2); //string firstPlayer = string.Empty; //firstPlayer = randTurn == 0 ? username : _UserName; //WarpClient.GetInstance().startGame(true, firstPlayer); realEnemyUsername = ParseUsername(_UserName); WarpClient.GetInstance().startGame(); } }
//only host recieve it public void OnUserJoinRoom(RoomData eventObj, string userName) { Debug.Log("OnUserJoinRoom" + " " + eventObj.getRoomOwner() + " User connected" + userName); opponentName = userName; SC_AppWarpKit.StartGame(); }
public void OnUserJoinRoom(RoomData eventObj, string _UserName) { if(isUserConnected) { Debug.Log ("OnUserJoinRoom" + " " + eventObj.getRoomOwner () + " User connected" + userName); if (_UserName != eventObj.getRoomOwner () && userName == eventObj.getRoomOwner ()) { opponentName = _UserName; SC_AppWarpKit.StartGame(); Debug.Log("Start Game"); } if(_UserName != eventObj.getRoomOwner ()){ opponentName = eventObj.getRoomOwner (); } } }
//only host recieve it public void OnUserJoinRoom(RoomData eventObj, string userName) { Debug.Log("OnUserJoinRoom" + " " + eventObj.getRoomOwner() + " User connected" + userName); //checking if room was created by other user - if so, it will be set as the opponent. if (eventObj.getRoomOwner() != userName) { opponentName = eventObj.getRoomOwner(); isMyTurn = false; myPlayerBoard_script.turn_msg.text = "Opponent turn - Places " + SgameInfo.max_number_of_ships + " battleships on their game board"; } //If game room was created by user - then he should initiate game start if (!created_or_joined) { Debug.Log("I created room - i start game - my turn"); isMyTurn = true; myPlayerBoard_script.turn_msg.text = "Your turn - Place " + SgameInfo.max_number_of_ships + " battleships on your game board\n \t\tFirst of 4 squars \n\t\tSecond of 3 squars and so on"; SC_AppWarpKit.StartGame(); } }
public void OnUserJoinRoom(RoomData eventObj, string _UserName) { if (isUserConnected) { Debug.Log("OnUserJoinRoom" + " " + eventObj.getRoomOwner() + " User connected" + userName); if (_UserName != eventObj.getRoomOwner() && userName == eventObj.getRoomOwner()) { opponentName = _UserName; unityUIObjects["LoadingText"].GetComponent<Text>().text = "Starting Game..."; Debug.Log("Start Game"); SC_AppWarpKit.StartGame(); Debug.Log("opponentName: " + opponentName); } if (_UserName != eventObj.getRoomOwner()) opponentName = eventObj.getRoomOwner(); } }