private void UnturnedPlayerEvents_OnPlayerChatted(Rocket.Unturned.Player.UnturnedPlayer player, ref UnityEngine.Color color, string message, SDG.Unturned.EChatMode chatMode, ref bool cancel) { ChatControlPlayerComponent component = player.GetComponent <ChatControlPlayerComponent>(); if (!player.HasPermission("ChatControl.IgnoreBadwords")) { foreach (string badword in ChatControl.Instance.Configuration.Instance.Badwords) { if (message.ToLower().Contains(badword.ToLower())) { UnturnedChat.Say(player, Translate("badword_detected", badword, ++component.Warnings), MessageColor); cancel = true; break; } } } if (Configuration.Instance.WarningsBeforeKick > 0 && component.Warnings >= Configuration.Instance.WarningsBeforeKick) { player.Kick(Translate("kick_ban_reason")); return; } if (Configuration.Instance.WarningsBeforeBan > 0 && component.Warnings >= Configuration.Instance.WarningsBeforeBan) { player.Ban(Translate("kick_ban_reason"), Configuration.Instance.BanDuration); return; } if (!player.HasPermission("ChatControl.IgnoreMute")) { if (component.Warnings >= Configuration.Instance.WarningsBeforeMute) { component.IsMuted = true; } } if (component.IsMuted) { cancel = true; UnturnedChat.Say(player, Translate("you_are_muted"), MessageColor); return; } }
private void Events_OnPlayerConnected(Rocket.Unturned.Player.UnturnedPlayer player) { if (player.HasPermission("feed.main")) { player.Hunger = 0; player.Thirst = 0; } else { Logger.Log("The player who has joined does not have feed.main permissions!", ConsoleColor.White); } }
private void Events_OnPlayerConnected(Rocket.Unturned.Player.UnturnedPlayer player) { SetTimer(); void OnTimedEvent(Object source, ElapsedEventArgs e) { if (player.HasPermission("queue.pass") == false) { if (Provider.clients.Count() >= Configuration.Instance.PlayerLimit) { UnturnedChat.Say(player, QueuePlugin.Instance.Translate("QueueRemind")); } } } void SetTimer() { // Create a timer with a two second interval. aTimer = new System.Timers.Timer(Configuration.Instance.AutoRemind); // Hook up the Elapsed event for the timer. aTimer.Elapsed += OnTimedEvent; aTimer.AutoReset = true; aTimer.Enabled = true; } if (Provider.clients.Count() >= Configuration.Instance.PlayerLimit) { if (player.HasPermission("queue.pass")) { UnturnedChat.Say(player, QueuePlugin.Instance.Translate("QueueSucceed")); Logger.Log($"{player.DisplayName} has been let into the server via priority queue!"); } else { player.Kick(QueuePlugin.Instance.Translate("ExceedKick", Configuration.Instance.PlayerLimit)); Logger.Log($"{player.DisplayName} has been kicked since they do not have priority queue!"); } } }